The update 1.06 should be released today, but I will be off for three days, so I might not announce it directly. Here are the changes you will get with that version: v1.06 - MAJOR CHANGES - [FIX] GAMEPLAY - Fixed Pirate's Scarf / Critters' AI (see full changelog) [FIX] GLOBAL - Lot of bug fixes and difficulty balancing (see full changelog) [3RD] buzzdoes - Applied patch that always ask permission to access personnal data (thx beelzebub23) - MINOR CHANGES - [ADD] SHOP - Added the possibility to enter a code [FIX] GAMEPLAY - Pirate's Scarf: now Wawa can't drop big bombs while in air [FIX] GAMEPLAY - Pirate's Scarf: fixed running, then stop = dropped bomb control issue [ADD] GAMEPLAY - Critters' AI: Now Kakus will help any stunned critter regardless of its landing platform [FIX] GAMEPLAY - Critters' AI: Fixed Kakus waking up Babus not working bug [FIX] GAMEPLAY - Critters' AI: Fixed Babus not moving after stunned and Wawa lefts the screen [FIX] GAMEPLAY - Critters' AI: Fixed time to wake up stunned AI after Wawa has left the screen [FIX] GAMEPLAY - Critters' AI: Fixed double Babus stunning kill both bug [FIX] GAMEPLAY - Limited scoring while not touching ground at the 20th critter [FIX] GAMEPLAY - Removed stomp scoring while underwarer bug [FIX] GAMEPLAY - Fixed restart in bonus zone after checkpoint do not add previous time back [FIX] GAMEPLAY - Fixed still having power after lost it in a Chapters / on the Planet [FIX] GAMEPLAY - Fixed bug when some crates weren't exploding with bombs [FIX] GAMEPLAY - Fixed critters' slippery while going down slopes [FIX] GAMEPLAY - Fixed critters unable to climb slopes on older devices [FIX] GLOBAL - Enhanced performance on older devices (iPhone 3GS/iPod Touch 3rd Gen) [FIX] GLOBAL - Added 20 more seconds of time in all levels [FIX] CRASH - Fixed a crash caused by false body detection on water streams' collision system [FIX] CRASH - Fixed crash when loading a scene and engine not correctly assigning Wawa [FIX] WORLD 1-3 - Some balancing on the critters [FIX] WORLD 1-5 - Added/resized platforms [FIX] WORLD 1-6 - Removed a critter, resized tiny platform of the end of the world [FIX] WORLD 1-7 - Stairs before 3rd checkpoint are easier, removed some bonus in hidden exit, removed a critter [FIX] WORLD 2-1 - Removed some critters [FIX] WORLD 2-2 - Removed some critters [FIX] WORLD 2-4 - Removed some critters [FIX] WORLD 2-5 - Removed some critters [FIX] WORLD 2-6 - Removed some critters [FIX] WORLD 2-7 - Fixed middle world stairs [ADD] GFX - Added rotation to flattened critters on slopes [FIX] GFX - Fixed Wawa's eyes not blinking some times [FIX] GFX - Fixed Babus' standing foot position [FIX] GFX - Removed some parallax items on old devices (better performance) [FIX] TITLESCREEN - Repositioned right side buttons [FIX] TITLESCREEN - Not showing you the major changes if is the first use of Wawa Land [FIX] TITLESCREEN - Not showing the exclamation point if is the first use of Wawa Land [FIX] CHAPTERS - Unlock World button was shown when game was paused [FIX] CHAPTERS - Fixed z order of Windy's big text when game is paused [FIX] BONUSZONE-6 - Fixed annoying collisions [FIX] BONUSZONE-9 - Fixed annoying collisions [FIX] HUD - Repositioned reset button to prevent unwanted touches [ADD] SFX - Now the stomping SFX will change as you score while not touching ground [3RD] HKTMXTiledMap - Removed lastest laggy update with a custom optimized version [3RD] buzzdoes - Changed buzzdoes button style
Okay Yann! The new update appeared here in California just about ten minutes ago. I replayed a couple of levels and have continued to mess around with button spacing. Another question for you: I will be getting the new iPad in two weeks... Is WaWa compatible? How does it look on the new display? Hope you are well....
That's great, I just updated it today! Athough I do have a question, what do the codes for the shop do? I'm guessing you can put one in and it will give you a free item or something?
Thanks for the credit Yann Privacy issue fixed! I noticed that at first when pressing the Buzzdoes icon it send me to start the game then I have to press on it again. After the second press it works from the title scree fine. Anyone else noticed this?
@LobsterTrouble Thanks, those three days of holidays in Rome have been really great XD For the iPad, Wawa Land is not universal, but you can definitely play it by customizing your controls Hope you are well too @ > Yes that's the purpose of it You'll get a code at the end of the free version that you'll be able to enter in the full version to get a gift @beelzebub23 My pleasure For the button, it's a little issue that I know that doesn't detect the touches well on the titlescreen, didn't had the time to fix that for now And it's now time to work hard on Chapter 3! XD
Ok, it is now confirmed, Wawa Land Lite will be released tomorrow! Here is the link of the upcoming thread on this forum: http://forums.toucharcade.com/showthread.php?p=2315926 Hope you'll love it
Hello Yann! I have played through WaWa lite on my iPhone4... Here is some feedback, as you requested: 1.the advertising banner is a big distraction. One of the reasons I enjoy your game so much is because of the great graphics, but this really hurts the game. I understand it is likely a business decision, and I am reasonably certain you are not getting rich here, but still. 2. Is it me, or are the controls a little tougher? 3. Much of the animation appears jerky at times. WaWa's animation on the minecart level is especially shaky, although that looks like it might be intentional.Overall though, it just isn't as smooth. Thanks for the prequel! Your fan, Lobster
I have played through the Lite version on the 4S and got some different impressions. I agree about the distractings advertisements but understand that they are pretty standard in a free game. I had the impression that the controls are much tighter and greatly improved over the first time I played the original release of Wawa Land. I also did not experience and graphical shakiness and even noticed some especially impressive detail in the backgrounds this time around. Great Release, Yann - I'm looking forward to the further levels on the full game!
Yann- Okay, for whatever reason, the jerky animation is gone when I play it now. The minecart level had WaWa almost vibrating back and forth, and since I have adjusted the controls things are working great! I wonder if it's my phone acting odd. Anyway, I just wanted to let you know the issues were only during one play session. That advertising banner still drives me nuts though. Best, Lobster
@retr0spective Thank you very much for your support For the controls system, it is the same as the latest version of Wawa Land (full). In fact, Wawa Land Lite is based on Wawa Land 1.06's engine. I will now focused on the Chapter 3 of Wawa Land so it can by released within a month I am also working on an iPad version (I will try to include iCade support). @Lobster Thanks again for your support! Happy to see that this issue disappeared. That said, iAds may lag on iPhone 4/3GS, so only one is shown for every zone loaded on those devices. For the ads, yep I know that's not so cool... But I worked a lot so they are not killing the game like on a lot of free apps @Snooptalian Yes ? @Touchlife Thanks! Really happy that you liked it @everyone If you've got the time, please rate the app, it helps me a lot to make Wawa known to other people Thanks to everyone
PlayFripp Well-Known Member Apr 5, 2012 252 0 0 Dev dev dev dev :p Lyon, FR http://www.usualmakers.com #237 PlayFripp, Jun 27, 2012 @fetagames Hope you'll like the game! Please feel free to send me feedbacks! LobsterTrouble Active Member Jun 13, 2012 31 0 0 #238 LobsterTrouble, Jun 29, 2012 Greetings Yann! I have one more thought I wanted to share with you... I notice when I collect 100 coins, I earn a Wallar, which I can use in the shop towards buying 1 ups. Wouldn't it be easier to just award the player a 1up when they get a fixed number of coins? It just adds an extra, unnecessary step to the process having to go to the ship. I am wondering if you have thought of adding costumes or hats to the shop? That would be a fun way to spend what we earn with the coins we collect! As always, I wish you the best.... Health and Happiness, Lobster PlayFripp Well-Known Member Apr 5, 2012 252 0 0 Dev dev dev dev :p Lyon, FR http://www.usualmakers.com #239 PlayFripp, Jun 29, 2012 @Lobster Hi Lobster, hope you are fine too I have thought about making "style system" or something like that. But I haven't got the time to make it for now. My priority is to add all the chapters as soon as possible. After, I will try to do that I am currently working hard on the Chapter 3 to release it in three or four weeks. I will then, make a pause for a month or two, because I might work on another game for a big game studio (or 2 lol)... shhhht BTW, I am also thinking about a way to allow the players to collect and stock their powers. Will see that during this autumn. Wish you the best too PlayFripp Well-Known Member Apr 5, 2012 252 0 0 Dev dev dev dev :p Lyon, FR http://www.usualmakers.com #240 PlayFripp, Jul 2, 2012 Ok, so I've started to work on the Chapter 3 during the last week... it will rocks XD (You must log in or sign up to post here.) Show Ignored Content Page 12 of 20 < Prev 1 ← 10 11 12 13 14 → 20 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Greetings Yann! I have one more thought I wanted to share with you... I notice when I collect 100 coins, I earn a Wallar, which I can use in the shop towards buying 1 ups. Wouldn't it be easier to just award the player a 1up when they get a fixed number of coins? It just adds an extra, unnecessary step to the process having to go to the ship. I am wondering if you have thought of adding costumes or hats to the shop? That would be a fun way to spend what we earn with the coins we collect! As always, I wish you the best.... Health and Happiness, Lobster
@Lobster Hi Lobster, hope you are fine too I have thought about making "style system" or something like that. But I haven't got the time to make it for now. My priority is to add all the chapters as soon as possible. After, I will try to do that I am currently working hard on the Chapter 3 to release it in three or four weeks. I will then, make a pause for a month or two, because I might work on another game for a big game studio (or 2 lol)... shhhht BTW, I am also thinking about a way to allow the players to collect and stock their powers. Will see that during this autumn. Wish you the best too