We where kind of thinking that it is very hard to do a high pop shove it in real life using only your back foot. We where thinking that you shouldn't be able to flip as high as you can ollie. I don't think I had considered that a varial flip would give you a drag up boost, but obviously it does. One of my solutions to this problem would be to go in the opposite direction to what you might be thinking, and reduce the boost for varial flips.
Really loving the new realistic mode update thanks for the hard work, I won't be going back to the normal mode from now on, I never did the missions anyway so that doesn't bother me, I just use true skate to mess around with and make my own lines or trick spots.
Pop shove it was actually the first trick I ever learned and honestly I've never heard of anybody doing anything at all with their front foot. You basically just want to get it off of the board to let your back foot do all the work. It doesn't slide up, it just gets out of the way. I tried to find a video of somebody doing one high, but this was all I could find. Check out @1:33. Keep in mind, this is switch. https://www.youtube.com/watch?v=V1AjAyUlfjM If you removed it completely, I think you should definitely still be able to naturally flip your board higher than the current height in True Skate. It's true that you can't do flip tricks as high as you can ollie, but honestly, you can get pretty damn close. People have kickflipped around nut high from flat. Flip tricks over picnic tables on flat are pretty common these days. Psyched to see what you come up with!
My point was that it figured it is hard to get much height from a pop shovit compared to an ollie, unless you start getting a little tricky. The guy in that video gets some reasonable height, but I am not sure how high that actually is compared to realistic mode in the game. Anyway, we kind if figured we would have to tweek realistic mode a bit after getting some feedback. Another possibility is that we might just start adding different decks with different performance.
Just to chime in, I've been skating over a decade and shoves are all back foot. Even three flips are almost entirely back foot with just a little flick in there. The front foots flick has almost nothing to do with the height of your trick. It's all in how much you pop/scoop with your back foot. I haven't played around a lot with the realistic mode. I've just been having too much fun in the factory
Oooh. Compared to an ollie, yeah, for sure. But people can definitely do pop shove-its as high as any other flip trick. If you do end up removing the ability to do flip tricks high by sliding up, it might at least be good to balance it so that there's still a way to do flip tricks almost, but not quite as high as your highest ollie. As it is now it just seems like there's too big of a difference between the two. A slid up ollie seems to go twice as high and also stays in the air for quite a bit longer than a flip trick without sliding up. Maybe you could keep the current sliding up method for the ollie, but require an extremely hard/fast swipe on the pop to actually get shuvs/flip tricks higher. I feel like the six stair in Schoolyard is a good reference for trick height. People have done a few flip tricks up six stairs in real life. It should by no means be easy, but it would be nice if it was at least possible with some effort. Just my two cents! Edit: Not the tallest 6 stair, but here's a switch flip. https://static.squarespace.com/static/5092652be4b0979eac797709/517905f1e4b0c3d920e63e9a/517905f2e4b0c3d920e64430/1326626893317/1000w/gilbert-crockett-switch-kickflip.gif And here's a switch heel. http://youtu.be/GuAky0-FD40
Nice. Although, just playing True Skate on realistic mode, I noticed that I was actually able to do both a kick flip, and a hard flip up the six steps in the Underpass map. After a heap more attempts, I also managed to start doing a few pop shove-its up the stairs as well. It certainly isn't easy, and I am not sure I could do it with swipe sensitivity all the way down to zero, and I kind of have to get the swipes just right. I think that if any extra height is given to a pop-shove it, it would have to be quite a slight difference. Edit: We might have a think about raising the non-drag up height very slightly, at the same time as making sure drag up doesn't give a big boost to any flip tricks, because that was never the intention.
Actually, you're totally right. I just tried that six stair and it's much easier. I was trying this Schoolyard 6 stair: http://i.imgur.com/Tc2frBu.jpg and the difference is pretty significant. But that's actually kind of perfect. Most average sized six stairs are not going to be hardflipped up in real life either. Anyway, I'm excited to see the changes in the next update.
Luke, I am getting significantly worse performance in the game since this latest update on my iPod Touch 5. I get some slow down every 30 or 45 seconds when I'm skating around, so far I've seen it in all skateparks I have tried. I was initially having very brief and minor frame rate issues on this device before the school yard patch and since that update it's been perfectly smooth until now. It's currently worse than it had ever been before. Other than that, I really like the new park more than I expected. I think the crash cam should be dismissable/skippable or shortened cause it lingers for too long after you crash and I just want to get back to the game but I have to sit there and wait. A couple of seconds shorter would be good enough.
I was actually going to mention this as well. Normally when I'm using True Skate along with Airplay I'll get a slowdown after 10-15 minutes. The frame rate basically goes extremely low and I have to exit the app and reopen it a couple times to fix it. But in the little time I've spent with the new update it seems to be occurring way more often. About once every 2-3 minutes. I always assumed it was maybe my phone overheating or something. Running an iphone 5 by the way.
This sounds different than what I'm experiencing. With me it will just drop a bunch of frames but then smooth out after a second.
Oh hmmm. Yeah, my frame rate drops, but won't actually get back to 60fps unless I close and reopen the app. I don't think I've ever seen it fix itself.
Reset button should skip the crash cam. Or you can rewind. We will have to look into both those slowdown issues. I haven't noticed any slow downs my self, but I do most of my testing on newer devices.
Just some question, hopefully you have not changed your settings to run background tasks and have you upgraded to a newer iOS? Those things may cause spikes in the system. But saying that after analysing the game I found a few issues, especially with the shop and the GPU locking up. Originally the skatepark pictures were a hack to get them in the game and breaks an optimal graphics pipeline. The more parks we add the more the shop will slow down - this was never spotted when we were offering just a couple of parks. This will be fixed in the next update. The other issue is our resolve of the multisample buffer(anti-aliasing) had some issues after the recent update. That is now fixed and optimal again. But these things will not cause a spike in performance but fixing them will make the game run faster and smoother.
I haven't changed any settings or upgraded the OS, and I have closed all of the running apps and did a hard reset just to make sure. Every park I try to play on has lagging or slow down every 20-40 seconds or so, like it's skipping some frames to catch up with itself. The game had been running perfectly smooth on my iPod since the school yard update and has continued doing so up until this latest factory update. It's absolutely the latest update that caused this. I hope the things you have mentioned will resolve the problem because it ran really well before this, it was perfectly smooth on every park, and now it feels bad to play. I've been finding it does this often when I hit the ground, not sure if that's just coincidence.
I'm pretty sure this is fixed. I just tested it out personally. I had the school yard update on my iPhone 4s, which was super smooth, then I updated to our development version which didn't have the fix added yet, and it was exactly like you said performance wise, but, now the fix has been added, and it runs great again. The 4s is pretty similar to the ipod 5, so I am assuming all will be good again.
I'm so glad to hear that. I was experimenting with my iPad 4 and the stuttering was there too, but to a much much lesser degree. It seemed to happen most often when I have a rough landing (not crash cam landing) and it will just skip frames for a second. I guess I've described it well enough already. Looking forward to the next update!
Actually, we also found another issue which where iCloud saving was causing some stalls after landing. We've also done a bit of other optimization for the next update, and the improvement felt really good to me (compared to recent performance degradation) We are pretty excited about the next update. It is going to be quite soon, but we are still being quite secretive. There will be one new feature that people have been asking us for,since for ever, plus some aesthetic changes that may not be expected, plus some new paid content which may not be what people are expecting either. It won't be quite the same scale as what has what is in the game so far, but the reason will be worth it. If you want realism, I promise you, you are going to get it. We want to keep making this game more authentic.