Universal War Robots - (by Pixonic LLC)

Discussion in 'iPhone and iPad Games' started by Moarbile, Oct 8, 2014.

  1. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    I'm lvl 5 right now, almost 6. My current builds are:

    1. Vityaz with ETC Kang-Dae and 2 SM Noricums. I like the big punch from the Kang sniper, and I find the Noricums fire fast enough that enough with their low damage, they make a good annoyance weapon to flush enemies out of hiding to be sniped.

    2. Gl. Patton with 4 AT Spirals. Nothing fancy here, I use this guy for medium ranged combat when I need to bypass a lot of cover.

    3. Gl. Patton with Ecu shield, 1 CRV Pin, and 2 GAU Punishers. This is my close range fighter and I usually bring him out late game. I do like using the shield, but I find it tricky early on as there is simply too much firepower at the start to make it effective. As a match goes on and the firepower thins out, close ranged fighters with shields tend to dominate. I really like Punishers for their fast reload and firing, they can do some serious damage in close range. The CRV Pin has the same range as the Punishers making it effective for burst damage in conjunction with the sustained fire.

    Overall, I would say try avoid making a "jack-of-all-trades" build. Focus on one specialty for each mech. Mechs generally have enough health that you need heavy damage at whatever range you choose to attack at, not varying damage depending on the range. thus if you use a gun with 500 range, try to stick with other weapons around that range and focus on getting your mech within 500 m during a match. It's a bit harder with the snipers that have 1500 range, but I would look at the max ranged normal weapons which usually have about 800 range.

    As for dealing with shields, it can be tricky, but remember it is awkward for them as well as they need to walk sideways to get any protection. Spiral missiles strike from overhead as do a few other weapons. Otherwise trying to keep your distance if you are sniping or strafe if you are close range. Shield carriers have extra protection but they give up a gun slot for it, that means a noticeable drop in firepower. Oh, and never build a sniper with a shield, I have no idea why some people do that it's just silly and a waste of a slot. If the enemy gets that close to a sniper, the shield isn't going to help win the duel.
     
  2. gemineye62

    gemineye62 Well-Known Member

    Feb 16, 2010
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    Great! Thanks for the suggestion about Mech builds.

    I only have two at the moment. I think I will wait until I am level six
    before committing to buy anything else.

    Are you playing the free version or the premium?

    I have the free version.

    Thanks
     
  3. RoboWarrior

    RoboWarrior Well-Known Member

    Oct 3, 2012
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    This is really well done. Kudos for the developers actually making this game work on the 4s.
     
  4. Darth Nihilus

    Darth Nihilus Well-Known Member

    Sep 11, 2012
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    Pripyat, Mexico.
    And runs silky smooth.

    If this game took some cues from World of Tanks, this game could be Massive.

    Also, a Ma.K. update would be amazing.
     
  5. gemineye62

    gemineye62 Well-Known Member

    Feb 16, 2010
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    Kirenx,

    What did you go with for a new Mech at level 6?

    I am trying to decide between the Natasha or the Leo.

    Also, I do not have a Mech with a medium weapon.
    Have you tried any? If so, are they worth using?

    I would love the Fury, but I only have 750 gold.
    Such a long way to level 7. I hope it will be worth it!

    Thanks
     
  6. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    I'm playing free right now, the premium account isn't really appealing as it doesn't offer premium currency and it is temporary. I get enough regular currency and xp as is without needing a boost.

    At lvl 6 I got the Natasha. It's an overall better sniper. I might get the Leo later for a mid-range fighter, but the big mechs are so slow I'm not sure I want more than one.

    I have tried all the weapons that can be bought for regular currency. I'm not a fan of the mid-ranged missiles that do not lock-on. They take too long to reload and are too unreliable a they have a tendency to hit terrain rather than your target. If you are going to look for something in the 500-600 range, just get the AT Spirals, I have yet to see something more effective in most situations.

    I have also changed my third loadout. I have replaced my close ranged fighter with a Cossack, the jumping robot, armed only with a shield. While this mech can't attack, it is unmatched at taking beacons, and for whatever reason, many games see players unwilling to stop straight-up frontal assaults to grab beacons. I've won games as the last man standing versus 4-5 enemies who simply don't seem to understand that there is a clock if you don't control extremely obvious beams of light.

    At this point, I am saving gold for a forth slot, but it is slow going as the gold rewards when you win a game seem arbitrary. Sometimes I do great and get less gold that when I do poorly. There seems to be little rhyme or reason regarding how it is distributed.
     
  7. gemineye62

    gemineye62 Well-Known Member

    Feb 16, 2010
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    I am almost level 7 .
    By then, I should be able the buy the Natasha and try those spiral missiles.

    I bought the Gekkoxx laser. It could have been a bad choice. I will know
    more when. I level it up.

    I love the shield. I have killed more guys from long range trading shots
    with me. I don't average the 4-5 kills per game like I did with the missiles, but
    I love the longe range Kang-dae.

    The laser is funny to use. You should see the guys running off the edge of bridges
    when they see the laser causing them to smoke. It never gets old!

    Thanks
     
  8. Duivs

    Duivs Well-Known Member

    Apr 13, 2013
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    Guess what? Classified.
    Classified.
    So...is this game good or what? It's Internet only, which is a shame.
    I saw someone mention some premium thing. Is this pay to win?
     
  9. gemineye62

    gemineye62 Well-Known Member

    Feb 16, 2010
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    I am only playing the free version, so I don't know exactly what the $4.99
    vs the $9.99 gives you.

    I don't usually like multiplayer games. This game however, hooked me from the
    start. The weapons are fun the use. Every time you play, you gain Experience
    and money, and sometimes gold. Money can be used to buy new weapons and
    Mechs. You can also increase the hp of your Mech and it's walking speed with
    money earned. Money will also increase the power of your weapons.

    There is a wait time for the upgrade to take effect. You can play the game
    while you are waiting. If you don't want to wait, gold can be used to instantly
    finish the upgrade.

    As you level up, you unlock new weapons and Mechs available for purchase.
    The desire to get better equipment will be the driving force to play as much
    as time permits.
     
  10. Darth Nihilus

    Darth Nihilus Well-Known Member

    Sep 11, 2012
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    Pripyat, Mexico.
    The only flaw I see in this, is that the bigger your mech gets, the more useless the little ones become.

    In WoT, even the little tanks have a purpose and a use, in here that's not the case.
     
  11. Duivs

    Duivs Well-Known Member

    Apr 13, 2013
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    Guess what? Classified.
    Classified.
    #31 Duivs, Oct 19, 2014
    Last edited: Oct 19, 2014
    Is money and gold different? I'm assuming good is a premium currency, but can everything be unlocked without IAP and without having to play until I die?

    I'm getting the game now, but I'd just like to know these things in advance. Thanks.

    Edit: well it looks as though this game isn't for me.
    The mechs move way too slowly for me, and there isn't really 'strategy', just get more hits in than someone else.
    I also found the menus a bit unresponsive, which was annoying, but if can see why others enjoy it.
    Maybe if they increased move speed for everything it would be more enjoyable, and also add a ring around capture points so you don't have to look at the HUD to know if you're within range or not.
     
  12. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    I thought this for a while, but the small mechs move so much faster that a team using mix of small to heavy mechs tends to dominate teams using only big mechs simply as they can control beacons across the map quickly and efficiently. I'd actually say lighter mechs remain far more useful than lighter tanks in WoT by virtue of the capture rate and also the fact that they can use many of the same weapons as the heavier mechs, simply less of them. In WoT, the reason lighter tanks became obsolete was largely due tot he fact that many lighter turrets couldn't even penetrate the armour of heavier tanks, WWR does not suffer from this issue.
     
  13. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    Gold unlocks new mech slots and a few weapons and mechs require gold to unlock as well. The vast majority is unlocked by regular currency though and the gold unlocks largely just add variety. You do get premium currency purely from playing the game, and personally I only spend it on unlocking the slots.

    It depends on what mechs you use, there are some fairly fast ones, even one that has jump jets, and there are ones that move painfully slow. You can also upgrade mechs to increase their speed and hit points. Personally I find the maps small enough that like WoT, the slower speed when compared to a basic FPS isn't really a problem as you get into the action pretty earlier on.

    I'd actually say there is quite a bit of strategy, it is just that earlier on you are playing with and against really inexperienced players. As you level up and unlock more mechs and weapons, you find loadouts that help specialize for certain maps/encounters, and you quickly learn how important controlling the map is. I'm amazed at how many people ignore the beacon points and simply camp or rush forward.

    Using cover, both above and in front of you is a vital skill for moving in enemy territory amid heavy fire. I like the slower movement speed as it is a reason I enjoyed WoT over fast paced FPSs, but I can see that it won't be for everyone. The speed necessitates spatial awareness and planning over quick reflexes, making games like this significantly different than what some might expect.
     
  14. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    I’m getting close to lvl 7 and have changed my mind about a lot of the different weapons. I’ll share my views on the regular currency weapons in the hopes it might help some players decide on their purchases:

    GAU Punisher: Rank A – This is my favourite gun for charging forward with a shield. It can hit from a range of 500, but you generally want to get closer. It does heavy sustained damage and upgrades improve each shot, making it probably the best weapon to focus on maxing out.

    AC Molot: Rank B – A long range Punisher. I’m not crazy about this one as I’d rather use the Punisher up close or other weapons from further away. It does decent damage, but I simply find jack-of-all trades weapons and builds to be inferior to specializations.

    AT Spiral: Rank A++ - Probably the best weapon in the game. It does decent damage, fires at a range of 600, and goes over terrain, sometimes even bypassing shields as it hits from above.

    ECU: Rank A+ - The shield takes some getting used to, but is awesome for both capture builds and close to medium combat builds. Even some snipers like to use these when trading shots across the map. A shield can effectively double the health on many mechs.

    SURA-F Pinata: Rank C – A missile launcher without lock that fires in a straight line. It has less range, higher reload, and about the same damage as the AT Spirals, but is way less reliable.

    CRV Pin: Rank C+ - A longer distance version of the Pinata with higher damage to boot. Some players use this launcher effectively, but I find the shots hit obstacles rather than my targets too often for my liking.

    EE Aphid: Rank D – A lose range version of the Spiral with higher damage. It sounds good in theory, but often you need to get so close to your target, the missiles arc into cover rather than go over. I’d much rather use Punishers if I was going into close combat.

    SM Noricum: Rank C+ - I like this artillery weapon, I really do. It fires fast and arcs over terrain. However, it simply does too little damage and the arc generally doesn’t hit players that hug walls. It also seems to have a minimum firing distance making it useless if someone charges at you. One player using these can help flush campers out, but multiple players using Noricum’s just lowers your teams overall firepower.

    ETC Kang-Dae: Rank A – The most powerful sniping weapon. Slow recharge but high damage make this effective at trading shots and taking cover.

    KwK 448mm: Rank A – Weaker than the Kang, but a faster reload makes this a better sniping weapon for those that also wish to creep forward.
     
  15. TokyoDan

    TokyoDan Well-Known Member

    Oct 7, 2010
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    I can't find where to buy mech slots. Where can I find this?
     
  16. gemineye62

    gemineye62 Well-Known Member

    Feb 16, 2010
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    Just click on the circle on the floor of the mech bay (to the right of the Mech you own) and the price to unlock
    that slot will appear.

    I think you will have to pay 250 gold.

    Enjoy!
     
  17. TokyoDan

    TokyoDan Well-Known Member

    Oct 7, 2010
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    Thanks
     
  18. Terpentine Cat

    Terpentine Cat Well-Known Member

    Apr 2, 2011
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    Salzburg, Austria
    This used to be a fun game with decent iap-prices and a lot of potential. However, since the 0.6.1 update the developers have jacked up the cost of everything.

    In earlier versions, one was able to purchase guarantee-repairs for each robot with in-game gold, which was also offered in the in-game store. While the robot was under guarantee, there would be no repair costs and the player could use the cash gained from battles to upgrade weapons and mechs. This guarantee also came at a fair price and one didn’t mind spending money for a month worth of this convenience, as it enabled you to play countless hours with your friends.

    With this update, guarantee-repair got substituted by a premium account that does not deserve its name, since it hands you considerably less. For €9 you get a 50% increase in silver per battle, which is not enough to offset the abolished guarantee and in no way enables you to repair only one fully upgraded robot. If you damaged three robots in one game, you are either forced to convert your gold bullion into silver, at unfavorable exchange rates, or you’ll have to wait long hours for your robots to be repaired. Off course, this means that playing with your friends is out of the question, because almost everybody will have varying repair times.

    Unfortunately, yet another game ruined by greedy developers!

    It is a shame, because game mechanics here are fun and graphics are top notch in this game. You see wonderful special effects of flying missiles and exploding shells. Each weapon has a distinct loading animation and sound, where a lot of attention to detail was given. Also, there are not many mech-games around and this is the most realistic one. Nevertheless, the recent update has turned this game into a scrupulous money grab!
     
  19. PureRumble

    PureRumble Well-Known Member

    Nov 1, 2012
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    BEGINNERS GUIDE:

    I am chiming in to try to bring some more love for this unnoticed gem.

    I feel the devs have been generous with the monetization system. The games hard currency gold can buy you a few robots that the soft currency silver cant, but there are plenty of other robots. Also i dont think the gold robots are particularly dominant. They can hust be better in some ways.

    You have to wait for upgrades to finish before you can initiate a new upgrade. Again the hard currency (gold) can remove a timer, but there is no need to.

    Just know that weapon upgrades and robot (meaning the entire mech) upgrades must also wait for each other.

    Just use weapon upgrades while you play and initiate a robot upgrade when you are logging off for the day since they take hours to finish instead of minutes.

    There is plenty of tactics and strategy even if you always know where all the enemies are. The key is to stay in meaningful groups, and not wander off alone.

    You get some gold initially, and i feel it is very important that u solely use it for unlocking new slots for more robots in your garage (cant buy them with silver). This is because you can use all your robots in a single battle, even when the first has been destroyed.

    Dont waste your gold on buying particular robots or, god forbid, weapons upgrades!

    Initially you get to play on only one map, but i know there are more maps.

    Some of you have compared this to world of tanks. I feel a strong point for this mech game is that you can always have lots of fun, even if your team has nothing but idiots. World of tanks can be so ******* infuriating when your team is completely clueless.

    Also there is no respawn in WoT, so you have to go through the entire process of finding a new game once you lost. And even then you cant use your last tank until the battle is over. But in this mech game you can respawn as many times as u have robots and once you quit the game then all your robots are available. Much more fun.
     
  20. {SQUEEK}

    {SQUEEK} Well-Known Member

    Aug 23, 2012
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    Been playing this for a day now. Really enjoying it. Becoming one of my favorites.
     

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