Toy Bot Diaries. I welcome the paid content packs, developers will actually have incentive to maintain games if they can sell extra packs of levels. Sure, the whole system is open to abuse but that horse has been beaten, dragged to the glue factory, and used as paste to make a construction paper rainbow. Allowing developers to make more money off the App Store means increased budgets for games. Larger game budgets (generally) make for better games. It's really win/win.
When I have multiple updates I usually just hit update all without looking. Someone could totally ninja me with a thousand dollar update
You really don't think there's going to be a separate area for paid updates, or some kind of clear indication/confirmation that something is going to cost money?
From my understanding, paid updates are inside the game only. It has nothing to do with the normal update notifications. However, when a game decides to add a new paid update path to a 3.0 app, the content, or ability to download that content, must be in the current version of the game. Apple merely provides the key to unlock it, after you pay. For instance, let's say Zentomino went the paid update route. First, it would have to be a 3.0 game. Let's say version 1.0 had 150 puzzles in it. A month later, I decide I'd like to sell 150 more puzzles for it. I must either add those additional 150, or add a process to download them, inside the game. This new version must be submitted to apple as a free update. Then everyone downloads the update, which will include the ability to unlock those new 150 puzzles. You pay the fee, and Apple tells the game it's okay to give up the goods. And before anyone asks, no, there aren't any current plans to make Zentomino a 3.0 game.