I'm gonna side with the people who want realistic content over game mechanics. Someone earlier compared this to fingerboards, and they're exactly right. This is such an authentic fingerboard experience I wouldn't have been at all surprised if it had been an official branded app. You don't get objectives with fingerboarding either, but you do purchase new decks, wheels, invent new tricks and find new locations. It's those things that make skateboarding so enticing in the first place and I agree that they should be the main focus. Missions feel somewhat secondary to the immense fun that comes just from messing around and experimenting. No one ever said an app had to fit squarely within the confines of being a "game" to keep people's attention, though admittedly there are people out there with little imaginaton who need telling what to do, so maybe throw in a few missions to keep them quiet. I'm absolutely dying for a board graphic editior, by the way. I went through my iPad camera roll last night and I must have about a thousand images I want to see on a skateboard. Double edit: Just got my last achievement! Also, what's a Triple Triple Kickflip? I've had a few of those. Oh, and a question for True Axis: is there anything really stopping landscape orientation being implemented, even if it's just for the iPad version? It plays perfectly well as it is, but landscape remains a personal preference of mine, and probably a few other people too. Another edit! Triple Nollie Triple Heelflip? That doesn't sound right, haha.
IAPs for additional skateparks/levels are totally fine, but please don't spoil your superb game with any "virtual currency"
The control insta-flips as the board rotates through horizontal, but the board visibly tilts the wrong way before that. It seems to be a bug. e.g. I am leaning on the side of the board and it's turning while slowing. The board stops and starts to reverse. IMMEDIATELY the board VISIBLY leans the other way, but it doesn't yet TURN the other way. At this point it is literally leaning one way and turning the other. As the camera pans past the side of the board (the "horizontal") the controls "flip" and the board starts turning the other way (but does not change the way it leans, as it is already leaning that way). I can record a video if it helps. Edit: Video sent to [email protected]
Didn't think that much of replays based on my experience with Touchgrind (never saw much use of them) but with this you can pull off some badass tricks, so replays are a must have for an update! Also, real-time shadows for A5 devices (even if it's just for the board, but entire environment would be nice) would be amazing, but for now the lightmapped and blob shadows do the trick. *************** EDIT: Just realized that the board shadows kinda are real-time, just really light (which BTW True Axis, is a trick that you do nicely. Most games make really defined shadow lines to show off their graphics, which really isn't realistic)
I'm loving the feel of this game right now, but as my trick list grows, it would be really nice to have a list of every possible trick in the game side by side with the current trick list. That would help a lot of people that don't actually know skateboarding tricks, and what can still be done
Say you're coming up to a rail and want to do a nose slide. If you Olly it's very hard to turn your skateboard so that the nose slides on the rail. I wish there was someway to better control the direction of your board without flipping it. Also it seems exceedingly hard to do a 360 pop shove it. And real-life you can do this pretty easily. Anyone have any luck with 360 kick flip?
I've done plenty of 360 flip tricks, but not kickflips specifically. It's quite difficult to contol the speed of rotation independently to the speed of the flip, you either go slow in both directions or all out.
Yeah, they really need the Trick Book to actually teach you the tricks rather than just telling you the names of all the tricks you've done... seems kinda pointless to me.
i've got exactly 45 tricks in my book now, and i cant do more than half of them at will. How many tricks are there to fill up the trick book?
The game is glitched for me I can't get past the start screen with the black bars. It just sits there. Even if I close the app and restart.
I've got 53 tricks done and I know of a few that I'm missing. I know how to pull most of them off due to knowing the actual tricks themselves, but performing them is a totally different science.
This happened to me earlier, but it unfroze once the GC "Welcome back" notification popped up, so I'm assuming it's related to that. Try playing in airplane mode or something?
This game is great!! Im addicted I have figured out how to do the "impossible" trick from a standing postion heres the video
Okay. First off, I did not get enough sleep last night because of this game. I played it for like four hours straight. I'm still trying to figure out how to control it. It seems like a lot of times my swipes aren't really registered correctly. Especially when it comes to nollie tricks. A tre-flip for example: I imagined I would just swipe the tail sideways real hard and then flick with the front foot off of the side of the board like in real life. But that actually just stops the rotation of the board and usually turns it back into a regular kickflip. But the few times I've actually pulled them off it's weird. It's like you swipe the tail hard to the side, but then instead of flicking the front foot I have to swipe the tail to the left again. Very weird. I also noticed there are a couple different ways to pull off certain tricks. A hardflip: If I pop straight down then with the front foot swipe from the nose down and to the left a little bit it'll work. But it also works if you swipe the tail to the side to shuv and when the board's halfway there flick down with the front foot. Works the same with Inward heelflips as well (but reversed). It seems like with controlling the board there's very little room for error. Like if your finger is even slightly not touching the board it won't register. Changing the camera to the super close angle makes controlling the board a LOT easier. But nollie tricks are still extremely hard considering as soon as you pop the board it's completely horizontal with the camera (all you see is the edge of the tail so there's nothing to swipe). Also, more often than not my up swipes to nollie just don't register. The first thing I noticed when trying nollie tricks was that I hit the top menu buttons almost every time. Update requests: 1. Setting a marker (ala Touchgrind). The rewind feature is cool, but honestly it's just a little too time consuming. Also I noticed the more you rewind, the more your board slows down for some reason. I could be at full speed then mess up, hit rewind and try again and it'll be slightly slower, rewind again and it'll be even slower, again and I'm not even rolling anymore. Not sure if this is a bug or what. I find myself just using the reset button and hoping it takes me to a good spot just cause it's faster. 2. Pushing down on the board with two fingers to stomp it down. I honestly think this is going to be necessary to pull off the rail tricks I want to do. Otherwise you just have to time it so you pop way early and float down onto it and hope you land in the position you want to. If you could control when to stomp down it would make doing the rail tricks you're actually trying easier and it would be more like real skateboarding. 3. Replays. At this point it's literally taking me hundreds of tries to do the specific tricks I want to do. When I finally do pull it off it's just done and that's it. There's not really any payoff. I'd love to be able to go back and watch it in slo-mo. 4. Tic Tac to realign yourself and turn around when you're not moving fast or are stationary. Touchgrind's implementation of this is pretty perfect. 5. This is more of me just being kind of nitpicky, but all of the nollie tricks are reversed. The character in this game is regular footed (left foot forward). So to kickflip you flick to the left. Heelflip is flick to the right. Well, for some reason when you nollie flip (flick to the left) it's considered a nollie heelfip. And when you nollie heelflip (flick to the right) it's considered a nollie kickflip. I honestly don't even usually pay attention to the text that pops up so it's no biggie. It's just something that would make any real skateboarder go "huh?". 6. I was hoping the game would take better advantage of the iphone 5's screen, but it seems like the board is still directly in the middle. I thought it would make way more sense to have the board further down on the screen so with the camera angles you could see more of what's ahead of you. Right now it's just wasted space below the board. Touchgrind was one of those games that was really hard to figure out at first, but I played it so much that I can literally do any trick I want to within a couple tries. Bigspin front blunt treflip - no problem. Ha. (No, really though. I'm probably the best Touchgrind player to exist.) It was just really satisfying getting to that point where I could control it that well. But with True Skate it seems like that's just not going to happen. Landing the tricks I'm actually trying just seems infinitely harder than it is in Touchgrind. Harder than real skateboarding actually. I could pull a treflip on a real board in way less tries than it takes in True Skate. Watching the videos, I honestly thought I'd be doing kickflip back noseblunts in no time. But at this rate I'd be lucky to pull it off after a few hundred tries. I know this sounds like I'm complaining, but I swear I'm not. This game is really really fun and looks great (Best looking griptape in any skateboarding game ever.) I just think I'm going to need lots and lots and lots of practice to figure it out. Speaking of which..... Edit: 7. I think I'm wishing the shove-it sensitivity were higher. I'm not sure if it's how fast I swipe or how long of a swipe that determines how fast it goes, but it seems like it should be slightly easier to get a full 360 shuv rotation. I am struggling. Maybe I just suck.
Rather than quote that massive post, I'll just say that suggestion 2 sounds like a fantastic idea. I'd be hitting a lot more rails with that mechanic in place.