DevGAMM conference Hey everyone! We're super excited to take part in DevGAMM Showcase for the first time ever! Feeling nervous and full of enthusiasm. We've prepared T-shirt mock-ups with some fan art: In case of our game is a huge success after its release we might send some of them to those who've taken part in the discussion around the game (valuable feedback, suggestions and so on)
We're back on track! Hey everyone! Apologies for the long radio silence - been busy on other already released project. We've moved a little further in our development pipeline enhancing UI. Now working on the indicators that will show the player where he\she can move his tank. Came up with this: Feedback we need: Do you get that these green cirles with shield-like indicators show where the player can move his green tank? Aren't horizontal arrows showing the direction towards each sector better? (Please watch the game trailer to better get the idea of how it is made now) Follow us on Twitter to never miss a thing about our project!
Quick update on the previous post We gathered really valuable feedback on the movement indicators (check previous post above) and put extra effort in refurbishing them. Here's what we've got so far: We've made them in the form of a military shevron showing the player adjacent sectors eligible to move your tank to. What do you think? P.S. We're getting closer and closer to the release-candidate build, so most likely in a couple of weeks or a month we'll be looking for beta-testers. Make sure to follow us on Twitter to never miss news about the War Duels Project.
Thanks for your reply! Will certainly do! Just a quick note here: War Duels made it through to the TOP-5 mobile games at PG Connect's Very Big Indie Pitch in London this January!
What we've learned about War Duels at PGC London. Part 1 Arrows around hatches with soldiers make the player think he/she should 'swipe' to move the soldier to the adjacent hatch. Whereas, initially they were created to show the directions where the player could move the soldier by tapping on the empty hatch next to him. What do you think? What player action do those arrows make you think of: swiping or tapping on the adjacent hatch?
Thanks for your input! We're going to add a subscription form for early adopters to beta-test the game. Hope you'll apply!
Whoops! Thought we've answered this! You think out-of-the-box! That's quite valuable ability nowadays! Thank you for your experience anyway! It'll definitely help us tweak these arrows!