I've got a big update coming up in the next couple weeks, a good chunk of new stuff to try out! I'll also be uploading a patch release much sooner to hopefully fix the bugs that've been reported so far. Thanks again to everyone playing it! You're all awesome!
This is so kick ass! I can't wait! We need sneak peeks though. You can't leave us hanging! So when you get closer please post a video or a few pics of what's coming! And no it's you and this game that's awesome! Billy
Really like the game. Its cool with the balance between long/short missions and hard/easy missions. -and just picking a long easy mission, to earn money on killing enemies. I had a hard time getting past level 3-4, untill i started trying to avoid enemies/damage. Then it kinda clicked. Really like the later upgrades that opens up for more tactical choices (e.g. Buzzsaw on the front + close range weapons / pneumatic hammer on the front + long range weapons + boost). BUT Completed the game and felt the lack of story/debriefing/payoff was a bit unsatisfying. -didn't even have any highscore or similar, to compete against for the next run. Also think the textures in the game is a bit 'bland', but thats a minor gripe.
Yeah, I agree, I'm not super happy with the ending either, though this will be something I'll address in an update, probably the next major one after this next one. As for the textures, any examples? I'd love to make this better in any way I can!
I have been playing for a while. I can see that you get different truck colours as a reward for completing challenges. Perhaps camouflage textures could be introduced to spice it up a bit? So far love it. Always get foiled on the last stretch. Ill keep at it though.
I always always get too greedy and do that one red stretch I KNOW I shouldn't have done and pushed my luck too far. I can't help myself lol Billy
Well, its hard to pinpoint. The rig itself is a bit blurry. No details just areas with a same'ish color texture tiling. -eg the best front armor looks like a generic metal texture, non-uw mapped, just tiling on the model. And the resolution makes it pixelated in the colors. I would give eig and weapons/gear a bit higher resolution (texture resolution is not really the big deal today). Then add some normal mapping maybe, and preferably make a custom made texture to the rig, where edges and areas and shadow, can be emphasized with hand-painted details. The rocks alongside the track looks pretty ok, but the ice/snow and buildings around track/road could use some more variations. -both in regards to 'fidelity' (details) but also in regards to the color 'vibrance' (everything is a bit muddy and same'ish in the color palette). -i know its post-something, but still everything dont need to be brown, grey, grey-white, dark green etc Edit: Looked at it again, and thinks its mostly the 'flatness' of the textures on the rig, vehicles and ground/terrain (apart from the rocks, which looks nice). Some hand drawn details like fake shadows+highlight would be great. Also some 'standard normal maps' on the ground and rig, to fake 'bumpiness' and shadows, would work wonders. -to compensate for a more 'work heavy' task of polishing up all textures. -its not that mobile-heavy in unity 3d, and you can simply use some of the default ones in unity, to see how it works out.
Please note the following spelling corrections for your next build: Marauder Devastating If I come across others, I'll let you know because I absolutely love this game. Spellchecker ColeDaddy
Noooo - you neerfed the frontal buzzsaw! -it was also awesome, coupled with shotguns and double buzzsaw on the sides
This just got a cool update with unlockable vehicles and a tweaked upgrade system that works more persistently across all your runs. Also real-time shadows for devices that can handle it.
New update coming *checks watch* Four years later. Brand new UI design that's less eye wateringly bad, performance improvements, a couple bug fixes and finally, yes, support for notched / non square'd devices. Anyone keen on testing it before it goes live?