GameClub Waking Mars (by Tiger Style) [TouchArcade Game of the Year 2012]

Discussion in 'iPhone and iPad Games' started by Echoseven, Feb 29, 2012.

  1. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
    The Work-At-Home Guy
  2. aggiedeals

    aggiedeals Well-Known Member

    Apr 22, 2009
    Looks good. I hate to spend $5 bucks though...
  3. DPP13

    DPP13 Well-Known Member

    Jan 24, 2010
    College Student
    I was a bit leery of this game but once I saw the makers of one of my favorite iOS titles made this, instabuy.
  4. strivemind

    strivemind Well-Known Member

    I've watched the trailers and stuff, but I still just don't get this game. Is it just an endless platforming/growing experience? Or is there some overall goal or storyline?
    And what do you do, just fly around planting seeds?
  5. David Tiger

    David Tiger Well-Known Member

    When you play, you explore an open-ended world, discover new environments and lifeforms, and learn their behaviors -- how they reproduce, what they eat, are they dangerous -- and use those behaviors to your advantage in bringing the ecosystem back to life.

    Your core mechanics are jetpack flight and throwing inventory items (usually seeds, but there are a few variants with different behaviors later in the game).

    Sometimes, passage will be blocked due to the presence of an alien lifeform called the Cerebrane, which is retracted once the biomass in a chamber reaches a certain level. In order to level up the biomass, you must come to an understanding of the Martian ecology. This doesn't always involve planting. There are lifeforms that reproduce only when fed, and you have to feed them other types of lifeforms. There are ways to acquire compost to create enriched terrain to boost the value and behavioral activity of certain lifeforms. So... on the mid-level, you are strategizing or puzzling your way through obstacles based on the environmental conditions.

    There is also a survival aspect, as there are acid drips and creatures that will bite at you and pools of magma that you need to be wary of. We have 3 difficulty modes in case you find the survival parameters too taxing or too easy for your tastes.

    As for story, we have a cast of 4 characters -- you play as Dr. Liang Qi, your handler at Base Camp is Dr. Amani Ronga, and your suit computer ART is along for the ride. Meanwhile, one of your multiple mission objectives is to find the lost robot 0CT0, who was trapped in these same caves on an earlier mission. A lot of the fiction is delivered through conversations, but there is also a lot of background storytelling, as there was in Spider. As you get really deep into the Martian caves, you find hints of a lost civilization, strange alien signals, structures that could not have been naturally occuring. And a lot of the story unfolds out of these discoveries.

    Also, there are 2 (and a half) endings. Total game time is at least 6 hours for a minimum playthrough, and new playtesters who have gone all the way through to the special ending have sometimes logged 10-12 hours.

    Hope you'll buy it and check it out :)
  6. Rusothil

    Rusothil Well-Known Member

    Dec 6, 2011
    I'm so excited for this. Reminds me of aquaria but on the iPhone, definitely worth $5.
  7. Simon Potticary

    Simon Potticary Well-Known Member

    Jul 19, 2010
    East London
    Its still very early doors I know, but after about half an hour of playtime so far, I've gotta say that I'm loving every minute of it!

    It's kinda hard to put my finger on it, but Waking Mars just feels special. It's utterly fabulous.

    At $4.99/£2.99 it feels like pretty good value too. My advise is don't hesitate, just jump in!
  8. bigrand1

    bigrand1 Well-Known Member

    Apr 23, 2010
    Geriatric Party Animal
    California, USA
    Wow! This looks bizarre! Hoo-Hoo! Must get it! Time to delete some stuff again.... :(
  9. Ben!

    Ben! Well-Known Member

    Aug 31, 2009
    Chicago, IL
    iCloud? Please?
  10. David Tiger

    David Tiger Well-Known Member

    Sorry, but we don't have explicit iCloud support. We save the entire world state -- every level you visit and touch saves all of the changes you make -- and there was no clean way for us to adapt our persistent open-world save scheme (which predates iCloud by about a year) to easily work with iCloud. It's more important for the world to be consistent, so when you populate an area with life, and return to it later, everything is in exactly the same place and state.

    We'll definitely look to support it in future titles.
  11. Grungebob

    Grungebob Well-Known Member

    Jul 10, 2010
  12. Habakuk

    Habakuk Well-Known Member

    #33 Habakuk, Mar 1, 2012
    Last edited: Mar 1, 2012
    (Quote slightly corrected.) :p

    The game looks and sounds really good. Being cheapo as I am (well I spent far more than 1,000 Euros for iOS apps :eek: since my iPhone 3G) I watched the price activity of the dev's other game @ the beloved & much used & unofficial & very reliable iOS App Store data base

    Spider: The Secret of Bryce Manor (iPhone/iPod touch version)

    Spider: The Secret of Bryce Manor HD (iPad version)

    …and will decide now if I can hold on between eight months (HD) and thirteen months (iPhone) for the first sale.

    BTW: There is a free lite version of TSoBM (which I own and enjoyed for some time) called Spider: Hornet Smash (iPhone only):

    BTW #2: The games are really hard to find in iTunes. In German language App Stores the name of the iPhone version is Spider: Das Geheimnis von Bryce Manor and the HD version is Spider: Bryce Manor HD (in English)—don't ask me why…

    Back to topic. Screenshot Austrian iTunes App Store:

  13. CygnetSeven

    CygnetSeven Well-Known Member

    Feb 6, 2010
    Actually it was over a year for the iPhone version. 2009 to 2010.
  14. currymutton

    currymutton Well-Known Member

    Oct 16, 2008
    Look very amazing.

    Stupid questions:

    1. How is the control?
    2. Save any time/any where?
  15. Habakuk

    Habakuk Well-Known Member

    Thanks. Overlooked a complete year (well it's 3 AM). Sorry. Corrected.

    ANIMALCHOPPINGS Well-Known Member

    Feb 25, 2011
    I absolutely love the game so far. The premise and presentation are very interesting and I even like the control scheme so far
  17. David Tiger

    David Tiger Well-Known Member

    Regarding saving: yes, it's basically save anywhere. Whenever you hit the home button, the game state is saved. We support fast app resumption so assuming you don't kill the process, you'll be right back where you started. If the process dies (because you reboot the device, for example), we load full state of the world. You may be back at the beginning of the level but everything that has changed in the world when you last saved -- every plant planted, every creature spawned, every fertile terrain changed, every breakable broken -- will be back where you left it.

    We also save for you whenever you transition between physical levels or whenever the biomass goes up.
  18. Gabrien

    Gabrien Well-Known Member

    Nov 24, 2009
    I am reserving judgement on the game at the moment since I have no idea yet as to its real depth, (played for a half hour or so) but who on earth thought those "character" photos were a good idea? Talk about breaking immersion. Some character art to suit the theme and style of the game would have been infinitely preferable. (All that those photos suit is the stiff, wooden main character animation. Again: inappropriatsville on top of the much better created backgrounds.)
  19. backtothis

    backtothis im in ur base killin ur d00dz
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 13, 2009
    college student (junior)
    Houston/Austin, TX
    I think I'm going to skip on the game for now until I see some reviews. I saw those character portraits a week ago, and they really turned me off. Not sure what's up with them.

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