I didn't understand him either, but it's his loss if he doesn't want to play. No need for snipes FYI everyone Foursaken has softlaunched Adventure Company! Check to see if it's in your region!
Weapon Upgrades cycle randomly. All T2 weapons deal the same overall DPS, just in slightly different ways. Thats actually a really cool idea! I'd have to check to see the actual feasibility of it though...
Just found a little bug with the mortar upgrade- the damage radius goes from 17 to 18 despite saying it's +2
Just i say you poor baby boy, because you like freemium game.if you are misarable and your wallet is empty , this isnt our problem special baby boy. Just you get a job, buy game and enjoy# Freemium no way like a slot machine
I see there's an option for auto shooting with a controller, how do you enable this without one? Love the game!
Once you go to the next gen you can do it by double tapping, or pressing a button in the top left. Just play manually for now.
I'm just going to make a note here in case there are others like me who were a little slow to realise. I wasn't getting very far because I didn't know you could individually upgrade each weapon/squad eg my mouse squad kept dying because I didn't realise you could upgrade their health + armor... also the crits, fire rates, range etc on towers and your main gun. I literally face palmed when I worked it out. I hope that helps somebody, surely I'm not the only one who didn't know...
I don't know if English is your first language but I understand what you mean about some freemium games being a money waster. However that's with the big greedy companies. Foursaken needs to make money somehow. Kids gotta eat! But if you don't want to play that's fine. All of the IAP are optional and you get the full game without them. Soon the bros will give us an option to remove ads, and this will essentially make it a premium game, but with the option to buy currency to progress a bit faster --------- What does everyone think of the main gun fire rate upgrade? Doesn't seem to have a noticeable difference for me, but then again I don't upgrade it that much because other things seem to give more value for money
Ideas for additional units: 1. Gopher Mineslayers - little dudes who run across the battlefield and lay mines. Upgrades for increased explosion damage, radius of explosion, and speed of the gopher (for faster mines). 2. Rat Pack - bigger than the mice, in a small team of three, who soak up damage the mice usually get and actively push the enemy back towards the back of the field. They also push enemies closer together so mortar attacks are more effective. 3. Swift Scouts - extremely small and quick birds that dart around the battlefield causing confusion and lowering accuracy of enemy fighters. The more swifts in your particular unit the less accurate enemy ranged attacks are. Especially important for lessening the impact of ranged gunners who shoot from out of range for your towers and take your tortoise down quickly. 4. Beaver Reavers - big armored dudes who roll around the battlefield with tiny mice riding on their backs and mercilessly massacre and consume enemies. If they are bored they sometimes build walls, but most of the time, they ARE walls. 5. Mosquito Knights - Fragile, small, but deadly, mosquito knights carry swords and fly around the battlefield in swarms. They are easily dispatched with but have the ability to replenish their health by feeding on enemies - the bigger, the better, and the longer they last. They go down quickly with ranged attacks and small units but thrive when attacking larger and slower enemies.
Foursaken there's something up with the gun carriage I swear. The randomised weapon upgrades on continue is fine if it's designed, just now I bought 2 guns, and died pretty soon after (was on autopilot to see how far it would go). Now I've pressed continue and I only have 1 gun, but in the armoury it says I have 2 and the next upgrade is 32k. Weird! Edit: LOL just realised I was buying gun towers not carriage guns, sorry about that
The clicker side of things Hi guys, First of all, thank you Foursaken for creating another game that I've spent way too much time playing for these last two days. However, I decided to delete War Tortoise again and this might only be me, but I'd like to give my opinion on why it had to go again . I've been playing a lot of clickers lately (more than I like to admit) and what was fun about them were two things: 1. The sense of progress through exponential growth. 2. Rapid progression after using the new generation mechanic. Now, this was done on multiple levels: The damage went from hundreds to thousands to octillions to weird concept numbers . There were "walls" - units that were hard to reach, but when you got them they pushed you very far (like from level 150 to 300, from 350 to 1000). The upgrades of units would also be quick - at some point you would do upgrades by the thousands, although with the clickers, there is only one upgrade metric, damage. Figuring which upgrade/unit was "worth it" was part of the fun. There is a ton of crazy math going on, and as you stated in the comments, that's not what you were going for. Regarding the second point: There was a second currency, like the perk points, but the amount you received grew from getting 3 "artifacts" or whatever to tens of thousands per run later. These artifacts would be damage upgrades, for example. More important were artifacts to increase the number of artifacts gained per run, decreasing the waves per level etc. Utility bonuses that would make progress quicker the next "generation". You would move much quicker after using the next generation mechanic a few times. I went up to the 22nd generation in War Tortoise but only got a few levels farther (compared to a clicker ). Making it into the hundreds after a while was what's fun. I know WT is not intended for that, I'm just saying that's what I enjoyed. The games I enjoyed most were Tap Titans and Clicker Heroes, which are very similar, but different in some key points - how viable an idle play style is, for example. There are other idle games/ clickers, but these two work in the fighting mechanic best imho. If someone has any recommendations of what I could try next, let me know . I'm not complaining, I did enjoy the game. What made me stop however, was the feeling of too little happening after a too long time and the grind of always going through the same waves early on (even with the level skip perks). I would've enjoyed it more to pick the allocation of perks myself, so I can decide which units to boost, if I want to earn more money etc. BTW, there should be an auto-mine perk . Out of curiosity: Is there a level cap? The game is very cool for what it is, this is just some feedback from the clicker side of things, as I view them. I didn't spend any money and I don't think that would've changed the experience too much. I didn't really get into the game and missed that point of "wanting to pay", but my support will be there again in a future game, I admire your work and love what you guys are putting on the market. Keep up the great work!
I've been buying games in the App Store for almost 7 years now. I buy premium games all the time. It's not my fault that the majority of people want to just download a game for free and that this is where the market is now so that's how the majority of devs have to make money. Foursaken Media makes some of the best, most innovative games, not just in iOS but on any gaming system period. This game is awesome and if you give it one star just because it's free without even giving it a chance then that's your loss.
It's an idle game with minimal interactivity. I don't understand why so many people are flipping out over this.
I am enjoying this game but do have a major problem with how spikey the damage is. I was just on one of the levels close to 30. I had 3/4 health left. Got a heavy weapon notification, and a moment later I was simply dead in one shot. My health and armor combined were at lvl 60ish. The incredible spikes just make it feel like health and armor upgrades are less impactful. An individual upgrade does not feel like it changes much and, as the game goes on, even dumping 40k into defensive stats feels minimally effective when so much damage is being dealt in one swing. War Tortoise? That shell doesn't feel like it's doing much. I feel more like a War Hamster. I still enjoy the game and have already got the doubler, but the damage spikes compared to the minimal impact feel of health and armor upgrades doesn't quite fit the fantasy of being a War Tortoise. Perhaps a damage reduction component to generations or tweaked damage or upgrades or all of these could help the fantasy hit home better?
Question. Is there a way to create an nz account to download soft launch games even though I have a us iTunes account? If so I won't lose any of my us iTunes games when I switch back?
I would like, and this is a tiny ask, but if I am active with my tortoise, the ability to dodge or throw up a shield or maybe toss a heat sink gerbil in the air, I dont know... I just feel if I am active I should just have a weensy little bit more control. The only addition I would say for updates is, an automatic collect mole or something (you all are addressing this), plus just some more units.. you could literally just copy the HC2 war rhino and put it in
Love the game so far. Some questions for devs: 1) How are away money calculated? Do they depend only on time, or generation and dps are taken into account? 2) how are war tokens dispenced? Are there any other ways of getting them ingame besides defeating bosses and getting them every 5th level? 3) How are bosses generated? My first boss was a lvl 7 toad and it was nightmarishly hard to kill, Ive failed miserably. Now I've got a lvl14 rat and its even harder. 4) Why did you make raccons hostile? I mean, all other enemies are uncute animals IRL, while IRL raccons are rather cute. Slaying raccoons make memfeel bad T_T
The game is good. Devs, please consider auto-upgrade feature. Also the colours are rather pale, I'd prefer more deep colors as in Blizzard games for example.