nice! will be interesting to see how it looks like when everything is put together sort of. (in-game screenshot(s)).
finished? well none are totally finished - we still have a lot of work to do. we're trying to lay the ground work to get into space now - but we have some things to iron out on the planets' surface before we can get there.
Thanks! Our goal is to make the best 3d platformer on the iPhone - but of course there is some stiff competition out there right now. Its at least a good goal to have!
Tell me about it. This planet's a bloody mess... Sweet-looking game though. Hopefully it'll control well and will have a camera system that actually manages to point where you want to see.
music sample alright I know this game is taking forever, but its coming out really well. thought I'd share a sample of the music I made for one of the planets. http://www.crescentmoongames.com/canyonlevel.mp3
*picking up jaw, mind, and soul off the floor* You, sire, are King For The Day. Prolly for the rest of the month, too...
hmm... now thats an interesting idea.... there are pixel games with modern style music though, so I don't feel bad putting 8 bit music into my modern style game.
i wonder if all of the stuff Russ has built for the 3d/2.5d would work with 2d sprite stuff. that would be cool! maybe something that warps you into pixel mode! russ is going to kill me now.
yea, he could be sucked in by a blackhole into a alternative parallel universe where everything is 2d pixel style!