Universal Warhammer 40,000: Deathwatch - Tyranid Invasion (by Rodeo Games)

Discussion in 'iPhone and iPad Games' started by killercow, Jul 15, 2015.

  1. Crabman

    Crabman Well-Known Member

    May 24, 2013
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    #741 Crabman, Jul 22, 2015
    Last edited: Jul 22, 2015
    The death animations are kinda funny.Quite often it takes arround 2 seconds before the tyrannid realize that it's already more than dead :)
     
  2. CrazedJava

    CrazedJava Well-Known Member

    Jan 29, 2015
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    Huh, I figured This War of Mine would win in a walk but Deathwatch is leading. I just put in my vote. For the Emperor!
     
  3. Solarclipse

    Solarclipse Well-Known Member

    Jul 30, 2012
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    Yes, people are rushing through much of their lives. But that's an anxiety, it's not about the actual speed.

    You could be rushing in at 35mph in a school zone and be totally zen at 235 in a f1. It's not about speed but state of mind.

    Chess is a slow strategical game, but we don't move the chess pieces slowly. Speeding this game up will not change the tactical challenges.

    Everything has a speed that suits it; if you read too slowly you start to lose the thread of meaning. If you read too fast you miss things. This isn't about young people rushing, but finding the speed which best enhances the flow for meaningful experiences.

    Personally, I think the speed of xcom was perfectly calibrated. A quality of lumbering is really expressed through animation frames more than frame lengths (though it's a factor) if that's what you are going for—personally I imagine these marines, by the way they speak, moving with more enthusiasm.
     
  4. Tuzzo

    Tuzzo Well-Known Member

    May 22, 2009
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    Oh, c'mon man! That's not a game-breaking bug! If you're toot tired to play in bed without falling asleep, it's not the game pacing's fault.
    I remeber I fell asleep every time I was watching Star Trek Voyager episodes. It took me 3 to 4 days to watch an entire episode, and I love that series. I simply was too tired to stay awake, but I surely didn't blame the episodes pacing or gave up watching the show :/
     
  5. jamesp111

    jamesp111 Well-Known Member

    Jul 21, 2015
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    Although a speed-up button would be great, I think the game speed feels slower than it is due to the UI sometimes not responding.

    I don't know exactly what is causing this but for example yesterday I clicked on an (unselected) marine four times without any response.

    I usually need to click a couple of times on someone to select him or set overwatch and often need to pause between taps to get a more consistent response.

    And as already mentioned, sometimes marines get deselected when attacking, and sometimes not making me pause and having to think before re-attacking. Sometimes the camera zoom doesn't change back after the Tyranid turn so needs to be set again.

    Just an opinion, but I feel this forces the player to pay more attention/slow down when they play and makes the game feel slower.
     
  6. somedumbgamer

    somedumbgamer Well-Known Member

    May 4, 2013
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    You're right! I overreacted...I've fallen asleep playing fast paced shooter type games too.

    However, the time it takes while waiting for the computer to finish its turn is simply too long. It's totally unnecessary and is a waste of time. What's the point of having to wait so long?

    TBS are one of my favorite genres and I'm a super patient person...also am a grown ass man at 41, so I do have an attention span longer than a golden retriever/Gen Xer. I just can't believe Rodeo isn't 100% committed to increasing the speed. Maybe they are too close to it, seeing things in a vacuum.
     
  7. Tuzzo

    Tuzzo Well-Known Member

    May 22, 2009
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    Hmm... That's very strange, because I'm playing on an iPhone 5s and having none of the issues you are reporting: marines always respond to first touch, camera always gets back to where I put it before enemy turn, no deselection of units after firing (even when weapon overheats or APs have been completely used).
    The only time something in the UI is not responding is because I missed the spot (4" is a really small screen for this game, even though Rodeo did a great job in fitting the UI to small screens).
    I'm afraid you're having some issues with your specific device. Maybe you can mail support and give them details. Seems something's taking up memory and/or CPU time and the game has too few device resources to work with :/
     
  8. Lickzy

    Lickzy Well-Known Member
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    Oct 28, 2013
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    I'm pretty sure it already was gotw and this point is old... Could be wrong
     
  9. CrazedJava

    CrazedJava Well-Known Member

    Jan 29, 2015
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    Since we're back to talking about speed again, let me put in my two cents.

    This is a small unit tactics game with smallish maps. That's not a critique, I enjoy it and I think the execution is well done.

    The complaints about speed is that there is a lot of waiting. The camera pans to an enemy (necessary), then there is a pause, then it moves or shoots, pauses, moves or shoots, rinse and repeat. The enemy pauses before they die. There is a lot of delayed feedback in the game and it makes it very drawn out.

    Some very minor things that would help. When the "Enemy/Your Turn" pops up, being able to dismiss it early with a tap would help. I get the impression that unseen enemies are still doing their movement animations, which could be skipped if they are essentially invisible.

    Playing old school Jagged Alliance 2 or the original X-Com took close to the same amount of time to clear a larger map with more enemies using teams that were twice the size and sometimes more (You could drop a team of 20 in X-Com with the right dropship)

    If it takes me 30 minutes to clear a map in DW because I'm being careful and methodical, that's one thing. However, it takes me less time to complete a turn than the AI most of the time and that's kinda silly since I'm the slow human player who has to manually input their choices.

    So there is the frustration on the speed.

    That said, I love this game I really do. I just don't play it as much as I want to because unless I have a dedicated block of time I am reluctant to start a mission.
     
  10. Tuzzo

    Tuzzo Well-Known Member

    May 22, 2009
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    Sometime the enemy takes a lot of time to move, you're right. I'm playing in my very little free time and I usually play very slowly, so I'm only at mission 3 act 1, but even if sometimes it takes quite a bit waiting for my next turn, I feel it's a good think that the camera moves to where the enemy is doing something, even if I can't see what it is. First of all, it's a fair warning for something coming that way, which helps planning my next move. Secondly, it's immersive, since it's like your squad is hearing noises from those spaces, even if they can't really see what's going on, and I think that having spatial awareness in a strategy game is fundamental.
    Lastly, I'd say I'm not very confident with my tactical skills, so I really tend to play very defensively; that's why every bit of information I can get in enemy turn is precious to me. I know other balder and fearless players are like "I don't care what the enemy does, I'll crush 'em anyway with my team!", so for this kind of players I can understand that waiting for the enemy to move becomes a drag very fast.
    I think that if it doesn't become too complicated or game-breaking, Rodeo should add a speed up button/option in the game, but personally I'm totally fine with the game speed at the moment.
     
  11. RodeoMatthew

    RodeoMatthew Well-Known Member

    Mar 18, 2015
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    Your controlling 5 units, the AI is controlling up to 70 at one time, which are sharing line of sight and making decisions based on what a possible 69 other things are doing and seeing.

    Thats a pretty complex system of decisions being made. We could turn all the AI to 'mindless' and have them move forward but then its not a tactical turn based strategy game.
     
  12. Darkwing88

    Darkwing88 Member

    Jul 22, 2015
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    #752 Darkwing88, Jul 22, 2015
    Last edited: Jul 22, 2015
    I dont want to be hostile but its not about instant gratification in this day and age.
    Did you play heroes of might and magic 3 in 1998? Your game is much much much worse in customization department. It was almost 20 years ago and they had slider for animation speed and even option to SKIP ANIMATIONS. I dont even want to brag but im a programmer myself and this is basic programming and game design, not rocket science.
    Im turn based games veteran with thousand of hours in them, its possible to achieve incredible feats in half an hour or even 15 minutes yet its just only one missin in this game?

    This is great game and i would gladly drop 20-50$ more but i cant imagine doing that with sluggish game speed. Watching animations is waste of precious life if someone likes that -great, they have option to but i do not have that privilege.

    Kind regards.

    Im sorry for sounding like an asshole. Its only be ause i deeply care about your game and i really dig what you did with license. On top of that game mechanics are perfect for me.
     
  13. Birth1118

    Birth1118 Well-Known Member

    May 31, 2013
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    I still havent figured out what the rabbit head does in warhammer quest, but magic find makes sense.
     
  14. Tuzzo

    Tuzzo Well-Known Member

    May 22, 2009
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    I actually think there's a precise sequence in enemy turn, though I have played too few missions to generalize on this.
    I think the CPU first moves, then attacks and at last spawns new units.
    On the fact that they take a while to "realize" they're dead, I may be wrong, but I think that Rodeo made it so that when someone is shot, the action turns to slow-motion. You can notice it when an enemy is moving in an overwatched space: as soon as the marines start to shoot, enemy's movement speed drops to a crawl. Even the fact that you can see each bullet fired and the rate at which they're fired, makes me think the action is in slow motion; I mean, for a more cinematic effect, not because the engine is going heavy on the CPU and the phone/pad can't keep up with the rendering. When the firing is done (HPs are instantly removed from the health bar, but the enemy is still ending his move), the unit stops moving and only then the death animation is played, the movement animation being completed.
    I think it's a precise style choice (Matthew could confirm/deny this). Obviously the final effect on the game play is that each turn takes more time to complete than it would if it was played completely in real time, but I like the cinematic cut and personally I think it adds to the tension: the enemy crosses the sight of my tactical Ultramarine. He starts firing. The enemy takes damage, but some shots miss the target. Will it survive my surprise attack or will I have to take care of it next turn? I think it makes the game even more tense and atmospheric.
    But I also understand that many people just want to end their mission faster, because they have just 10 minutes to play or they want to fast grind XP to unlock traits and skills, so I understand that this stylistic choice can be an hindrance to fully appreciate the game.
    But looking at this from a different perspective, it may just not be the right game to play in a 10-minute slot ;)
     
  15. Zeillusion

    Zeillusion Well-Known Member

    Sep 30, 2013
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    Found another 3 tier bolter, from a mission. Act 4 normal. I was so excited, but it's for a ultramarine -.- so I have a tier 4 and 3 bolter chilling in my inventory since I don't have any ultra marines leveled of past tier 1, gr!
     
  16. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
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    If it is a passive something, it will be virtually impossible to clearly detect/test what it does because we don't know what to look for and even if we see it we may not realize that's what happened. Would be cool if Rodeo Matthew could at least let us know if its a skill, passive, a hidden buff etc. Feels sort of odd using up a wargear slot with a T4 item you have no idea what it does heh.
     
  17. vogelmann

    vogelmann Well-Known Member

    Aug 17, 2012
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    I second this! Come on Matthew, give us a hint! Don't let us (or our marines) die dumb!
     
  18. Tuzzo

    Tuzzo Well-Known Member

    May 22, 2009
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    #758 Tuzzo, Jul 22, 2015
    Last edited: Jul 22, 2015
    Well, actually some dude spent HIS life time to create those animations, to tweak them to be realistic and awesome at the same time and, maybe, that's what that dude does because he likes it and he's proudly showing us his skills and passion.
    So, yes, your being an asshole because saying the pacing is too slow for you is a thing, but saying watching animations is wasting life time is just disrespectful of the work of other people.
    Or maybe you're just saying that your lifetime is more precious that the others'.
    Anyway, still asshole you sound, sorry :/
     
  19. RodeoMatthew

    RodeoMatthew Well-Known Member

    Mar 18, 2015
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    #759 RodeoMatthew, Jul 22, 2015
    Last edited: Jul 22, 2015
    Guys, keep the discussion civil. Don't reply if you can't contribute in a constructive manner, thats not what we're about.

    @Tuzzo It's actually because you can't 'not be in a tile' on the game board at any time. So before a unit can be cleared from the tile, they have to arrive in a one. which is why they take all the damage while moving towards a tile, arrive and then die.

    The charmed chrono is charmed, and the lucky rabbits foot is lucky ;)
     
  20. Tuzzo

    Tuzzo Well-Known Member

    May 22, 2009
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    I'm sorry, but harsh words make me lose my grip. I'll stop the roaring here ;)

    Oh, that's another interesting way to see it. One that actually makes sense ^_^ Thank you.

    Oh, about the Chrono Charm: if "charm" is the keyword, may we assume that it makes the bearer less likely to be attacked by enemies? :wink: :wink:
    Can anyone who has experimented with it confirm? :)
     

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