It wasn't easy for me, lost the first time. I went with an 2 Assaults, a Devastator with a Heavy Plasma, tactical with plasma and one bolter. Loaded up on grenade wargear and any abilities that allowed an extra shot and used them all when I could. Cleave also works wonders with your default Space Wolf Assault marine and having a power axe will help with massive crits. Other than that I was using fully charged shots with the plasmas and spacing marines to be used for sacrifices. Lost 2 marines doing it that way. Don't use overwatch on your devastators unless the carnifex is way out of range or you have the overwatch ability to not use AP. Else just try and burn the fex down. To be honest it was more luck that got me through.
Traits and abilities are not working in multiplayer. The multiplayer is totally rebalanced to keep things fair.
If so, something's not working right here. Unless I hit the end turn button, every time the app is restarted (phone gets locked, hit the home button and/or open another app), I'm taken back at the start of the turn I was playing, none of the moves I've already made are "saved". At least that's what's happening in my single player campaign.
I saw a post several pages back and can't seem to find it so... Can anyone offer up some suggestions for XP grinding?
It seems there's another glitch regarding shooting that also applies to melee: overheating. Seems my assault marine carrying a plasma pistol can't attack with his chainsaw when the pistol is overheated I don't know if it's intended, I don't know WH40K rules. I would expect a jammed gun would need the marine to take some time trying to un-jam it, so it might be impossible to attack at all, but an overheated gun just needs time to get cool, so it shouldn't lock melee attacks. I think the problem is similar to charge shooting penalty applying to melee attacks too. I think I'll file a ticket to support.
Yes the abilities stack and as far as I know the game rounds up to the nearest whole. because the +15% damage increases or mitigation would give odd numbers then. If this isn't the case, can you mail support with an example
Just dropped a Vet Apothecary, is it worth grinding his xp? Haven't needed a healer so far but guessing that won't last
For those experiencing hangs during the enemy turn. Can you list the Act and mission it's occurring on. I thought mine game was hanging but what it really was, it was the genestealers spawning out of line of sight, which do so silently and some take awhile.
This is the level I'm stuck on, any help would be appreciated. First time I played it I quit out thinking it had glitched but the 2nd time it did the same thing. First mission is to destroy the vibroid glands, once I do that the circles at the bottom appear. Then it pops up Destroy the Vibroid Glands again but I can't find any more to destroy. Help?
Also what device your using would be great. This seems to affect phones mostly, if we can confirm this, it will be easier to fix. Thanks.
I think the objective clearing is bugged, you can just move to the extraction point and the mission will end.
No. Not sure what else to do. I can exit out of the level but won't be able to advance in the campaign at all.