Universal Warhammer 40,000: Deathwatch - Tyranid Invasion (by Rodeo Games)

Discussion in 'iPhone and iPad Games' started by killercow, Jul 15, 2015.

  1. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
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    Can't post mine as the app always crashes whenever I try to add pictures from my iPad.

    But I have the tier 4 version and it's pretty much the same just more damage and less accuracy no extra ability. But I guess he means in general it's not all about the damage.
     
  2. okumam

    okumam Member

    Jul 30, 2015
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    posted elsewhere
     
  3. okumam

    okumam Member

    Jul 30, 2015
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    I wrote a long reply but just lost it, so with my frustrated state, I will just post this, much briefer comment.

    Thanks for the explanation on difficulty, but it still doesn't explain why we can't select the challenge level we want. What "harm" could it do if those like me who want the better challenge can just select it without having to go through an entire, boring, playthrough? A proper challenge level would even increase IAP purchases.

    I also had some thoughts on the "weapon balancing" and how what you suggested was not applied to either war gear or space marines, but I don't have the energy to type it all over again. Does toucharcade somehow save drafts?
     
  4. jamesp111

    jamesp111 Well-Known Member

    Jul 21, 2015
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    I agree you can probably complete Veteran with tier 1s, but my point was that the greatest rarity in this game is high-tier marines, and they come fastest during the first run through of the campaign.

    So, why not replay the first campaign to get them? Possibly faster (and to my mind MUCH more enjoyable) than grinding RP, and you get to try out different teams:
    "ok, no super warrior yet? never mind, this time I'll try an all-assault team!"
    or
    "this time i'll use the first 5 i get and call them jimmy's bodgers!".
     
  5. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    While I too think that Rodeo's games really shines at higher difficulties (veteran is just perfect and still feels fresh due to the subtle changes in numbers and aliens skills) I think the higher tier weapons that require more accuracy is a brilliant idea.
    You aren't just finding better loot.
    You have to sweat for it and became proficient with it...makes even sense in the setting....more powerful weapons require more skills to be well used.

    I too avoided to use some tier 3-4 weapons due to lower accuracy...but eventually you will level up that, equip the better weapons (many with added awesome skills) and never look back.

    Actually it's one of my favorite feature of the game, not to mention that it's not a given that a Tier 4 Marine with a Tier 4 weapons is better than a leveled up tier 1 Marine with tier 1 weapon.
    They just have more grow potential, but you have to work for that (I do not mean grinding because I never do it, but babysit, carefully think where to send the 'fresh' marines etc...).
     
  6. Crabman

    Crabman Well-Known Member

    May 24, 2013
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    Berlin
    Ah,thanks.Unfortunately I still don't have an apothecary.
     
  7. okumam

    okumam Member

    Jul 30, 2015
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    The problem is, it's not about "becoming proficient at it" in the way an RPG may require you to use it for a while before being able to fully use a new weapon. Unless you raise your accuracy so high that regardless of the tier of the weapon the net accuracy rating will be the same, the lower tier will be as good or perhaps better than the higher tier. The exception to this are those with special abilities added. Those change the equation because the value of the ability is subjective.

    I've not raised any of my marines accuracy near the levels where a loss of 20-30% accuracy can be compensated. You basically need to raise it so much that the net accuracy of the weapons will be 100%. I just checked a few that I have- Medusa's accuracy is 30%, Forge bane is 40%, Angelis Choir 38, Heimdall's Spear, 40%. A regular melta gun has 70% accuracy. I am never going to get to the point where my marine's accuracy is so high that the higher tier's significant loss in accuracy is not a significant problem.

    As I said before, there's also the range issue. I know that the gentleman from Rodeo said it was only a few weapons with this range reduction. I can only look at the ones I got from packs-
    A regular lascannon has 12 range, 70% accuracy, Godhammer has 10 range at 50%.
    A regular multimelta has 4 range @68%, Deathfire is 3 @48%.
    A regular melta is 4 range at 70%, Forge bane is 3 @40%.
    A regular bolter has range 6 @60% accuracy, Honour of duty is 5 at 40%.
    Maybe I am lucky that all the tier 4 stuff I got are those few reduced range examples.

    I wish there was trading in this game so I could give all these tier 4s to others who are so desperately seeking them. They are just sitting there gathering dust.


     
  8. Tuzzo

    Tuzzo Well-Known Member

    May 22, 2009
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    #1408 Tuzzo, Jul 30, 2015
    Last edited: Jul 30, 2015
    It's not that important ;) I just thought I should point it out in case you could fix it somehow.
    The game is still amazing :)
    (And that movie is definitely great! ;))
     
  9. S3Styles

    S3Styles Active Member

    Jul 29, 2015
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    @RodeoMatthew "He's my favourite marine in the game. "

    He really is the best :) Pretty much built my party around him and the Lone Wolf.
     
  10. Tuzzo

    Tuzzo Well-Known Member

    May 22, 2009
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    I believe that, being created with difficulties unlocking one after the other, you just couldn't face the enemies in veteran difficulty with a freshly put together squad. The normal difficulty mode is there to let you enjoy the story, familiarize yourself with skills, traits, weapons and marines and to level up your squad to a decent amount of XP so that veteran can be a challenge but still doable.

    I'm sorry to hear that t normal is just too easy for you to the point it's even boring. I don't find myself very good at strategy games and being able to one-shot some Tyranids in the beginning of Normal campaign give me a sense of power which compels me to play more, not less; even so because I know that in harder modes, I will be beaten to death in a couple of seconds.

    Skipping difficulties is not like skipping a 10 minutes tutorial. I'm afraid it will make the game impossible to beat unless you level up some dudes at the previous difficulty. In this regard, there's no point in letting you play a difficulty you can't beat, hence the decision to lock difficulties out.
     
  11. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    I get what you are saying, and maybe I was just lucky enough or something.
    Personally, when I level up the only thing that I care is accuracy.
    I think I completed the game at normal with just 3-4 acquired skills and tier 1 and 2 marines, with some tier 3 items.
    So when I found higher tier weapons (they do drop more on veteran) I didn't had to choose between 100 accuracy and 40 accuracy...more between 90 and 70.
    There is still a difference, but the added damage and such (you WILL need more firepower later on) compensated (I had skills that compensate accuracy by that time too)....and the more I played onwards, the more accuracy went up.
    Generally I look at skills only after I get the accuracy I want with the actual weapon, but for some.

    Maybe I was just lucky, but personally I like it a lot (but I understand what you are saying).

    Wait for those awesome weapons that despite low accuracy and maybe range gives you more AP, reaction and other features skills for 'free' (general they are the counterpart of expensive skills).

    As for some high damage, lame range weapons....I too didn't find the appeal (like higher tier Meltas) till I encountered the big guys, and many of them.
    Then you really need firepower, even if up close.

    So far the only really 'unused' weapons I have are the ones that require 3 AP....too much cost for the gain in damage imho.
    I need mobility.
    I even find myself on veteran changing weapons depending which mission I'm about to go....generally after having died in that mission :)

    But nobody told that being a Space Marine was an easy affair :)
     
  12. Tuzzo

    Tuzzo Well-Known Member

    May 22, 2009
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    Haha! I can see some internal controversy :D:D
    Anyway, if you can fix it, it'll be appreciated, but it's not a priority.
    I've seen far worse localizations and I have to agree with Brother Pitta ;) that this one is very well done.
     
  13. Tuzzo

    Tuzzo Well-Known Member

    May 22, 2009
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    Visto il tempo che riesco a trovare per giocare (sono sempre a normal 1.3 :(), se riesco a fare anche una sola partita online sarĂ  un miracolo XD
     
  14. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    I would trade every tier 4 Blood Angel and Ultramarine I have (many unused) for that Space Wolf.
     
  15. Tuzzo

    Tuzzo Well-Known Member

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    I have got him too with my first card pack bought with RP (second card pack in the game, the first being for completing the Prologue)
     
  16. okumam

    okumam Member

    Jul 30, 2015
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    I am going to respectfully suggest that the designers should let the players decide that for themselves what level is too hard.

    It's fine if you find Normal to be challenging; there are all kinds of players, which is exactly why people like me who find Normal to be boring should have the option of trying higher challenge levels. If it's too hard, then I have a choice- I can go back or stay and figure it out. The way it is right now, I don't have a choice.

    And you never know, maybe I can handle Veteran level. Wouldn't that be a good outcome!

     
  17. chuboi

    chuboi Well-Known Member

    Aug 30, 2010
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    Deathwatch Loot Table and Bug Reports Updated

    Hey guys. Managed to get my game fixed without reinstalling. Enjoying the game so far and really hoping for some new content. Note to Matthew - I don't think I will pay for packs, but I'd be more than happy to fork over money for Dark Angels, Terminators or other new content woot!

    I'm also posting a link to a cleaned up Loot Table that is more complete as I run through Heroic. It also includes a Bug report sheet so people can report and get some help without trawling through the whole thread.

    https://docs.google.com/spreadsheets/d/115vT2_ShFUwynHvDl8BnaL3OU6tp_IKFp7SRkH324M8/edit?pli=1#gid=0
     
  18. okumam

    okumam Member

    Jul 30, 2015
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    You mentioned "had skills that compensate accuracy"- which are those? The only skill I can think of is the one that gives +5% for each ultramarine. I have two of those in the squad and picked up those abilities, but I don't actually see it reflected in the little table of stats. I am trusting that it is working.

    Which weapons provide APs?

     
  19. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    I think the +5 wasn't working (I'm on the beta patch now and seems working).
    There are various Auspex that gives you more accuracy for 1 turn, some skills every X turns (can't check now sorry).
    Some weapons have the feral skill ability, that gives you the chance to get AP while walking, other that gives you Overwatch shooting for free.
    The game is very varied the more you play.

    I understand you find it boring now (where are you exactly?).
    While I never found it boring I too found it a bit 'easy' for the first 4 Acts, but then it picks up (I was nonetheless very engaged with the game because of many other game features I liked, the chatter, the graphics, the emergent situations, etc...but I lack better English words knowledge).

    But sometimes in the middle of the game, it really picks up with ups and downs...and then veteran is imho perfect.
    I trust I'll find heroic even better because by then I'll have a better team hopefully.

    Play it a bit more, you may be surprised!!!
     
  20. HLW

    HLW Well-Known Member

    Sep 2, 2010
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    My Apothecary doesn't seem to have any way to heal anyone - do I need to unlock skills before he can heal? Also his icon in levels is wrong, he has an assault marine (or devastator marine, I don't remember which) symbol not an apothecary one (but you might have already fixed this in the patch!).

    I assumed better equipment has lower accuracy because it's meant to be used by more experienced Space Marines not brand new ones.
     

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