OOOOOOOOOOOOOOOOOOO O_O Amazing I would like to add another 'feature request' if possibile. I love how in Veteran Xenos have skills, but right now I have to tap on everyone to see they have the said skills. I really would like a visual indicator for Xenos that have skills. The game is obviously done so major changes aren't feasible but it would be nice in the future (or in a sequel or expansion or whatever) to have at the very least a slight different color for xenos with skills. Yesterday I was in a super cool mission (can't remember the Act, I was outside the outpost) taking my (too much) and all of a sudden I was literally surrounded by xenos. Like 15....4 or 5 had skills so I focused on them first (the +20 crib stacks, they really hurt!!!!). As I'm old and I constantly change perspective before enemy turn for the max cinematic experience, I always forget which has what...so even a color difference would be great. Just an idea!!!
RNG hates me too. I finnished all of the normal missions without T4 marines and two T4 weapons. I am still using a T1 tactical marine on my main team. I seem to get about one new marine every 3 to 4 packs and I still have less than 50% of them. Game is loads of fun though. How about combi weapons? Bolter part works like the current bolter system, just make the extra one a once per mission with a special button like grenades.
If anyone who was getting stuck in 'Enemy turn' wants to join the beta branch and get access to a build with a potential fix to test out for us, let me know. We've also got fixes for missions not ending and chainswords now go "wrrrrrrvvvvvvvvvvvv" when slicing tyranids. We'd appreciate it greatly.
Yeah I just figured that getting multiples of each item was normal! I did purchase two sets of IAP to help out the devs and although I did get a good amount of cool stuff I did receive a lot of multiples on T2 and T3 marines that I wound up selling. I also received a few packs that had all T1 gear also. I'm wondering if perhaps one of the T1 shields is buggy, that seems to be the common theme with all of the packs that have T1 cards only. I would also love to have a Tyranid Codex added eventually, it would be awesome to view the models up close and view abilities. This is an incredible game BTW!
Yep,good idea! Even if i still fighting my way through the normal campaign i would like to point out that i'll buy every (campaign)additions a heartbeat after the release! And please don't make the game harder,i still have good challenge and not the time to grind like crazy.That seems still necessary to beat the game on all difficulties.
Uh-oh That sounds as if the patch is still in testing phase; does it mean we have to wait past this week for the fix?
Yay!!! ^_^ Hurray for all Rodeo crew!! Thanks Matthew for the news and all the support so far I would definitely file my request to join the beta team, if only I had experienced the "enemy moving" loop and had time to play the game XD I'm still stuck in act 1 normal O_O XD XD XD
I'll join dependent on how much time you are wanting commiting to it, anything to get me the fix as fast as possible.
Not a lot, just a couple of hours. Play through the tutorial and an act, just to make sure it doesn't hang. We're going to distribute the game to all the previous beta testers also.
I have never had the enemy lockout issue others have had. I have had the game crash when loading into a mission at the start of it a few times, but you dont lose aything but having to load the game again.