The armory list each and every skill/trait a single marine has. If you want to know all the buffs he gets from other marines in the squad it's not possible, because they come into play during mission and even though your last squad's marines stay selected as squad members in the armory, you don't have the chance to swap them in and out until starting a new mission so it would be pointless showing you what buffs is a single marine receiving from the others when you can't change squad members, which potentially changes said buffs.
I've just got to the stage where I'm struggling in heroic and need better marines for my squad (currently have 1 Tier 4, 2 Tier 3s, 2 Tier 2s). I don't think I can be bothered to grind RP for packs for better marines AND then grind to get them levelled up as well...might have to throw money at the problem and hope the Emperor will provide some Tier 4s so that I can continue slaying the xenos...
The plus 40% crit is kinda OP in my opinion. That's 20 levels for one cheap ability (when levels start costing 100K exp you'll see just how op it is. Plus at high levels Crit is basically the only thing that matters...
I can't find the screen that you're talking about. What screen is the armory? The codex? The space marines section? Could you send me a screen shot? Thanks. Edit: are you talking about the space marines page? It doesn't show inherent class bonuses. As it stands, I have to refer to the codex to find out inherent class bonuses.
Which level do you grind in normal I used to do the bridge mission where you have to destroy it as it has infinite waves
I am not sure there is any other mission as efficient as that one with regards to XP farming. If you want to farm both XP and RP I find 1.4 to be pretty good; on veteran I get 2-3k per marine and 10 RP (excluding item). I can finish this mission in about 10 min. On normal it will be roughly 1-2k XP and 6 RP (excluding item).
I played level 2.2 (destroy bridges)on veteran twice now and didn't noticed any grunts with special abilitys (unlike level 2.1).So it's still an easy spot for grinding a lot of XP while watching TV
Sorry gents I'm a bit behind on the threads today so forgive me but... What happened to the spreadsheet I created and we all worked on so hard to update, share and visually enhance? Apparently it's now obsolete? To the person who made the new one, did you find all that information yourself or usurp my sheet and the hard work of others?
I know this has probably been mentioned, but I can't finish A9M1. I've killed all the baddies, reached the end point, but still the game just keeps rotating turns. Is there something I missed? I'm guessing it's a bug and after a work around... Thanks!
Oh, I see how you're arriving at that, then. No, I feel quite convicted that's not how it works, but perhaps we can get clarification from someone else. I don't have the bolt pistol yet, but when/if I do get it I'll update with stats from the max health to verify. The stacking is in toto. However many 5/5 max health/accuracy buffs you have in your party, they're all added together and then applied to each Ultramarine. So the max you could get with a single Murder Bolt Pistol and every member of your party having the buff is 25+5/25+5. Then for every Tier IV Murder Bolt pistol you managed to acquire and equip on your assault/apothecary would add another 5. It doesn't add 25, and then add another 30 for a total of 55.
I have to admit I'm not as interested in multiplayer as many people seem to be. But I do wonder if crit chance will matter as much when the hit points are relatively low. When facing enemies with 40k hit points it's everything. When facing enemies with 400hp it seems to me it would be less so.
Thanks for sharing this. Right now I've maxed out 2 Tier III devastators that I use a Tier III plasma cannon with on both of them. The Tyrannic War Vet has the Tier III bolter with the 7 range, but it feels like I'm going to have to change that out. I don't feel like I'm getting enough damage output out of him. I don't want to go to 3 plasmas because of the mass overheat risk. Maybe I'll switch to a flamer. The grav gun sounds nice, but the damage output is so low. I have a Tier III tactical champion with a flamer, and then the honor guard I'm still 42k hp away from leveling traits/abilities, with two locked slots for wargear, so I have a ways with him. I haven't been taking the chrono charmed. I figured I'd wait until someone else figures it out. I'd like to get that First Company Relic. I could see where that would make a huge difference later in the Heroic campaign. I'm already struggling fighting through the waves at the end of Act III, and it only gets worse from here. I don't think I fully appreciated how much they jump the Tyranids from Veteran to Heroic, lol.
You can find the First Company Relic on A3M3 on Heroic, at least I found a couple of them there. I'm half way into Act 4 and really appreciate the increased Tyranid opposition. Makes my moves count again! A bit anxious on how my squad will handle the upcoming non critable Carnifex.
That's good to know. Yeah, I'll go back and farm that a bit. What kind of squad are you fielding? How do you generally play your maps?
From the loot spreadsheet what's the Veteran T4? The T3 seems to be the Veteran mode so what do you guys means with t4? Because from my understanding there are only 3 modes normal,veteran and heroic. Thanks for answering!