hey guys, Stephen here from Broken Kings, looking to understand what stories mean to you in your games. At Broken Kings, we're working on a strategy game and we're looking into the story and how we can make it the best we can be - on one level, we have all these fantastic ideas of what the story could be, where it could go - we are developing history for our world, etc... (the usual shebang) but we also know that 90% of users will click "skip" without reading the first line of text. So I'm curious - what do you want out of a story in a game? What does it take to get you to sit through a few lines of dialogue every few levels (or even every level)? When and why do you click skip?