I can't do any testing because everything is swiffy because my forge is limited as soon as I put two items in. Something I have noticed, might just be because of my point above though ... If I put the same items into the forge but in a different order I get different results. I think this is more to do with how the forge limit works if the first two items make you hit the limit, the third item seems to lower the output. It's baffling and annoying
No worries, thanks for replying Now that's interesting, I didn't pay attention to that yet. Just started another forging, will fiddle around with that in the evening if I have time. About needing 1 purple and 2 blue items to forge a purple: This seems to be correct. I fiddled around a bit, and could not get a purple forging without 1 purple and 2 blue in the forge slots. Even 2 purple didn't work out, same as filling all slots with blue items.
[BUG] UPDATE: Forge X Items Quest not registering forged items Seems I got this working now: The item I just forged registered correctly. Steps that seem to work: 1) Start the forging process by accessing the Forge from the Quest screen. 2) Complete the forging by accessing the Forge from the Quest screen: When the item I forged in step #1 was completed, I did NOT pick it up immediately. Instead I went to the Quest screen, hit "Forge" there, and collected the item this way. Registered fine. I have another one running, will see if it works there too in a few hours. UPDATE: Nope, doesn't work. Just failed with the steps above. I wrote their Support, will post when I have an answer. Oh, and I invited them over, so be on your best behaviour, please
[FORGING] I'll use 80B to mean level 80 blue item etc 50b+50b=60b 50b+50b+48p=72p 50b+50b+96p=108p 70b+70b=80b 70b+70b+48p=75b* 70b+70b+96p=108p** So: * I get better results when items are closer level? ** same result if I'd have used 50b's The forge is a strange beast
AHHH, your second picture would give a gold if it wasn't limited by the forge. (I think) Because if I use 5 * 96p and a 153 gold the result is a 140 purple and limited by forge. But if I use a 112gold I get a 140gold without the limited pop up
The forge is an algorithmic beast :thumbs: Though the contents of that algorithm have yet to be determined. I struggle to believe that it relies on much more than basic maths, though for the main reason that "why would devs bother"? Soooo. Questions (top of my head. Tired. Long day.) All else being equal and ignoring ore, what role do forge slots play? The 2b = (2b/2)+10 examples seem significant. Does this hold if other slots are filled? (Do 3b = (3b/3)+10) Is there a constant forge effect? (The above implies +10; does this hold?) What's the relationship between the mean of forge items, and the final result? What's the relationship between the variability of forge items, and the final result? How are these (if at all) affected by forge slots / constant forge effects? These last three are eminently testable. But I've had a full day of work, and an evening of baby care. I'll need to think about the algebra. The effect of item colour on wg rating - assuming any such relationship exists - is something I don't even want to consider. I assume it's (at least) logarithmic - with legendary vastly harder to attain than common. The impact of colour input to colour produced would, tbf, probably be most straightforwardly identified by producing a table. One, two, three, four, five. Identifying various thresholds. Could probably be calculated (and once all tables were produced, id be surprised if values for each colour *couldnt* be calculated) but unless they're following an utterly blatant / consistent relationship (50% 5% 0.5%) then it'd probably be more ballache to predict than it would be to just plug in the items and see whappens. NB: if the ten pieces of wargear (*3 options per piece?!) are also rated differently for anything but ore cost, these calculations are in trouble. Not undoable, but we'd need a lot more data points. And when I say a lot, I mean "this frankly isn't worth anyone's time" levels of "a lot",
Actually, looking back at your initial findings, I suspect things may be working in bands. Highest number is significant (I suspect it's impossible to craft an item that's worse than your best piece of forged kit?!). Lower levels may then have a greater / lesser additional effect. Both 50s and 70s are clearly treated with scorn (+2 over assumed "forge effect"). Is there a threshold at which this increases? Also daft of me not to assume that forge effects scale - in principle would be worth exploring with lower level kit. (Though of questionable benefit, unless we really really wanted to arrive at a complete solution). Arbitrary thresholds #### up simple statistics!
Ooo. Yes, *it is* possible to forge an item that's worse than what you put into it. Edit: wg rating only scaled in sixes (after +2 / +4 additional 80 wg forge slots). Which again leaves me feeling there's something interesting happening here. Edit 2: in adding 5 green 92wg items I've just seen a total mess - 92, 100, 98, 130 (blue), 130 (blue). im out for tonight
done some unscientific testing. To explain the picture/spreadsheet, top left is 2 blue 80 items that result in a 90blue. below that is 3 blue 80s that result in a 90blue. etc Couple of things that seem to be true: - Items need to be around the same sort of level - FOR BLUES: 6 blues = a purple - FOR PURPLES: 5 purple + 1 gold = a gold -
About the Forge's inner workings I'll write their support, maybe they'll share details. Unless you folks enjoy the detective work and prefer to figure it out on your own
@inuse: You can also forge Purples with 1P & 2B & 2-3G. Best Purple I can make has minimum WGR 172, with a 132P Ionshield + other B (WGR 100-110) and G (WGR 90-100) stuff. And is limited by Forge Level, so I guess it'll go up to 200+ when completing Ch.7. Think I'll keep the Ionshield for later; and use a lower-grade P item and settle for a 150-165 P.
G = green, right? not gold? Is legendary gold or orange? Should probably say orange to avoid confusion.
that's 4 purples. Edit: if you hit the forge max, then anything I've tried doesn't work. The forge calc seems to take things into consideration as they go in one at a time, so if you've reached the forge limit it doesn't seem to make much difference what goes in afterwards - it'll ignore it, or at most increase the level by a few points