I was under the impression that multiplayer would be added in a future update. But then again, I'm still working on the Normal campaign as well.
To my knowledge free... But I'm not Rodeo so I can't speak on their behalf. I believe there is a bug patch coming with multiplayer to arrive afterwards. I imagine it's mostly ready as im sure it was in the beta
I'm still trying to figure out what the Charmed Chrono is good for. I took this thing to several missions, but I cannot use it, because there is not button to activate it (unless a grenade or medkit for example). Is the missing button a bug maybe or is the CC triggered by something else? Right now it seems like I'm wasting a wargear slot when I bring the CC to a mission... So it would be good to know if the should be a button to use that thing or not!
Scroll down a few replies for my post regarding Chrono, i linked a website talking about Warhammer lore and what Chrono might do if devs were keeping with Warhammer lore
I saw your reply. But the wiki says: "The bearer of a Chronometron can activate the device to allow him and his unit to exist slightly outside and act out of phase with the natural flow of the space-time continuum." Problem is: I cannot activate the device! As I said before, there is no button to activate the CC.
@rodeomatthew When is the first patch going to be released? Any estimations? Btw I encountered a strange bug on act 4 mission 1: all weapons except for the tier 1 weapons missed like crazy, as if they were almost decreasing the accuracy. Normal tier 1 weapons did just fine so I had to finish the mission with practically two marines, whereas the other 3 were mostly running away dishonoring their chapters
Maybe it's "magic find" helps u find higher tier rewards? Who said it's an activated skill? Maybe it's a passive?
What "magic find"? Nobody said that it's an activated skill. That was just my question, if a button to activate the CC is maybe missing. If it's a passive than how can we find out what it's purpose?
Please change the description of the Blood Angel ability Black Rage. It currently reads " Fire at everyone in range" when it should read "Fire at EVERYTHING in range"... Like Vortex bombs... After you've been battling for an hour... Insta-wiping your team and having you lose 10's of thousands of XP...
Yeah, that was one Blood Angel skill I had no intention of investing XP's in. Seems like it would be a suicide attack in almost every situation I've been in so far. In contrast, the Ultramarine "Fire at all enemies in range" skill has proven much more useful.
Again... Another pack and nothin tier II or greater... I try to be patient and optimistic but this game is becoming less and less enjoyable and more and more frustrating. Why am I wasting my time when bugs tear up your progress? Why am I spending good money to get nothing?
I use it regularly, you just have to position your team out of the Ragers LOS and he can hit multiple enemies for Zero AP... At the same time he can also hit mines, bombs and all sorts of other stuff that will totally Fudge your game.
Something useful: You can get a lot more information about skills in-mission: The icons and description in the bottom right-hand corner are really good. For example, what I learned: The "+10% dodge for each kill" gets reset every turn, so this skill doesn't seem all that. The "+25% crit and +50% crit damage for every blood angel" runs for the entire turn. This is a super-wargear: You could get 6k damage in a single turn from using this with a tier 3 powerfist.
Question: If you use grenades in a mission will they auto recover in a few turns? If not can I still use them in a new mission or do I need to wait untill I get them again from a pack?
They will not auto recover after a few turns, however, they will be available for your next mission. There are some pretty awesome ones that can stun enemies or remove their AP. Super handy.
Thank you for the answering my question I have one of those grenades but I wasn't sure if it would disappear after using it. So now I can use it more freely