I just submitted my first app. I'm not sure when it'll be released yet, but I'm shooting for the end of next week. Right now, I'm trying to get a trailer together. The game concept is fairly simple and is very addicting. The only issue is I have a difficult time conveying that in my descriptions. Hopefully the trailer will help. Facebook page: https://www.facebook.com/pages/Vubu/107847402690446 Vubu: Ancients of the Sky Vubu could be described as a type of sliding puzzle game. The goal is to guide the Vubu to the exit portals of each level. They move in unison, so if you swipe up, all of them will move up. It gets tricky on levels with a lot of death tiles and ledges. There are also five types of Vubu: The Nomad, The Wise Man, The Blind Man, The Stone Man, and The Dragon. Each one has a unique trait that can affect how you solve the level. The game has 110 levels and most of them can be solved multiple ways. They are broken down into 3 game modes - Standard (50), Advanced (50), and Numeric (10). The game keeps track of how many moves it took you to complete each level and it will allow you to improve your score. If you lose a Vubu, the level will restart by default. However, I've included a nice auto-undo feature that you can turn on that will undo your move if that happens. You can also undo your moves whenever you like by touching the undo button (it will not reduce your move count though). This feature is VERY useful in the later levels. Also, I'm working on the "LITE" version right now, and I'm wondering if I should call it "Vubu LITE" or something else. It will have 10 levels that will be totally unique to it. So if you have the full version, the free version will still be worth having. What do you think?