Universal Warhammer 40,000: Deathwatch - Tyranid Invasion (by Rodeo Games)

Discussion in 'iPhone and iPad Games' started by killercow, Jul 15, 2015.

  1. Psylance

    Psylance Active Member

    Sep 18, 2015
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    Yes, it has a small white bar that is always visible. And 'scrubbing' it causes the inventory to scroll much faster than flicking within the inventory area itself.

    Hey Rodeo, can we get that big announcement today that we've all been waiting for? :)
     
  2. Apemantus

    Apemantus Member

    Sep 16, 2015
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    IT Geek
    London
    Oh dear..

    I just bought 'Improved Metabolism' for my Master of Relics but had a nervous double tap on the iPad at the crucial moment.. It's charged me twice the XP and my marine is on minus 15k XP!
     
  3. Galdred

    Galdred Member

    Oct 19, 2015
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    Won't letting him die on a mission get him back to 0?
     
  4. Psylance

    Psylance Active Member

    Sep 18, 2015
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    And you can always do A2.M1 to farm experience....

    Still anxiously awaiting that big announcement. It's been pretty quiet around here the last few days.
     
  5. vect

    vect Well-Known Member

    Nov 10, 2014
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    That's obnoxious., but you should be able to...

    Never mind, he beat me to it lol
     
  6. sobriquet

    sobriquet Well-Known Member
    Patreon Bronze

    Jul 30, 2015
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    Wow, this is a thing? I've not had this happen. Thanks for posting about it. I'll try to make sure I don't double tap when spending xp.
     
  7. Galdred

    Galdred Member

    Oct 19, 2015
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    Isn't A2.M2 better for farming? You get a lot of reinforcements from 4 different locations, so as long as your marines can handle it, it can get high quite fast. That said, I ended up spending a long time leveling marines that would become obsolete on this mission, so I am not sure it was time well spent. Now I don't mind having 1 or 2 underleveled marines, it makes for more interesting missions.
     
  8. Psylance

    Psylance Active Member

    Sep 18, 2015
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    No way. A2M1 is by far the best. It's much harder to survive in A4M2 and with A2M1 there is a spawn of three creatures from one location and two from two other locations each round. If you are on overwatch they will spawn even more than that since they can spawn a unit to replace the unit you killed. It is low threat and high re spawn. You could play it for hours on auto-pilot (though I suggest watching a movie at the time) and rack up tens of thousands of experience points.
     
  9. Galdred

    Galdred Member

    Oct 19, 2015
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    That was my point actually : A2M2 has faster reinforcements, hence offers more XP/turn, which I find more desirable. Now it could be debated how XP/turn convert to XP/h, but I never had a problem training marines on A2M2 as long as they were not all rookies.
     
  10. Psylance

    Psylance Active Member

    Sep 18, 2015
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    Do you think so? They have the two small units that appear in the final area, the one fire spitting creature per turn and a few other small units that come running across the bridge. I think that A2M1 with it's consistent 7 to 10 units per turn works out better. Also, it's more of a no brain involvement kind of level. You can just keep setting your units up in overwatch and wipe up whatever isn't taken care of. It's a highly repetitive set of actions that can be done without thinking, making it ideal for when you are watching a movie and don't want to be distracted every turn thinking about how you are going to kill the creatures.

    Bottom line is that both work pretty well and it comes down to a matter of taste.
     
  11. wyldebeast

    wyldebeast Member

    Nov 5, 2014
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    Copenhagen, Denmark
    I'm not sure I understand this. Galdred speaks of A2M2. This mission spawns 8 'gaunts each turn, 11 if on overwatch. If positioned correctly all spawn locations except 1 can be hit by a minimum of 2 marines. IIRC neither A2M1 nor A2M2 has any firespitters. I find that they work out very similar YMMV.

    The exact same things can be said of M2A2.

    ^^the truth :) even if it makes my post rather redundant :)
     
  12. Psylance

    Psylance Active Member

    Sep 18, 2015
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    Interesting. I struggled a bit with A2M2. I really don't like the pyro guys but I know they give lots of xp. Once I am set up correctly, I can consistently take them out without getting hit though.

    Where do you position your units? Two facing the bridge from inside the destination building and two near the statue aiming at the back wall where the gaunts spawn? What about the creatures that spawn in the path near the bridge controls?
     
  13. Heavnsix

    Heavnsix Well-Known Member

    Apr 22, 2012
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    Any plans to add new space marine chapters? Black Templars, fire salamanders etc?
     
  14. klink

    klink 👮 Spam Police 🚓

    Jul 22, 2013
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    No thank you
    USA
    I use ACT V: mission 4 to gain experience. They keep coming and I keep kill'n them.
     
  15. Galdred

    Galdred Member

    Oct 19, 2015
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    Actually, the mission with the flamernids is the A4M2, not A2M2. I find it easy with ultramarine, but almost got a squad wipe with my melee heavy space wolves (both in heroic difficulty).
    Note that I am playing the PC version, but I think the missions are the same on both versions.
     
  16. Heavnsix

    Heavnsix Well-Known Member

    Apr 22, 2012
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    My game keeps freezing at the beginning of the enemy turn. I'm effectively stuck at this mission now it seems
     
  17. Heavnsix

    Heavnsix Well-Known Member

    Apr 22, 2012
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    #3437 Heavnsix, Nov 11, 2015
    Last edited: Nov 11, 2015
    The game keeps freezing at the beginning of the enemy turn on A5M2, seems like I'm gonna be stuck here. Any way to fix this short quitting the mission and losing all my experience?
     
  18. sobriquet

    sobriquet Well-Known Member
    Patreon Bronze

    Jul 30, 2015
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    Yes. Kill the app and restart it. When it's loading keep zooming in and out until the level is loaded and it starts the enemy turn. The goal is to zoom out so the whole level is visable. It should then continue with the enemy turn as it normally would. There's a bug that happens on this level if certain enemies, Hive Gaurd in think, are off camera when their turn starts. This could also be avoided by always zooming out defore you end your turn. As far as I know this is the only level having this issue.
     
  19. Heavnsix

    Heavnsix Well-Known Member

    Apr 22, 2012
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    Thanks that fixed it!
     
  20. Cstupac

    Cstupac Member

    Nov 14, 2015
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    Finally...

    After weeks of having to abort, this finally did the trick. Thank you.
     

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