Unreal Engine 4 - (by Epic Games, Inc.)

Discussion in 'Off-Topic Lounge' started by Sanuku, Jun 8, 2012.

  1. Sanuku

    Sanuku Well-Known Member

  2. Teknikal

    Teknikal Well-Known Member

    Oct 26, 2010
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    Probably never as this is intended for future consoles and the current gen of smartphones are nowhere near even the dated current ones

    For perspective

    iPhone 4s 30 million polygons/sec
    Xbox 360 500 million polygons/sec
    Low end PC GPU 2000 million polygons/sec
    Next Gen Console ?
     
  3. DrummerB

    DrummerB Well-Known Member

    Jan 17, 2009
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    Considering that they allow iOS game development with UDK now, wouldn't it make sense to release UDK for Macs? Surely, such a big company would have the resources to port the GUI to Mac, right? I don't want to switch back and forth all the time between Mac and PC.
     
  4. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    We aren't even seeing 360 or ps3 graphics on iOS. U4 will likely be for high end PCs until the next generation of consoles is released.

    And out of curiosity, how many polygons per second can the a5x handle?
     
  5. Teknikal

    Teknikal Well-Known Member

    Oct 26, 2010
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    Really hard to guess at due to the retina screen having 4 times the pixels the gpu itself can do 133 million in ideal circumstances none of these comparisons are really taking the cpu's into account mind you.
     
  6. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    How good the final product looks isn't really related to whether or not they'll use the tech on iOS. You can say "we're not seeing 360 graphics on iOS" but they're still using UE3 nonetheless. Maybe they've got something similar lined up for 4.
     
  7. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    Whether it not developers are using unreal 3 or any engine on ios wasn't my point. I was merely pointing out that iOS cannot compare graphically with consoles, for the most part.
     
  8. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #8 tatoforever, Jun 12, 2012
    Last edited: Jun 12, 2012
    The best iOS devices right now aren't even close to half 360/PS3 hardware power. For mobile to get on pair with X360 and PS3 you will probably have to wait 2 years (or more).
    Even if your iOS device have a similar hardware to a current console, it will be slower due to the OS and graphic API nature (more layers to traverse). You are even closer to the metal on a console than a Mobile or PC. That's why PS3 and X360 consoles can push drawcalls higher than 10K. On PCs, you can't go higher than 2500. On your A5X, if you go higher than 300 drawcalls you will notice a huge performance hit, alongside with high frametimes (slow fps). Even at 300, is already slow.
     
  9. JBRUU

    JBRUU Well-Known Member

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    ...but then optimization and small levels can be deceptive. Look at nova 3 and your own forgotten memories. Both both of those look like they could've been on a console back when in 2006 or so.
     

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