Vendetta Online Guild Software, Inc. Explore the galaxy and carve out your own destiny in a 3D MMORPG. This truly cross-platform game enables thousands of pl… Free Buy Now Watch Media DetailsExplore the galaxy and carve out your own destiny in a 3D MMORPG. This truly cross-platform game enables thousands of players to interact as the pilots of spaceships in a vast online universe. Players may build their characters in any direction they desire, becoming rich captains of industry, military heroes, or outlaws. A fast-paced, realtime "twitch" style combat model gives intense action, coupled with the backdrop of RPG gameplay in a massive online galaxy. Three major player factions form a delicate balance of power, with several NPC sub-factions creating situations of economic struggle, political intrigue and conflict. The completely persistent universe and detailed storyline add to the depth of immersion, resulting in a unique online experience. Support for multiple platforms across desktop and mobile, all of which play together in a single unified game world. Pilots may seamlessly switch from one platform to another. The game supports Xbox, PS4 and MFi game controllers, and features cross-platform voice chat, as well as voice-recognition text chat for hands-free typing, text-to-speech for reading mission and other game updates, and many other features. Although the game can be played quite casually, this is a "real" PC-grade MMORPG, and is not a watered-down "mobile" game experience. Our native iOS version has exactly the same capabilities as the PC versions, with a different interface. The game is updated frequently, usually every week or two, with the developers and userbase actively discussing the future of the game on the Vendetta Online forums. Many frequent updates are server-side and will not result in a visible "iOS app" update. Vendetta Online offers three distinct access tiers: 1) Free, where you pay no money at all, and may earn "Crystal" currency through your gameplay, and spend it on certain higher-end ships and equipment. There are no level caps, and you may use your account to play on any other platform (like the Mac). Some high-level content is not available to the Freemium tier, like assembly of player-constructed Capital Ships. It takes many months to build these endgame assets, and Freemium players may work towards those goals, but not complete them. 2) Lite, where you basically subscribe for /month, gain the ability to earn 50% more crystal per day, and may build and own the Goliath-class Capital Ship. This ship may also be made "Enduring", causing it to store a permanent record of the ship's usage and history in the game, and making it into a trade-able part of the world. 3) Premium, where you no longer require "Crystal" currency, or even see it, and you only play the game itself the way it was originally intended. Trident-class Capital Ships are available. Lite and Premium levels are available via In App Purchase, as well as blocks of Crystal. If you have any problems or concerns, please contact us via email, or (preferred) by creating a Support Ticket on the game website (more secure, and it proves the account in question is yours). We are a small indie developer, but we respond quickly. Leaving reviews is not a very effective way to reach us about problems. If you are looking to try out your game iOS account on another platform, be sure to "Convert" your account with email verification. You can do this in the Options area, after logging into the game. -- LEGAL -- Duration and price of each subscription is displayed inside Vendetta Online's storefront, updated at the time of purchase. 1, 3, 6, and 12 month subscription lengths are available for both Premium and Lite modes. Payment will be charged to your iTunes account at confirmation of purchase. Subscriptions automatically renew unless auto-renew is turned off at least 24 hours before the end of the current period. Subscriptions and auto-renewal can be managed/turned off in your App Store Account Settings. Information Seller:Guild Software, Inc. Genre:Action, Role Playing Release:Apr 17, 2013 Updated:Jul 27, 2024 Version:1.8.701 Size:381.3 MB TouchArcade Rating:Unrated User Rating: (17) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel Subscribe to the TouchArcade YouTube channel Turk Well-Known Member Feb 6, 2009 157 0 0 #2 Turk, Apr 17, 2013 Last edited: Apr 17, 2013 For serious? Nice. Didn't pop up on my watch lists for some reason. Downloading! killercow Well-Known Member Apr 8, 2009 3,784 3 38 https://twitter.com/killercow #3 killercow, Apr 17, 2013 Downloading now! Thanks metalcasket : ) metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #4 metalcasket, Apr 17, 2013 Haha, no problem. Came across it by complete coincidence in the "New Games" section of the site, but it looks like the guys in the "Upcoming" thread have been on this for a little while now. jkilla Active Member Oct 16, 2008 30 0 6 #5 jkilla, Apr 17, 2013 Dl'ing at work... Dying to check this out tonight. I know nothing about the game other than what I've been checking out on the official site and the wiki. I was a HUGE freelancer fan way back when, I'm hoping this feels like a MMO version of that. Sure looks like it. I've got both GoF games as well. Can't wait to hear impressions -- what is the learning curve like? Training missions make you feel prepared to venture forth? killercow Well-Known Member Apr 8, 2009 3,784 3 38 https://twitter.com/killercow #6 killercow, Apr 17, 2013 Yeah the pc version is still alive and has been running for 9 years, that's saying something. The comments are really positive as well so let's see how they handled the port. Aventador Well-Known Member Jan 16, 2013 933 1 0 Student Croatia #7 Aventador, Apr 17, 2013 Supscription starts at 1 $ , but if you want all ingame you need to shell out 10 $ each month if I got it correct strivemind Well-Known Member Aug 11, 2010 2,784 2 38 Designer Ottawa, Canada http://www.strivemind.com/ #8 strivemind, Apr 17, 2013 That would be on par with the PC version. Bloodangel Well-Known Member Jan 19, 2011 1,824 46 48 Retail England #9 Bloodangel, Apr 17, 2013 When is this out on iPhone?! It states in video it's out on iPhone Rusothil Well-Known Member Dec 6, 2011 270 0 0 #10 Rusothil, Apr 17, 2013 EDIT: disregard my post. Bloodangel just asked the same question. SystemX Member Oct 28, 2010 15 0 1 Software Implementation Analyst #11 SystemX, Apr 17, 2013 Well in the video it's a Motorola Phone but yes I would like this for the iPhone too. Any one else know if there are future plans for the iPhone? Ayjona Well-Known Member Sep 8, 2009 3,295 21 38 Freelance journalist and writer, amateur musician Stockholm, Sweden #12 Ayjona, Apr 17, 2013 Last edited: Apr 17, 2013 I've stuck by Vendetta Online since the late beta, back in 2004, often forgetting about it for weeks and months a time, but always to return. I don't only consider it the most sophisticated MMO for the iOS platform, but one of the most original, hardcore (yea. For realz) and dynamic virtual gaming worlds ever created. Why? Well, the VO Wikipedia entry might give you some small insight, and VO's own about page and the VO Steam Greenlight page (the latter with a helpful bullet point list of features) some more. But here's my own list of the reasons that spring to mind straight away: Twitch-/skill-based combat: Spacefight and flight in VO is entirely based on player skill. There are no stats, attributes or abilities that have any in-game effect. A player's ability to aim, dodge, handle his ship, account for physics, and apply tactical insight is all that determines the outcome of a battle. Also, fighting is furiously fast, on a par with Tribes: Ascend, and has led VO to be labelled "Quake in space" on several occasions. I have yet to come across fighting mechanics with more practical depth and differences in player skill. (Also, to further complicate and enrichen the combat model, VO's ships actually have a distributed physics model, meaning they all handle differently not only because of their statistics, but also because of their shape and mass. As a result, each ship has to be flown to truly be judged in terms of combat effectiveness and potential. Some ships turn out to be excellent dogfighters just because their shape offers a smaller forward profile and less m2 to fire at. For the pilot who knows how to use that to his advantage, at least.) A dynamic galaxy: The "dynamic" moniker, often thrown about in all kinds of MMOs, actually has some real bearing on gameplay in Vendetta Online. There is an AI faction, the Hive, that will expand across the galaxy and seize sectors if not kept in check by players. There are also border conflicts to win and military transports to disrupt. The former will shift the borders, and lead to differnt kinds of AI incursions and patrols in the universe, and the latter will affect the availability of some very powerful weaponry in the affected nation. A dynamic economy: Trading, availability and demand affect prices in different sectors and stations, and blockading particular stations lead to shortages and price fluctuation. And more guards with NPC trading convoys. A flexible faction system: In VO, you can actually abandon your own nation, and take sides with others, giving you access to restricted tech and particular missions (you might have to work like four Han Solos on speed to achieve this within a reasonable playtime in some cases, but it can always be done). And there are plenty of smaller factions with whom you can gain acceptance and admiration, and gain access to more restricted stuff (ship, weapons, utilities and defenses), missions and stations. You can also be an ass to almost everyone, and loose access to most of the galaxy (stations won't let you land and military patrols might pursue you, even across sector borders), but earn the awesomeness factor of being adressed "pie rat", and of having a legitimate reason to skulk about in grey and dark space. Galaxy-wide free PvP, regulated by in-game solutions (no "magical barriers"): In VO, you can literally be gunned down anywhere. You don't hide in safe zones, skulk about in instances to avoid risk of attack, or bitch and moan about griefing. You get your best ship or you friends and get even, or cleverly rely on in-game safety nets (such as station turrets that attack pirates and other violators, police patrols that launch when innocents are harrassed and attacked, and the factional loss and repercussions your abusers will face, see above point on the faction system). This also facilitates cooperation and planning, as player traders will often bring pals to protect on particularly long journeys through greyspace. When you explode, stuff is lost: Be at the explosive end of a space conflict, and your ship, your equipment and your cargo are all lost. And it is amazing just how the risk of losing makes winning, gaining and progressing so much more fun. Higher stakes, higher returns, something the MMO industry has largely forgotten about. (And no, the free PvP and gank-griefing poential does not result in a game where you can never make headway or a fortune. Most ships, even very combat-capable vessels, are very generously priced, so you can just outfit another fighter and get back in the action. But there are also exclusive, expensive and rare spaceboats that you might not want to gallivant about the universe in...) The Player Contribution Corps: A group of players who have access to a mission creation engine, can submit new missions to be reviewed and potentially incorporated into the game by the devs, and thus supply the game with a irregular but regular stream of new content. If you get deeply into VO, apply to join the PCC. The web-based mission engine is tons of fun to play around with and create in, and it is flexible enough that there is a lot of opportunity for some serious creativity and content production. A small developer team that communicate with players, implement popular suggestions, and respond to criticism and queries: I fondly remember playing about on the test server, seeing incarnate (the main developer) test out new features, telling him "I don't like this particular implementation, for these reasons", and seeing him change it on the fly (a change that propagated to the production environment in a matter of days). Missions are called "missions". Not "quests". So if you are curious about the game, let your lasers rip and fire away with questions at me, and I'll do my best to respond in a manner as subjective as a person can be after having advocated a game (and hardcore and dynamic MMO worlds in general) for more than half a decade . (Also, the Vendetta Online Wiki will easy you in to a MMO very much unlike the majority of popular entries into the genre, and at the far end of the complexity spectrum.) Cromwell Well-Known Member Jun 25, 2011 260 0 0 Selfemployed PC Service technican Cologne, Germany #13 Cromwell, Apr 17, 2013 Last edited: Apr 17, 2013 Installed it on my iPad first gen -> CTD I closed all apps and restarted the iPad but no chance, still crashing every time at the same point. It loads the "powered by" screen then it loads on the next screen until the bar reaches the end of the second "n" of "online". grievance New Member Mar 20, 2013 2 0 0 #14 grievance, Apr 17, 2013 I sure hope this comes out on I phone soon Twenty One Well-Known Member Jan 19, 2012 288 0 0 Oil & Gas Engineer Oklahoma City, USA #15 Twenty One, Apr 17, 2013 Thanks Ayjona!! That really gets me pumped to get into this.... I've only been able to play around with this briefly but I am VERY impressed so far! It's seems to be a very complex and deep game yet it has a simple and easy-to-use interface. The controls are intuitive and smooth... Really looking forward to getting more time with this as I have never really played any MMO before (although I have been really trying to get into DUST 514 for awhile) Anyway I will give some feedback later.... one.sixty.four Well-Known Member Jan 14, 2013 1,282 0 0 minnesota #16 one.sixty.four, Apr 17, 2013 Boooo.... They should just charge 7$ for everything. I was thinking about getting this but now, no way. ###### luckycharmz75 Well-Known Member Nov 2, 2012 137 0 16 #17 luckycharmz75, Apr 17, 2013 Same thing here. It's listed for all iPads. Sure hope this is a bug! Twenty One Well-Known Member Jan 19, 2012 288 0 0 Oil & Gas Engineer Oklahoma City, USA #18 Twenty One, Apr 17, 2013 It's only for iPad 2 or later...I read it on the official site. Also, according to the app description, I believe the subscription price per month ranges from $1-$10 depending on how much access you want...but I could be wrong. Lost_Deputy Well-Known Member Jan 27, 2013 1,773 0 0 Venue Manager Sydney #19 Lost_Deputy, Apr 17, 2013 Amazing how long this game has around for. I'm picking it up and will subscribe. I think it's monthly charge is too high though so unless its as fantastic they will only get a month out of me. Taeles Well-Known Member Patreon Silver Aug 5, 2011 1,253 37 48 #20 Taeles, Apr 18, 2013 So from what you posted it sounds like eve online with twitch controls heh. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 12 1 ← 2 3 4 5 6 → 12 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Haha, no problem. Came across it by complete coincidence in the "New Games" section of the site, but it looks like the guys in the "Upcoming" thread have been on this for a little while now.
Dl'ing at work... Dying to check this out tonight. I know nothing about the game other than what I've been checking out on the official site and the wiki. I was a HUGE freelancer fan way back when, I'm hoping this feels like a MMO version of that. Sure looks like it. I've got both GoF games as well. Can't wait to hear impressions -- what is the learning curve like? Training missions make you feel prepared to venture forth?
Yeah the pc version is still alive and has been running for 9 years, that's saying something. The comments are really positive as well so let's see how they handled the port.
Supscription starts at 1 $ , but if you want all ingame you need to shell out 10 $ each month if I got it correct
Well in the video it's a Motorola Phone but yes I would like this for the iPhone too. Any one else know if there are future plans for the iPhone?
I've stuck by Vendetta Online since the late beta, back in 2004, often forgetting about it for weeks and months a time, but always to return. I don't only consider it the most sophisticated MMO for the iOS platform, but one of the most original, hardcore (yea. For realz) and dynamic virtual gaming worlds ever created. Why? Well, the VO Wikipedia entry might give you some small insight, and VO's own about page and the VO Steam Greenlight page (the latter with a helpful bullet point list of features) some more. But here's my own list of the reasons that spring to mind straight away: Twitch-/skill-based combat: Spacefight and flight in VO is entirely based on player skill. There are no stats, attributes or abilities that have any in-game effect. A player's ability to aim, dodge, handle his ship, account for physics, and apply tactical insight is all that determines the outcome of a battle. Also, fighting is furiously fast, on a par with Tribes: Ascend, and has led VO to be labelled "Quake in space" on several occasions. I have yet to come across fighting mechanics with more practical depth and differences in player skill. (Also, to further complicate and enrichen the combat model, VO's ships actually have a distributed physics model, meaning they all handle differently not only because of their statistics, but also because of their shape and mass. As a result, each ship has to be flown to truly be judged in terms of combat effectiveness and potential. Some ships turn out to be excellent dogfighters just because their shape offers a smaller forward profile and less m2 to fire at. For the pilot who knows how to use that to his advantage, at least.) A dynamic galaxy: The "dynamic" moniker, often thrown about in all kinds of MMOs, actually has some real bearing on gameplay in Vendetta Online. There is an AI faction, the Hive, that will expand across the galaxy and seize sectors if not kept in check by players. There are also border conflicts to win and military transports to disrupt. The former will shift the borders, and lead to differnt kinds of AI incursions and patrols in the universe, and the latter will affect the availability of some very powerful weaponry in the affected nation. A dynamic economy: Trading, availability and demand affect prices in different sectors and stations, and blockading particular stations lead to shortages and price fluctuation. And more guards with NPC trading convoys. A flexible faction system: In VO, you can actually abandon your own nation, and take sides with others, giving you access to restricted tech and particular missions (you might have to work like four Han Solos on speed to achieve this within a reasonable playtime in some cases, but it can always be done). And there are plenty of smaller factions with whom you can gain acceptance and admiration, and gain access to more restricted stuff (ship, weapons, utilities and defenses), missions and stations. You can also be an ass to almost everyone, and loose access to most of the galaxy (stations won't let you land and military patrols might pursue you, even across sector borders), but earn the awesomeness factor of being adressed "pie rat", and of having a legitimate reason to skulk about in grey and dark space. Galaxy-wide free PvP, regulated by in-game solutions (no "magical barriers"): In VO, you can literally be gunned down anywhere. You don't hide in safe zones, skulk about in instances to avoid risk of attack, or bitch and moan about griefing. You get your best ship or you friends and get even, or cleverly rely on in-game safety nets (such as station turrets that attack pirates and other violators, police patrols that launch when innocents are harrassed and attacked, and the factional loss and repercussions your abusers will face, see above point on the faction system). This also facilitates cooperation and planning, as player traders will often bring pals to protect on particularly long journeys through greyspace. When you explode, stuff is lost: Be at the explosive end of a space conflict, and your ship, your equipment and your cargo are all lost. And it is amazing just how the risk of losing makes winning, gaining and progressing so much more fun. Higher stakes, higher returns, something the MMO industry has largely forgotten about. (And no, the free PvP and gank-griefing poential does not result in a game where you can never make headway or a fortune. Most ships, even very combat-capable vessels, are very generously priced, so you can just outfit another fighter and get back in the action. But there are also exclusive, expensive and rare spaceboats that you might not want to gallivant about the universe in...) The Player Contribution Corps: A group of players who have access to a mission creation engine, can submit new missions to be reviewed and potentially incorporated into the game by the devs, and thus supply the game with a irregular but regular stream of new content. If you get deeply into VO, apply to join the PCC. The web-based mission engine is tons of fun to play around with and create in, and it is flexible enough that there is a lot of opportunity for some serious creativity and content production. A small developer team that communicate with players, implement popular suggestions, and respond to criticism and queries: I fondly remember playing about on the test server, seeing incarnate (the main developer) test out new features, telling him "I don't like this particular implementation, for these reasons", and seeing him change it on the fly (a change that propagated to the production environment in a matter of days). Missions are called "missions". Not "quests". So if you are curious about the game, let your lasers rip and fire away with questions at me, and I'll do my best to respond in a manner as subjective as a person can be after having advocated a game (and hardcore and dynamic MMO worlds in general) for more than half a decade . (Also, the Vendetta Online Wiki will easy you in to a MMO very much unlike the majority of popular entries into the genre, and at the far end of the complexity spectrum.)
Installed it on my iPad first gen -> CTD I closed all apps and restarted the iPad but no chance, still crashing every time at the same point. It loads the "powered by" screen then it loads on the next screen until the bar reaches the end of the second "n" of "online".
Thanks Ayjona!! That really gets me pumped to get into this.... I've only been able to play around with this briefly but I am VERY impressed so far! It's seems to be a very complex and deep game yet it has a simple and easy-to-use interface. The controls are intuitive and smooth... Really looking forward to getting more time with this as I have never really played any MMO before (although I have been really trying to get into DUST 514 for awhile) Anyway I will give some feedback later....
Boooo.... They should just charge 7$ for everything. I was thinking about getting this but now, no way. ######
It's only for iPad 2 or later...I read it on the official site. Also, according to the app description, I believe the subscription price per month ranges from $1-$10 depending on how much access you want...but I could be wrong.
Amazing how long this game has around for. I'm picking it up and will subscribe. I think it's monthly charge is too high though so unless its as fantastic they will only get a month out of me.