The first one regarding increased coins seems worth it... 25% more coins for only a 15% rise in chest requirements is great. I use this pretty much all the time lately. Also at least another monster to deal with would be nice in the second level (and then maybe the 3rd)... Something to make it feel different from the first level (besides the background GFX). I like the -little- things about this game... Like having a shield ready down below to protect yourself when the screen eventually overflows... and then using at JUST the right time. Too late is a fail but a little too early is also no good as when a monster gets a hit on you it wastes your shield. Also making sure you always have a powered up shield rune for when the ram eventually shows up... keeping the board clean, etc... a lot of little things like this keep it enjoyable for me. I also like the extra work you did on the final death screen... Looks more detailed in the background as the stone walls close. Good job.