Universal Warhammer 40,000: Deathwatch - Tyranid Invasion (by Rodeo Games)

Discussion in 'iPhone and iPad Games' started by killercow, Jul 15, 2015.

  1. AppWhore

    AppWhore Well-Known Member

    Dec 24, 2008
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    Yeah totally agree, averages seem to be that you're hitting and killing with volleys. Medusa Plasma starts with around 50% but still takes the bugs out at lower levels cause of the volleys.
     
  2. sbirksy666

    sbirksy666 Well-Known Member

    Sep 25, 2012
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    Don't you have a marine with 80% increase to hit?

    That's what I usually do use that active and then let rip with the overcharges doesn't stand a chance lol
     
  3. RedHanded

    RedHanded Active Member

    Jul 16, 2015
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    I'm doing all right! It's just a jab at the fact that statistics and probability ALWAYS seem to screw players at the least opportune times!!!

    Yeah, X-Com, I'm looking at you... :rolleyes:
     
  4. Tuzzo

    Tuzzo Well-Known Member

    May 22, 2009
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    Tech assistance
    Italy
    It was just an idea. I didn't try, since my only two compatible devices are an iPhone 5s and a 6, but I'm running iOS 9 beta on the 6 and the game doesn't run on that, so I can't test it even if I wanted to :/
     
  5. sbirksy666

    sbirksy666 Well-Known Member

    Sep 25, 2012
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    Yeah well that's very true :)
     
  6. Tuzzo

    Tuzzo Well-Known Member

    May 22, 2009
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    Do you have a jailbroken device? I ask that because once I had a jailbroken iPhone 3Gs and installing some apps (from the AppStore) prevented others from running, while they had no problems prior to installing those other apps. If that's your case, could you try and uninstall any app/game you installed between Deathwatch working and having this issue?
     
  7. gavin443

    gavin443 Member

    Mar 18, 2015
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    Nope, no jailbreak here. Gutted about it, was really enjoying the game.
     
  8. RedHanded

    RedHanded Active Member

    Jul 16, 2015
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    Quick feedback to Rodeo:
    Found a few English typos in the game. Just thought I'd let you guys know:

    Loading screen text: Tactical Marines
    "Tactical Space Marines are excellent all-rounders and versatile in combat.v" (remove "v")

    Loading screen text: Chrono Grenades
    "...causing those cause untis to..." (remove "cause")

    Mission Summary: Act 2, Mission 4
    "The ___ must reach the extraction point at all cost." (add "brain" or "bio-sample" at the ___)

    Side note after a few hours in:
    I loooooove the game so far!

    But I find the tactical options open up really slowly. It's a nice way to ease new players to the mechanics, no question. Wouldn't want to swamp them with overwhelming choices. I get that.

    I was just wondering if you guys had toyed with the idea of giving players a taste of advanced gameplay in the tutorial? You know, like including a grizzled veteran character join your rookie Marines. That way, newbies could be introduced to the UI (active abilities, combat abilities on a cooldown) AND get a taste of the breathd of tactical options they can expect when they build their very own team of badass all-Tier-IV-unstoppable-xeno-killers.

    Of course that character would have to die in the Tutorial at the hands of an elite enemy (introducing enemy abilities!). Dramatic effect and all that... ;)

    Thoughts?
     
  9. Tizz986

    Tizz986 Member
    Patreon Bronze

    Oct 20, 2009
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    Anyone have a fix for not being able to complete a mission? I have had it happen twice and both times it was when I didn't have a full team alive. I can't ever remember the act/level numbers, but the first one was around act 3 maybe, trying to get across the map to enter some complex, now I think I am in act 4 or 5 and you kill the spawn pools then get to the end zone.

    The first time I ended up quitting and starting the mission over, this time I have one guy left alive sitting on about 10k xp and don't want to.

    I keep moving him off the different circles and back on, but it just won't trigger.

    I submitted a ticket via email, but I know it's the weekend. Anyone have a fix?
     
  10. Quoad

    Quoad Well-Known Member

    Apr 17, 2015
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    Hmmmm, any thoughts on running a two devastator team?

    Dai the Chippie is sth like L13, and has mostly stayed in my line up because he's darned useful.

    However, I've just won a second devastator champion. It's tempting to switch him in in the place of Dai, but I'm unconvinced that it'll be an overall gain.

    Particularly given both my L3 devastators have identical stats.

    Thoughts?
     

    Attached Files:

  11. RedHanded

    RedHanded Active Member

    Jul 16, 2015
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    That's what I run!

    Tier IV Space Wolf Devastator (Long Fang Ancient)
    Tier II Space Wolf Devastator (Devastator Veteran)

    On any mission that requires you to go on the defensive or on maps with open lines of sight, they REALLY shine! Admittedly, my veteran is beginning to lag a bit behind (Space Wolves = High Mobility!), so he might get left behind later down the road. Thankfully, the Tier IV has 5AP by now!

    All in all, two devastators teams are a perfectly viable option. It all comes down to playstyle, I guess!
     
  12. Lickzy

    Lickzy Well-Known Member
    Patreon Silver

    Oct 28, 2013
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    Director of Sales
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    Has anyone drawn into any Tier IV Ultra Marines?

    I ask because I have opened hundreds of packs and have only found 1 Tier IV Space Wolf and 7 Tier IV Blood Angel's. Seems odd to have such and imbalance.

    What is everyone else drawing?
     
  13. Lickzy

    Lickzy Well-Known Member
    Patreon Silver

    Oct 28, 2013
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    I have been asking the question about level cap for a while. How are you aware that there isn't one?
     
  14. RedHanded

    RedHanded Active Member

    Jul 16, 2015
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    After +/- 40 card packs, I got those:

    Tier IV:
    Space Wolf Devastator (Long Fang Ancient) x1
    Blood Angel Assault (Sanguinary Guard) x1

    Tier III:
    Space Wolf Tactical (Champion) x1
    Space Wolf Assault (Champion) x1

    The rest is Tier II (Veteran) or below. I got luckier with weapons, though (4 Tier IV and 10 Tier III, with several repeats)!
     
  15. RedHanded

    RedHanded Active Member

    Jul 16, 2015
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    #1035 RedHanded, Jul 26, 2015
    Last edited: Jul 26, 2015
    Can't confirm there is NO level cap, but RodeoMatthew has a frickin' LEVEL 107 character on his team, so... :cool:

    edit: @RodeoMatthew, just out of curiosity, exactly how much XP do you need to upgrade that guy's stats from 107 to 108?!?
     
  16. dalbertson

    dalbertson Well-Known Member

    Jan 25, 2011
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    I've got five tier IV, all Blood Angels.
     
  17. sbirksy666

    sbirksy666 Well-Known Member

    Sep 25, 2012
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    Here's mine drawn two of the same one
     

    Attached Files:

  18. Lickzy

    Lickzy Well-Known Member
    Patreon Silver

    Oct 28, 2013
    921
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    Director of Sales
    Winnipeg, MB, Canada
    Pic?
     
  19. RedHanded

    RedHanded Active Member

    Jul 16, 2015
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    Ask him!!! :D Don't think he posted any yet...
     
  20. Lickzy

    Lickzy Well-Known Member
    Patreon Silver

    Oct 28, 2013
    921
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    Director of Sales
    Winnipeg, MB, Canada
    #1040 Lickzy, Jul 26, 2015
    Last edited: Jul 26, 2015
    It would be awesome if there was no level cap... But I could see a huge imbalance for pvp.

    @RodeoMatt can we see your highest level character? Is he legit? Or a Dev tool?
     

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