It took me over 70 hours to notice something really damn cool. The (very cool) moving backgrounds of the Acts are actually part of the same picture (in 3D)....if you move fast from Act 1 to Act 9 you can notice it (especially from 4 to 5 and 8 to 9). Seems almost one of those cool NASA animations. It shows once again the incredible attention to detail by Rodeo Games.
3 options: Wait for patch (couple of weeks maybe, at a guess). Send in save game and we can try and get you past it. Quit and lose XP. Really sorry, this will be fixed in a future patch.
I have a lot of bro love for you, Pitta. Please keep posting. Never noticed that until you said something.
I've drawn 9-10 Lone Wolf marines and I have 1 Master of Relics. I will assume either the RNG is messed up or the chance to get a Lone Wolf is much higher than other T4 marines.
What is it you will do to try and get people past it? Is it something we can do or try ourselves? If you have a possible fix, can you share it with us?
Just chiming in, I bought this after the first patch and I'm on the cathedral level (with the first big enemy) and I'm stuck on enemies moving as well. Guess I won't be playing again until the patch
More XP for Heroic would be great considering how much you actually need to max a marine. I would very much like to see a Legendary difficulty added with very high risk/reward ratio. - double or triple the creatures on some maps - genestealers and large melee oneshot you - viewing distance reduced so fog of war is closer and more claustrophobic on interior maps - random spawn points - adjust the AI so creatures don't just go for nearest in a beeline since it's so easy to take advantage of. maybe when the unit spawns it goes after a random unit within vision of any Tyranid. - don't show creature special abilities until you engage them I think this could add some great replay value to the end game!
Hi all, devs Is the T4 pistol "murder" bugged? It has the battle brothers ability which grants +5% health and accuracy per each ultra marine. But equipping this pistol doesnt seem to grant any of my marines this ability. Incidentally, the marines that have this ability naturally appears to increase health/accuracy by 5% per ultramarine *less one*. (3 marines giving 10% instead of 15%)
Do you have an honor guard? There's a known bug that honor guards are flagged as blood angels, which is why UM abilities don't work on them.
One thing about xp I've never understood is why we can't use an old marine to up the xp of a new one. Can't think of the name of doing it but...feed the old xp into the new one, maybe even use crap marines from new card backs to boost xp. Other games do it and I don't understand why there's no 'boost your new dude' mechanism, like Rodeo: what are your actual mechanics for adding a new 0xp marine to a pro team?
I know the mechanic you mean, can't think of the name either. but like breaking down lower grade weapons to make a higher one, or retiring an old marine to give exp to a new one. For exp, how about an arena style level that has waves and waves of steadily increasingly difficulty. you'll always die but you get to keep the exp at the end. doesn't affect your mission progress and more fun than grinding a single level.