Universal Venture Kid (by FDG Mobile Games GbR)

Discussion in 'iPhone and iPad Games' started by metalcasket, Jan 13, 2016.

  1. Retro Nug

    Retro Nug Well-Known Member

    May 9, 2012
    532
    0
    16
    The Netherworld
    Maybe a silly question, but what does the Weapon Manager do exactly? I purchases it but I don't notice it doing anything.
     
  2. sobriquet

    sobriquet Well-Known Member
    Patreon Bronze

    Jul 30, 2015
    1,216
    1
    38
    Read my post at the top of this page.
     
  3. Retro Nug

    Retro Nug Well-Known Member

    May 9, 2012
    532
    0
    16
    The Netherworld
    /facepalm

    My bad, I should have read it more carefully. For some reason I didn't realize that was what you were referring to. Ah-durrr! lol thanks for the info none-the-less!
     
  4. cloudpuff

    cloudpuff Well-Known Member

    Sep 12, 2013
    3,600
    0
    36
    lazy layabout
    uk
    Thank you for the tips.

    It seems you have have to hit the motorbike boss in the head. I was thinking you had to hit him in the back. So I've got a bit of a pattern and am def making more progress as I get to where he drops oil that traps you.. And then he gets me :)
    But it feels possible now..
     
  5. cloudpuff

    cloudpuff Well-Known Member

    Sep 12, 2013
    3,600
    0
    36
    lazy layabout
    uk
    I've finished off Mr Motorbike Dude.

    Pyramid level seems very mazeish, the boss in there doesn't seem as hard though (niave)
     
  6. Anotherkellydown

    Anotherkellydown Moderator
    Staff Member Patreon Bronze

    I finished off the pyramid level yesterday. They keep getting tougher and tougher. Definitely a great retro platformer!
     
  7. tex32

    tex32 Active Member

    May 9, 2013
    29
    4
    3
    Playing on hard difficulty really makes you master the patterns of the bosses, as each hit takes off only half a life bar - so rewarding after facing them 20 times in a row!
     
  8. speedyph

    speedyph 🌊🌊🌊🏃🏃😂😂😂⚡️⚡️⚡️

    Feb 3, 2013
    372
    1
    18
    #####❤️❤️❤️❤️❤️
     
  9. cloudpuff

    cloudpuff Well-Known Member

    Sep 12, 2013
    3,600
    0
    36
    lazy layabout
    uk
    Pyramid finished.

    I'm not sure what the switch does on that level?

    I think I'm gonna have to get that extra heart now though.

    I'm at 2 hours 20 mins playtime, which sucks compared to you lot.
     
  10. Retro Nug

    Retro Nug Well-Known Member

    May 9, 2012
    532
    0
    16
    The Netherworld
    I'm only up to the Volcano stage and while I HAVE died alot it hasn't really been at the boss fights. I guess I can attribute that to my old school retro conditioning. Hehehehehe.

    Looking forward to Hard Mode!
     
  11. Oats

    Oats Well-Known Member

    Dec 5, 2011
    360
    0
    16
    Accounting Monkey
    Sunny California
    Not sure if anyone has mentioned this, but this game has mfi support. Works beautifully with my nimbus mfi controller #
     
  12. sobriquet

    sobriquet Well-Known Member
    Patreon Bronze

    Jul 30, 2015
    1,216
    1
    38
    Seriously? I hate you#. Now I ask the question. Do you have any advice for how to beat him?
     
  13. paulkane

    paulkane Well-Known Member

    Sep 6, 2012
    1,102
    0
    36
    Library automaton
    Denver
    Aww. AKD, you're still here. Did you buy an iOS game? #

    Venture Kid got 3.5'd!

    The more things change, the more they stay the same?
     
  14. putermcgee

    putermcgee Well-Known Member

    Jun 4, 2010
    619
    2
    18
    Seattle
    Still only about halfway through, but the complaint about it being linear in Carter's review is legitimate. What I think old Mega Mans do, that this game doesn't seem to do, is have levels designed around the different weapons... and I think that's probably a big reason for it being linear (to hide this lack of creative level design).

    I'm not good at Mega Man, and I'm not doing too well with this game either, but I hope to beat it at least on normal mode.
     
  15. speedyph

    speedyph 🌊🌊🌊🏃🏃😂😂😂⚡️⚡️⚡️

    Feb 3, 2013
    372
    1
    18
    mega man was the king of linear ####
     
  16. Retro Nug

    Retro Nug Well-Known Member

    May 9, 2012
    532
    0
    16
    The Netherworld
    Was also the king of awesome as well!
     
  17. Anotherkellydown

    Anotherkellydown Moderator
    Staff Member Patreon Bronze

    Haha! Yes, yes I did. And I play it on my iPad where it's actually possible for me to get GC working once in a while. I didn't see Carter's review, but his opinion is clearly wrong ;)
     
  18. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
    14,504
    124
    63
    Musician & factory worker.
    a[V-O-I-D]
    Soooo... Anyone else have to turn autolock off while playing with an mfi controller?
     
  19. Drakeer Melkhor

    Drakeer Melkhor Well-Known Member

    Aug 28, 2010
    1,043
    0
    36
    Freelance
    Spain
    I completed the game in normal difficulty. How can I change it to Hard? I cannot find a way! :confused:
     
  20. Qwertz555

    Qwertz555 Well-Known Member

    May 22, 2010
    2,318
    29
    48
    A late thanks, but the Dev gave me this info in an earlier post already.

    And no, for me it's not easier to change the weapon without pause. The 2/3 is too high up for my liking and i make too many mistakes (=wrong weapon chosen). In the end i get more unnecessary hits this way. Especially when i have to juggle through six or more weapons.
    A clear "each to his own" play style here.

    I was shocked a bit about the review, but we're all humans, simple as that. Since i never played Megaman, i don't even can compare or see any similarity or whatever.
     

Share This Page