I'm enjoying the game and also the back-and-forth with the developers, who are responding to all of my feedback. It will be interesting to see an improved version of this game having provided the extensive feedback I've sent them thus far.
Just finished playing this and created a Touch Arcade login so I could come here and tell you how awesome this is. I do think it's "short" - but game economics are so weird that's hard to talk about value through that lens. Personally, I absolutely would not want to play this if it was 30 hours long. Not that you couldn't make a great long game, but I think the changes you'd make to stretch this out that long would maybe make it a different game. I liken this experience to sitting down and reading a really well done short story. I buy a book that costs me $15. It has maybe 10 stories in it. I sit down and read one and it takes a couple hours, and I enjoy it very much, and I move on. I like what I get out of that short story vs what I paid for it. I don't think "for the $1.50 this story cost me, it really should have been a novel instead". But I feel like this is an argument gamers make for short, inexpensive games all the time. It's really weird. I don't know if I'd go so far as saying I'd change anything, but here's my feedback nonetheless: *Felt totally fine that the images were static. I think it contributes to the creeping sense of horror that you can't just like, whatever, go anywhere. *Thought the sound was great, though you probably could have done more with it. Hands down the scariest parts were where you were hearing things but couldn't see what was happening. *Ending confused / confuses me a little. After the "end" when it seemed we were in a different era, I thought there was more game, but then there ... wasn't? Not sure what the purpose of the continue option is. *Chronology confused me. You start the game without any context at all, so I think a natural assumption is it's contemporary - that is, 2015. Black and white notwithstanding. But as you go on, it feels a little more like it's located around the gilded age or great depression? Or not long after that? But then as you near the end, it feels a little more like the 70s/80s, by bringing in cultural objects associated with the first flowering of the slasher genre. I'm still not clear when this is supposed to take place.
New version coming April 28 Hi Folks, We're happy to announce that a fully new experience of Wardwell House is coming to the app store this Thursday (April 28th). The game has been completely remade with an entirely new story, improved controls, redone sound design and much more. Please check out the new trailer below. If anyone wants to try the new version, we have several promo codes available. Subscribe to the TouchArcade YouTube channel We will appreciate all the feedback.
Free for a limited time Hi Everyone, We have made the new Wardwell House free for a limited time in order to get some feedback from players. We would really love to hear critique from Toucharcade readers on this thread. We are only making the game free for a few days so if you want to play a unique atmospheric game, download it now! https://itunes.apple.com/app/id1051991801
I have it. I have yet gotten a chance to play it. Will do so soon. Just wanted to ask about the VR question. Have you figured out the cardboard support?
Yes, we have figured out Cardboard support and are close to submitting the VR version to Apple. The VR version is very immersive and atmospheric, you really feel like you are in the forest and house. This game is really suited to VR because we used 360 degree photos instead of graphics so the feeling of realism is increased. We will announce the VR version soon