Underworlds Diablo Clone

Discussion in 'Upcoming iOS Games' started by deckard, Apr 16, 2009.

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  1. deckard

    deckard Well-Known Member

    Mar 25, 2009
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    #41 deckard, Apr 17, 2009
    Last edited: Apr 17, 2009
    Thanks Almy and seriously, ease up dogmeat. Since when is being compared to Diablo a bad thing anyway? I think the dev's know it was not a slight against Underworlds and the fact that a huge portion of the population are Diablo fans, even a little similarity means only that much more interest in this game.
     
  2. arta

    arta Well-Known Member

    Feb 14, 2009
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    Looking forward to videos..
     
  3. preuve

    preuve Well-Known Member

    Dec 23, 2008
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    Ultima 7?

    In the Touch Arcade article comments, someone mentioned that the artist is
    Denis Loubet, who worked on some Ultima games.

    OMG - gallery link
     
  4. arta

    arta Well-Known Member

    Feb 14, 2009
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    So is that a good or bad thing? Cause right now from the screens the game artwork sucks.
     
  5. preuve

    preuve Well-Known Member

    Dec 23, 2008
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    Really? I kind of like the 90's style. Someone could argue the that artwork for Vector Tanks sucks.
     
  6. arta

    arta Well-Known Member

    Feb 14, 2009
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    That too.
     
  7. PointOfLight

    PointOfLight Well-Known Member

    Dec 29, 2008
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    Indiana, USA
    Actually, I'd imagine that a lot of people probably do argue this :rolleyes: I'm working on a review for this game right now, and the key to the artwork in a game like Vector Tanks is understanding that the game is supposed to be retro. If the game had been done with modern graphics, it wouldn't be much different than any of the other tank games already on the market.

    I think the graphics presented so far for this game look decent, but it won't be so easy to judge until I've seen the game in motion. The nice thing is that, good or not, it's a different look than any of the other RPGs on the iPhone so far, so it will stand out. Plus, if the story and mechanics are good, the game should transcend potentially mediocre images to be one of the best RPG offerings for iDevices currently available. Just be thankful they didn't use stick figures :D
     
  8. Zarzunabas

    Zarzunabas Member

    Mar 2, 2009
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    Does some1 know how much it'll cost?
     
  9. arn

    arn Administrator
    Staff Member Patreon Silver Patreon Gold

    Apr 19, 2008
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  10. Almy

    Almy Well-Known Member

    Mar 3, 2009
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    Oh man, I think I've found a happy place. Thanks for the gameplay footage arn! Did you have music turned off?
     
  11. iPhone Gamr

    iPhone Gamr Member

    Apr 18, 2009
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    wow - wow - wow.

    Can't wait! Must have!
     
  12. PointOfLight

    PointOfLight Well-Known Member

    Dec 29, 2008
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    I watched part of the video - playback was too choppy to watch the whole thing - but if there was any doubt about me getting this one it's gone now. This actually reminds me a bit more of Edge for Palm than my original thought of Ancient Evil for the Pocket PC, mainly because it appears that there are tasks to be solved, and Ancient Evil was truly a dungeon crawl in the basic sense. Whatever the case it looks incredible, and I can't wait to give it a whirl.
     
  13. deckard

    deckard Well-Known Member

    Mar 25, 2009
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    Awesome video, only further cements my decision to pick this up the moment it hits.

    One thing I'm gonna suggest right up front is dev's please consider allowing us to hold the action button rather than mashing.
     
  14. gmatom

    gmatom Well-Known Member

    The game actually automatically keeps attacking after you hit Action the first time (or if you tap on a monster, the alternate control scheme). But it's easy for players to not notice and keep tapping the button, which definitely shows we need to tweak the UI.

    We're thinking now we need to flash a message or turn the button red when you are already in attack mode, so it's more noticeable. The red circles that pulse under the monster are supposed to indicate that, but they may be a little too subtle.

    There's always something to do for 1.01 :)

    Glenda
    Maverick Software
     
  15. Almy

    Almy Well-Known Member

    Mar 3, 2009
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    Is there in game music? Didn't hear it in the video. I'm also curious about replay value. Is there anything similar to randomized areas to help with that? I noticed the early comment mentioning somethng about different experiences or something.
     
  16. jawslover

    jawslover Well-Known Member

    Dec 28, 2008
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    JERICHO, KS
    nice video and nice 1000 post:D
     
  17. deckard

    deckard Well-Known Member

    Mar 25, 2009
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    Fantastic! You guys are really on the ball with this game, I'm sensing great success in your future... :)
     
  18. lazypeon

    lazypeon Well-Known Member
    Patreon Bronze

    Wow, video is fantastic. Definitely getting a Diablo-esque impression. Day 1 purchase for me.
     
  19. TideTime

    TideTime Well-Known Member

    Mar 5, 2009
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    Wow, this does look impressive. If this pulls off a Diablo properly with successful online play, it could really be huge.
     
  20. VoodooVyper

    VoodooVyper Well-Known Member

    Jan 25, 2009
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    Looks nice, but I noticed the player wasn't regenerating mana. Is this how it is throughout the game, or is that an acquired ability?
     

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