Universal Warhammer 40,000: Deathwatch - Tyranid Invasion (by Rodeo Games)

Discussion in 'iPhone and iPad Games' started by killercow, Jul 15, 2015.

  1. imdakine1

    imdakine1 Well-Known Member

    Aug 23, 2011
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    Is the crashing issue mainly in iPhone 6 or iPad? Not sure how to do a poll but would love to know!

     
  2. nwong

    nwong Well-Known Member

    Apr 19, 2015
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    glad that I wasn't the only one getting crazy about it :D
     
  3. RodeoMatthew

    RodeoMatthew Well-Known Member

    Mar 18, 2015
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    Guildford
    We're investigating the percentage piping not being true to what you'd expect.

    Charge / over heating disabling melee is incorrect and will be fixed

    It's charmed, charming.

    Its up to you, you get more requisition points to buy more cards and potentially get T4s, but if you want to collect them all you can save them. If you're never going to use them, i'd sell them.

    Yes
     
  4. jamesp111

    jamesp111 Well-Known Member

    Jul 21, 2015
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    @RodeoMatthew Thanks for the quick reply and having the patience to read all of that :)

    This is a great game; like a super Space Hulk.
     
  5. AppWhore

    AppWhore Well-Known Member

    Dec 24, 2008
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    @jamesp111 Thanks for the map stats, when I've that long to play and focusing on xp I'll farm it. For now I'm aiming for the 10req points per 15mins from A1m2 ;)

    @RodeoMatt Great to know Charge is broken, means I've time to lvl this bad boy (pic) :D
     

    Attached Files:

  6. RodeoMatthew

    RodeoMatthew Well-Known Member

    Mar 18, 2015
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    Like Space Hulk, but only better, right?

    No problem, I'm trying to go back through everything to make sure I've got them all.
     
  7. jamesp111

    jamesp111 Well-Known Member

    Jul 21, 2015
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    #607 jamesp111, Jul 21, 2015
    Last edited: Jul 21, 2015
    Now, I didn't say it was better, OK it probably is even though I love space hulk.

    Does dodge work on both ranged and melee attacks? Sorry to ask but it affects which marine I use.
     
  8. RodeoMatthew

    RodeoMatthew Well-Known Member

    Mar 18, 2015
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    There's dodge melee and dodge ranged

    Dodge melee has an animation when triggered, dodge ranged causes misses.

    Whats the wording / ability? They are normally specific and if they are ambiguous, they give both
     
  9. Crabman

    Crabman Well-Known Member

    May 24, 2013
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    Berlin
    I would also like to know what iOS version and if it's jailbroken or not.


    Suggestion:

    if i'm on the battlefield i don't recognize all abilities of my troop members only by their symbols.A small text popup when you activate one would help a lot.
     
  10. ZorakZoran

    ZorakZoran Well-Known Member

    Apr 30, 2010
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    I have a question, does it have an interest to keep marines or gear you don't use, will it affect the RNG in the packages ? Say I have already all the rank 1 ultramarines, will keeping them reduce the chance to pick them in packages ?

    And another question about the packages, is it true that the RNG is better when the difficulty rises ?
     
  11. jamesp111

    jamesp111 Well-Known Member

    Jul 21, 2015
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    #611 jamesp111, Jul 21, 2015
    Last edited: Jul 21, 2015
    The wording is "Posture: Each kill with a melee weapon adds 10% dodge", so it doesn't say whether it's ranged or melee. As I'm still being hit in melee I assume it's ranged?
    Edit: I misread your post. This will be for ranged and melee, I see now.
     
  12. The Grey Knight

    The Grey Knight Well-Known Member

    Nov 13, 2014
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    Great game, do hate getting the dupe marines though...

    And why does it seem power sword and axe are worse than chain swords at T1?
     
  13. Skypoint

    Skypoint Well-Known Member

    Apr 22, 2010
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    I actually prefer the T1 Power Axe over the Chain Sword because of the higher crit chance.
     
  14. Lickzy

    Lickzy Well-Known Member
    Patreon Silver

    Oct 28, 2013
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    Winnipeg, MB, Canada

    I actually just drew another and have a Sanguinary guard. Aside from them all being tier IV, what's the symmetry?
     
  15. CrazedJava

    CrazedJava Well-Known Member

    Jan 29, 2015
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    The claim seems to be better difficulty means better loot.

    I have personally drawn quite a few Ultramarine Tacticals. I just sell 'em because I don't need them. I keep one of at least each chapter and marine type, but if you're not using them it's better to sell them.

    I also don't keep extra weapons I'll never use. For example I have 5 Devastators, 2 master crafted heavy bolters, a tier 3 heavy bolter, and I have sold all but 2 regular heavy bolters because there will never be a need to have 5 regular heavy bolters. Not even sure I need the 2 standard.
     
  16. AppWhore

    AppWhore Well-Known Member

    Dec 24, 2008
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    @Crabman If I'm reading you right - press and hold the trait/skill icon for a second or two and an info box for that skill will appear.
     
  17. ZorakZoran

    ZorakZoran Well-Known Member

    Apr 30, 2010
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    Thanks for the answer, but my question was to know if keeping one gear and space marine of each type will reduce the chance of acquiring them at the end of mission or in packages, or if I just don't care and sell the lot, because it will change nothing to the chance of them appearing in packages.
    English is difficult, don't know if what I'm saying is clear. :D
     
  18. RodeoMatthew

    RodeoMatthew Well-Known Member

    Mar 18, 2015
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    Nope, we don't manipulate the chance in any way.
     
  19. AppWhore

    AppWhore Well-Known Member

    Dec 24, 2008
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    @Zorak Keeping 'cards' won't really affect the chances of what you draw though of course I'm not a dev so that's just me saying.

    I do know certain maps seem to give the same gear with a low chance of getting something better. An example is A1m2 which mainly gives t1 plasma pistols and rifles, sometimes a t1 axe but once (out of LOTS of farming that map) it gave me a t3 shield.
     
  20. RodeoMatthew

    RodeoMatthew Well-Known Member

    Mar 18, 2015
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    Ahhh okay we're talking about end of mission cards

    So each mission draws from its own loot table, with certain pieces of gear being specific to some levels.
    Each mission draws from a selection of gear from tier 1-4 with the chances of getting something tier 2/3/4 being reduced the higher you go.

    I'm not going to say which missions give what T4 gear from the end of mission rewards though as thats half the fun.
     

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