I'm sorry you have lost all your progress, but you should have come here before. These game specific forums exist first and foremost for give first hand impressions on the game and point out eventual problems. This is a known bug, discussed all over the 90-odd pages in this thread. A patch is coming next week. Alternatively, you could have tried quitting mission and only losing the banked XP of your squad members; you then might have tried the same mission again or gone back to grinding in previous missions, but you wouldn't have lost all. Games and apps on idevices have their own filespace and uninstalling an app/game means completely erasing everything. You should check up twice before uninstalling to see if your data is retained on iCloud or somewhere else. Then again, I'm sorry for your lost progress. I hope you will jump back into the game when the patch is out.
Some more bugs: If a marine with a plasma weapon throws a grenade, it can cause overheating. Tyranids sometimes spawn blocking their own line of sight, forcing you to move to "see" and target them, even if you have had a clear line to that spot previously. This causes weird situations with overwatch, where you can't set watch over an area you could before. Free Fire (at least with plasma rifles) occasionally causes the game to lock up thinking. This seems remedied by restarting the game and simply attacking normally. As for farming: Since I can't get past 4-1 until it's patched, I've been playing around with a few early stages. 1-4 isn't bad for a stage you can farm while doing something else. You can simply set overwatch each turn and with minimal effort gain 1500 xp for each marine plus gain pack currency in about 15-20 minutes a run. If you just want packs, 2-3 is super fast to farm as you only need to kill 2 guards and reach the goal to complete the stage, you can do this in about 10 minutes or less depending were the guards spawn.
I'm not sure I've got this right. Every unit is meant to block LoS, so if a Tyranid spawns in front of another or in your LoS, you will no longer see what's behind that you could perfectly see before it spawned. But as long as you kill the unit, you'll LoS is updated and you can see again what's behind. Each unit is supposed to occupy the entire tile, so even if you know there's an enemy behind a newly spawned one, because you've seen it before, as long as something else is between that unit and your marine, it can't be seen or shot at.
OMG!!! Can some of you guys having this issue confirm its working for you too? If it is, people can go on playing the campaign before the patch is out ^_^ And Trystero, you're a genius!! How did you come up with this? Wildly trying everything?
For me it was a tyrant guard that needed to shoot. And yes, your pinch fix did indeed give some added control and eventually fixed my hang in mission 4-3 - thanks!!! BUT It only worked after like 5 times, where sometimes the tyrant did not shoot, other times it shot once, then stopped. I figure out, that the camera needed to have both the tyrant and its target in its view (my awesome 'Torgir') for the tyrant to fire all 4 shoots and the enemy turn ti 'go on'. So to rodeo - apparantly there are some dependensies between the camera and the 'shoot script' that needs 'de-connecting'. -maybe a raycasting that conflicts with some layers, that is positioned on the camera or similar (unity 3d terms, sorry....).
I mean that Tyranids will sometimes block their OWN line of sight, meaning you can't see or target them, even though there is nothing in front of them and the spot previously was targetable. I read early in this thread some people complain about overwatch, specifically having difficulty with setting units to cover where you want. I think this bug may be part of the issue. When new Tyranids spawn, sometimes there is a glitch with the space they spawn in, causing tiles that previously had a clear line of sight from a marine to suddenly go dark. Marine units can then NOT target that space or see into it from a distance, even if they have a clear line to it, you have to move marines, sometimes quite a bit, to "open" up the spot again as a legal target. On most stages, this isn't something you will notice too much as you are regularly moving. However, if you play a stage such as 1-4 that involves a lot of staying in place and using overwatch, it becomes much more apparent. It likely is part of the reason people sometimes have trouble with setting overwatch, as a watch path that should be clear won't line up properly when this bug is in effect.
Does it look like the tiles are stil occupied even though the Tyranid that was in it previously had died? If this is the case, restarting the game will fix it. I'll investiagte it on Monday
Hm, that might be the case, a living Tyranid moving onto a space that a Tyranid that just died was on. The effect is that the square is grey, even though there is a clear line of sight to it. I'm keeping an eye out for it, but the frequency of the issue occurring doesn't seem to have a rhyme or reason. I hadn't even noticed it until I began to farm 1-4, in which you are using overwatch a lot.
That was my fear. Without good steps it's impossible to fix. It's the same with the missions not ending issue or the enemy turn one, bane of my life and why I'm here at 12:30am :/
The issue is caused by the director camera not framing the shot correctly so it thinks the game is busy and hangs, hence if you can get the camera to move it continues. The problem is, what's causing it to not frame. This should be fixed in the upcoming patch though, people smarter than I are on it
Tyranid101? To RodeoMatthew any chance you could chuck up a Tyranid 101 like you did for the difference between Marines? I know many of us found that useful to keep as a mini manual.
Hey, guys... 1000 replies (in just a short week, no less)!!! Only 39000 more until we hit 40K!!! Thought you should know! Honour your Chapter, Marines!