This is just a guess, but it looks like the spreadsheet was designed in the eventuality that there were different drops for Heroic and Veteran. So the first two slots are the Tier III and Tier IV items that drop in Heroic mode on that particular map. Then the next two slots are for Tier III and Tier IV items that drop in Veteran mode on that particular map. As it happens, they tend to drop the same items but your chances of getting the higher rated drop increases in heroic mode. Also, people filled out what drops, not necessarily what tier of item dropped. I don't pay as much attention to the top tabs as I do the map and what items drop. Still, it's a good question. The real answer is I'm not quite sure. But that was my guess when I looked at it. You can see the items repeating across the columns, whether under Heroic or Veteran, which is why I read it the way I did.
I run with all Ultramarines. 1) T3 Tactical w T4 Bolter 2) T3 Assault w T3 Flamer/T4 Chainsword 3) T4 Assault w T4 Plasma Pistol/T4 Poweraxe 4) T3 Devastator w T3 Plasma Cannon 5) T4 Devastator w T4 Plasma Cannon I play very slow, creep forward with the T3 Assault till I uncover an enemy, kill the enemies on screen, end turn. If it's a medium/big enemy I use the overcharge with the Plasma Cannon. I mainly use defensive wargear such as shields on the Assaults and crit enhancing wargear on the others to take down the big guys. Combined with the +40% damage and 100% to hit skills of course. I also have the wargear that replenishes 5% health to each Ultramarine every turn and the T4 +4 AP consumable. Looking forward to the Carnifex on Heroic now.
Hey mate, look a few pages back for your answar. Long story short, someone made a new shgeet right before the weekend with a facelift. People started adding en-masse into that one, so once we all came back the only way to go was to get rid of one (no point splitting the user base) and decided to go with the one with more data. Hence why I posted the link in the other one. It'll make more sense if you read the posts. Wasn't too happy about it either, but what can you do. It is a collaborative venture anyways, so in the end it is just a matter of what gibberish is written in the HTTP part of your favourites Tc.
You're running a group similar to mine. I have all ultramarines as well, the two devastators with plasma cannons, but I don't have the tier IV devastator, so running two Tier IIIs. I'd like to get that Tier IV, though, because he can naturally have 7AP without any buffs or carry over, plus the 15% bonus to damage from the plasma. Maybe at some point I'll see him. I've only got the one Tier IV assault, and I'm still leveling him up. I run two other Tacticals to round out my squad, including the Tier IV tactical. He's a damage soaking sponge, especially melee attacks. Man, sounds like you're loaded for bear. Happy hunting going after the that last map Carnifex!
Any update on the Plasma grenade debate Matt? Really doesn't seem to be as designed. Either the krak grenade has too much base damage (not likely as frag has 320) or plasma has far too little (and too little critical)
There's likely to be some balancing changes in the future, we'll look at grenades then. It looks as if the numbers are just off.
BTW, check out the space marine overview screen. I expect most marines should be listed with names and types (not tactical, devastator etc.) However I have 2 champion devastators. The Ultrmarine is getting listed as Name - Champion, the Space Wolf as Name - Devastator (though he is a tier 3 champion). If you open the SW up, in his armoury he is back to being a champion. Plus there are duplicates in the Codex. E.g. Long fang ancient is on two pages Just a cosmetic
@RodeoMatthew: can you tell me if the issue in A9M1 where the victory event is never triggered, is fixed in the update? I've killed everyone to death and reached the centre extraction point, but the game still lets the enemy have a turn and then me again. Forever. Cheers
What 2 pages? Can you send me screenshots please. The non 'alt' portraits appearing is fixed in the patch
Can't post screens right now, but just open up the Space Wolves codex and go all the way to the right (you will see the three tier IV space wolves)... if you go a page back, the long fang ancient tier IV is also on the page with all the devs. Also can someone explain to me the point of "Oath of Resilience". It states it heals for 50% of "this unit's missing health". While a tier III stimpack heals for 60% of max health... Unless I'm missing something, max health is always more than missing health, so a tier IV item is categorically weaker than a tier III. Unless the tier IV is passive or multiple use? Edit: Nope, it is once per mission. Kinda pointless. I expect its only use is putting it on a VERY high HP character whose 50% of MISSING EXP will be a full heal on another character. THing is, in how many situations will that ever be more useful than a 60% heal? Oh wait, have to wait for apothecary/character to get more hurt to actually get some value out of this tier IV item No worries, just pointing out. Still loving the game.
For you Matt in 1.1, what unit does the codex list in the Space Wolves Codex on the 2nd last page in the top right corner out of curiosity since I haven't uncovered it yet.
That wouldn't work either as it turns out you cant use the seal on anyone but yourself... So that makes no sense at all. Obviously the item was supposed to work differently thann this, or its just mistakenly a tier I item :-D
You're both coming from the assumption that someone has access to both. If you only have one, it doesn't matter if there's better out there - you just need what's available to you now. Obv if you have both its clear which is better
That is a good point... though usually a tier 4 item is categorically better than a tier 3. Not worse stats wise (50% of currently missing vs. 60% of total) and even functionality wise (only youself, vs yourself and adjacent units) So while a tier 3 plasma cannon is often a better weapon of choice than a tier 4 bolter, since they perform different functions, a healing item that heals less is simply worse. Period. But that is still a good point to consider. Edit: And again, this isn't a complaint ( I don;t use healing items anyways) just a suspicion that the items are not working as intended. (or maybe two devs created them independently, each outting a different "weight" on the value of healing items? )