Universal Warhammer 40,000: Deathwatch - Tyranid Invasion (by Rodeo Games)

Discussion in 'iPhone and iPad Games' started by killercow, Jul 15, 2015.

  1. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
    1,096
    0
    36
    Male
    Account Manager
    Boston
    I looked up the dictionary for the word "Charmed" and the only reference I could think of is "seemingly protected by a magic spell" so I would wager its some sort of protection buff, it might keep you from dying at like 1 hp or something lol

    But it is not a lucky rabbit foot, meaning has nothing to do with getting some type of magic find for higher chance at T4
     
  2. CrazedJava

    CrazedJava Well-Known Member

    Jan 29, 2015
    339
    0
    0
    I am just trying to explain the perception here and why it is frustrating some players, including myself.

    I sure as hell wouldn't stop working on the "quality of life" patch because for me the pace is a minor gripe in an otherwise excellent game. I suspect I feel that way because I am not one of those experiencing terrible game breaking bugs.

    Honestly, I am extremely happy to have a WH40K TURN-BASED game that didn't break my heart again. I have thrown real money at the game in return.
     
  3. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
    1,096
    0
    36
    Male
    Account Manager
    Boston
    If anyone finds a T4 item from completing a mission, share with us difficulty, chapter, mission.

    For example Normal 5.1 gave T4 <item> and I will try to keep a list going. Eventually we can know which maps have what T4 loot table.
     
  4. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
    774
    0
    0
    If anything you sound downright civil after RodeoMatthew's snarky little "instant gratification" shot. It's not just about other games either, their last title Warhammer Quest had a speed up feature, a journal, a non-linear map, etc. Deathwatch is fun, but it is surprisingly lacking a lot of mechanics that they showed they understood the importance of in their last game. Now in todays market often things get left out or simplified because of a release schedule, that is understandable. However, trying to whitewash it as being a product of the customers mentality seems unneeded and petty.
     
  5. Darkwing88

    Darkwing88 Member

    Jul 22, 2015
    6
    0
    0
    Well im entirely okay with people jumping kn me im not made of glass and i dont intend to respond with flame.

    So i can give you later examples od at least ten or twenty old games that had faster pacing and animation controls for players in past 10 or 20 years.
    I come from pc background. On consoles and mobiles its okay to not have any settings and this is some sort of worrying trend. If this was released on pc in this state you would be ripped apart for slow gameplay.

    I make noise here because ultimately higher player retention and reviews ratings will result in more money flowing to your pocket wchich can result in more features and expansions in future and i do have very deep interest and love for your work. Its tough love but love.

    I will drop subject for now to not dillute topic and wait for couple of weeks patiently before bringing this up once again because as i know from experience game breaking bufs are more important than adding feature such as this that serves only to polish gameplay flow/pacing?

    Best regard
     
  6. Dongmaster

    Dongmaster Well-Known Member

    Mar 30, 2014
    52
    0
    0
    This is the game I have been looking forward to the most on my iPad (only Pillars of Eternity on my Mac had a higher must have desire) and I have so far only played the tutorial missions. It is just as good as expected and as with Armageddon, the 40K stuff is bang on the money. Well done!

    But as with all super hot games, I waiting to play this when it has been patched at least once.

    And it actually made me play Warhammer Quest with the latest IAP of the four new characters and the last campaign. :)
     
  7. Tuzzo

    Tuzzo Well-Known Member

    May 22, 2009
    273
    0
    16
    Tech assistance
    Italy
    #767 Tuzzo, Jul 22, 2015
    Last edited: Jul 22, 2015
    Just because other games have some features, doesn't mean they must be in every single game.
    Forza Motorsport 1 through 5 never had weather conditions or night racing and they're some of the best racing games made.
    All this retro-gaming that we've been seeing everywhere for the past few years wouldn't be here if every game should use the latest 3D engine and have more and more video/audio effects. Even mobile gaming would never have become so successful if every game should have been like previous one plus more features.
    Sometimes it's a stylistic choice, sometimes it's a gameplay choice and sometimes it's a technical choice, but game Y not having the same features of game X doesn't automatically means the game is flawed.

    Apart from that, that instant gratification argument isn't that far from reality, unfortunately.
    Just ask some of the younger players what they think about games like Elite Dangerous and they'll mostly say it's boring. There haven't been flight sims for quite a bit and once they were so popular. Why do you think it's that? Because younger audience gets bored of hundreds of pages of game manual, avionics and aerodynamics lessons. The want to instantly fly, kill, land, resupply and take off again, non-stop action. Simulators or slow paced strategy games are a thing of the past, too slow for the pace at which we're used to live our lives now.
     
  8. Birth1118

    Birth1118 Well-Known Member

    May 31, 2013
    426
    0
    16
    Auditor
    MA, US
    Maybe it is like immune to critical hits. There's one but only for ultra marines
     
  9. Birth1118

    Birth1118 Well-Known Member

    May 31, 2013
    426
    0
    16
    Auditor
    MA, US
    Wow, thanks man!

    Veteran 9-4 T4 Missile Launcher Lament of Heroes

    Heroic 2-2 T4 Chainsword Tempests' Teeth

    Heroic 3-1/2 T4 Flamer Kraken Breath

    Those are the only ones I could remember.
     
  10. RodeoMatthew

    RodeoMatthew Well-Known Member

    Mar 18, 2015
    358
    0
    0
    QA and Community Manager
    Guildford
    #770 RodeoMatthew, Jul 22, 2015
    Last edited: Jul 22, 2015
    I could just see it turning into a bit of a blood bath, it is the internet after all.

    I tried to say it earlier but I didn't articulate my point very well and I guess it did come off a bit snarky, for which I apologise, so I'll try again now.

    The need for speeding up the whole game or cutting animations out, in this context is a contentious decision for us. When your trying to add the option to cut parts of the game to make a specific part of it more efficient (grinding RP) that seems like your punishing people for not using that option?

    Which is why I said, it may or may not make it in to a patch. It's likey that it will though.

    It's an interesting discussion but as you say, we've beaten this to death already in the first 30 pages.

    Assuming that we're too attached is the reason for not offering this is a little wide of the mark though, the technical reason for us not being able to give a cut animations option is because they have logic tied to them which controls some features of the game.


    Warhammer Quest, didn't have multiplayer, which is what the XP and RP gaining in Deathwatch are semi balanced around along with single player progression. In Warhammer Quest it didn't matter if you could complete 10 missions in 20 minutes because you were never punishing other players for not using this feature.

    In Deathwatch it could be argued that you ARE directly punishing people who choose not to cut all non essential game mechanics and plan for the most efficient grinding method. A good example of this would be, diablo 3 which locked out half the game to people who didn't grind efficiently enough.
     
  11. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
    1,096
    0
    36
    Male
    Account Manager
    Boston
    @RodeoMatthew

    If W40k Deathwatch gets voted game of the week I will assume you and the other Devs would be very happy. In your moment of joy, would u consider sharing what Charmed Chrono does? ;)

    I ask because i don't see a way to test and find out on our end...
     
  12. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
    774
    0
    0
    Of course not, I never claimed this. However, WQ was a TBS game with features such as a speed up button. Why would RG put this in unless they saw the value of such a feature? Thus, at the least, they shouldn't be surprised that people might want such a feature in another TBS game.

    Instant gratification might be an argument if someone was suggesting that every item should be unlocked right from the start. As is, people have listed numerous reasons why they want movement to be speed up that have little to nothing to do with wanting instant gratification. Claiming otherwise is just disingenuous, and it was a poorly thought-out comment by RodeoMatthew.

    Edit: I see RodeoMatthew apologized, and I agree that there is no reason to turn this into a big issue. I simply did not like seeing someone called an "asshole" for responding to that particular post.
     
  13. CrazedJava

    CrazedJava Well-Known Member

    Jan 29, 2015
    339
    0
    0
    Here's something else in regards to design decisions. Overwatch.

    The way I've been using it is instead of trying to point the marine in the direction I want them to face I generally tap the area I want them to cover. This works 99% of the time. Every now and again the field of fire is not what I hoped for but I can readjust. I think this works better than the other method that was originally considered and then later suggested here on the forum.

    I think what some people are struggling with is maybe trying to tap next to the marine to get them to face a particular direction, because sometimes I would want them to turn diagonally but they would face directly to the side. I found it much better to say "Hey, if I want them to cover that corridor, why don't I just tap down the corridor?" Works like a charm.

    The control itself is fine, I wonder if more people don't realize you can do that instead of trying to force them to face a particular direction.
     
  14. somedumbgamer

    somedumbgamer Well-Known Member

    May 4, 2013
    709
    0
    0
    I believe it decreases the chance of random encounters when equipped by a party member
     
  15. RodeoMatthew

    RodeoMatthew Well-Known Member

    Mar 18, 2015
    358
    0
    0
    QA and Community Manager
    Guildford
    @Kirenx I didn't call him that, at any point in the discussion. It was a self depreciating comment he made in response to a comment he made about us, which I did not reply to, which has now been edited. ;)

    But rather than going round in circles, I've explained some of the technical and design reasons to his points!

    That's a good tip!

    So I mentioned this earlier that overwatch used to be press and hold then you could drag your finger around to change where you were looking at in real time. It was pretty cool but it didn't respond to well when you factored in all the other UI.

    So now we have what your describing here, you can tap pretty much at something in the direction of where you want to aim and they will aim that way.
     
  16. Solarclipse

    Solarclipse Well-Known Member

    Jul 30, 2012
    879
    64
    28
    +1

    I praise touch arcade forum moderators and the community for this: we can have some conversation explore a little more deeply, express ourselves but be willing to hear another side, be willing to apologize as well as have grains of salt ready. This makes reading the forums more interesting and I see there are real people hereĀ—some interesting ones too!
     
  17. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
    6,774
    1,003
    113
    I just play while watching TV at the same time so the turn times don't bother me too much but they are pretty long and other than a unit appearing in my Los or attacking one of my units I don't really need to see it.

    Anyway it's all been talked about enough but I would be in favour of a way to speed things up a little, of course I don't want the AI any dumber or to lose anything but losing seeing some animations or just speeding them up with a toggled option to turn this on/off would be nice.

    I only ever play when I have time to complete a whole mission and that can take an hour depending on the mission as I'm unsure when exactly the auto save works? As I once had a unit die and force closed the app and then closed it in multitasking and it didn't save my unit death and let me take my turn again.
     
  18. Darkwing88

    Darkwing88 Member

    Jul 22, 2015
    6
    0
    0

    So its okay to pay 200 dollars to buy power but its not okay to play twoce as fast and do two times more in actial game because of multiplayer balance that would be affected by grinding requisition?

    Just wanted to nitpick because as you said main issue lies with doing major mistake of tying turn based game logic and data systems into animation. It should be asynchronous of each other and designed as such from start. Very hard to untangle later (i did this myself in past). To say the least programming in game dev is like walking minefield so every game that at least works is already amazing achievement.
     
  19. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
    1,096
    0
    36
    Male
    Account Manager
    Boston
    Here is my Ultramarine team (5x Ultramarine)

    The names tell me a lot at a glance: range,ultramarine, class, if melee is 2energy etc. my VIP are probably the warriors because i have em with T4 plasma and fists but i really like the Tactical guys kit a lot more. A bit surprised they don't get the brotherhood 5% hp/accuracy but meh i can live with it :)

    [​IMG]
     
  20. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
    1,096
    0
    36
    Male
    Account Manager
    Boston
    #780 ChaosProdigy, Jul 22, 2015
    Last edited: Jul 22, 2015
    I don't think we should nitpick the developers words or direction because it isn't very productive. There are so many Developers that do not communicate with the players and many more who don't listen.

    Bug patch and multiplayer is coming and i couldn't be happier. As for speeding enemy turn up, if the developers have a valid reason for not putting that in from a philosophical or technical standpoint then that's how it is. It's their game, their vision, so we can share feedback and bug reports but shouldnt feel entitled to our wish lists making it in nor should we dissect honest feedback from developer especially if we don't like what we hear.
     

Share This Page