Gamecenter works fine and I'm signed in there. And when I open Warbits, I get signed in a there too. Everything else about WarBits works fine too. At least, everything but attempting to joining a new game. But the games I am in all work fine.
Oh, do you have a bunch of games going at the moment? Game Center has somewhere around a 20 game limit. We will add a custom error for that if we can.
I have 17. - 5 of which are currently matchmaking. I also could be wrong, but I feel like I was in way more games than 20 about a week ago.
The Launch Sale price is set to end here in a few hours if anyone is still on the fence with this one! Just a heads up..
We forgot to hit the big "END SALE" button till this morning so hopefully some of you were able to sneak in under the radar. The rest of you late birds will have to pay full price. Here's some sympathy codes! :O L9TM9Y4M4EEY EML6KTRR4FMF 6J9MWJLH7RJE 33XM3L9JAPXH 9RWW7NXR67HJ
Found a bug: Playing mission 3-4, I used the HQ power to let air units move twice. I used it at the start of the turn. I had carrier, jet, gunship, and bomber on the map. None of these were allowed to move twice. If you had intended for me to move air units first, then activate power, then move again, then the power text needs to say that. Also, for the power of infantry to capture 50% faster, you need to change the text to say capture non-HQ buildings 50% faster
Good call! We'll edit the descriptions! In other news Joe is currently doing an AMA on reddit! https://www.reddit.com/r/IAmA/comments/4gq2u1/im_the_developer_of_an_editors_choice_game/
Any other tips for 5-4? I tried taking the ballistas but was only able to overtake one. Took out a large portion of the enemy force, was about to go in for the kill but then they came back with a big counterattack with bombers/jets and I wasn't able to hold them off. Sucks losing after 2 hours of playing. Now I'm thinking that you either have to play very fast in the beginning, or hold back and keep defending. Once you get enough forces then go for an all-out attack. I'm a slow players and the AI have a lot more farms...
A nice little help is the Intel tab on the menu - gives the amount of funds, units, income, and charges each player has - helpful when trying to strategize. Didn't notice it originally and would count buildings etc to calculate my next turn's total funds lol. It can also help you read your opponent - if they're saving up a bunch of charges or funds, or with FoW how many units they have hiding. We need more people on the #TouchArcade tag. Are there any unofficial tags that have over 100 people?
Take out the ballistas with the planes, and at the same time slowly try to take the middle part...also, send carriers to right and left. It is a long level do conquer, one of the best
i finally finished the game, man, the 5-4 sector is really heavy hard. i will make some comments and suggsetions, first the comments: 1-THANK YOU DEVS FOR MAKING A WONDERFUL GAME, I REALLY LIKE, ITS VERY FUNNY AND CHALLENGING (IN SPECIAL THE 5-4 SECTOR XD) 2-this game really take the device battery,(IPHONE 6S) running out fast. can you guys make something about it? 3-the sector 5, needs a little IA balance, the yellow army is so stupid, making wrong decisions, i have spend many planes to help them, otherwise, the green army is clever, fast, smart, i do nothing to help, and the green army destroyed everything in his path. 4-THE BOMBER UNIT: man, this unit have a wonderful power for destruction, but, ANY UNIT can hit the bomber??? and why they dont fight back??how can this possible one tank make a certain shot in one plane, this dont make any sense, for me, only a jet and anti-air units can hit the bomber. SUGGESTIONS: 1-you (the devs), have plans to put naval units in any update? the game will be more interesting and challenging with naval units... 2- what about a level editor (map)? then, players can edit, upload and download the maps, with this,the game will increase greatly in replay factor. sorry for anything and my english mistakes, and thank you once more.
I must say I'm not a huge fan of the visuals and this IS a shameless copy, but I'ts still my most anticipated game in a while.
Version 1.1 Hey guys sorry for the radio silence! I wanted to pop in and let you know about an upcoming patch that should address some issues as well as add some new content for multiplayer. Were introducing 3 new multiplayer tags, adding popular feature requests, squashing bugs and smoothing out the difficulty curve in the campaign. v1.1 Changelog -CAMPAIGN- Quick mission restart button via in game menu Dialog can be toggled on/off from the campaign map Adjusted campaign curve for a smoother ramp up in difficulty Tap an enemy to instantly show attack range Manual iCloud save Various bug fixes -MULTIPLAYER- New official multiplayer tags including a brand new brawl mode with 10 maps. #Brawl Pre-deployed armies for quick action packed battles #RapidFire 10 minute turn timers #ChargeFree Just vanilla Warbits, powers disabled In game notifications! (You have to be in the match to receive it. Will help with fast back and forth turns.) 2 player match timeouts: 36h, 24h, 12h, 1h 4 player match timeouts: 24h Manual account sync to iCloud I'm going to try to be more active in this thread but if you have any questions or anything, twitter/email is the best way to get our attention. Joe and I both have kids and full time jobs so finding spare time can be difficult. Thanks, everyone. Couldn't have made Warbits what it is without y'all. Reilly
@danieljin 1. Glad you enjoy it, it means a lot! 2. We've done what we can to reduce battery drain, but we'll continue to look into anything that might help. 3. The AI is the same throughout the game, the only thing that affects them is the situation. Units they start with, terrain, fog of war. We made some changes that should hopefully help out with the difficulty. 4. Originally we made the bomber able to counter attack and only be attacked by anti air units. This made the unit almost unstoppable. We might go in and toughen up the armor a bit though. 1. No plans for naval units. Personally I feel like having naval units splits the game into two fronts and once you own the sea you have a bunch of useless units. We tried to solve this by giving our air units more capabilities. 2. While I would LOVE a level editor, unfortunately adding it to the game would be a very large undertaking. So no promises there.
Dear Risky Labs, are there any plans on adding more singleplayer content for those of us who avoid multiplayer?