Universal True Skate - (by True Axis)

Discussion in 'iPhone and iPad Games' started by Sanuku, Oct 17, 2012.

  1. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
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    Game Development (Managing Director of True Axis)
    Melbourne, Australia
    #981 luketrueaxis, May 9, 2014
    Last edited: May 10, 2014
    We where originally planning in trying to release all these maps much more quickly, but we've been caught up in a lot of stuff.

    There is one new map that will be out this month. There are some images somewhere on our facebook page of it. I'll be posting some newer images before release somewhere.

    We might have also have some announcements coming soon about some new content, but I can't quite yet officially announce that we definitely will make an announcement yet;)

    Edit:
    Actually, we have now locked in what we are going to be doing after the next course.

    Keep your eyes pealed for a big announcements in the next Month about what new content to expect in True Skate in the next Quarter and beyond. We aren't letting out all the details just yet, but it will be something a bit different to anything we have done so far.
     
  2. totallymichael

    totallymichael Well-Known Member

    Oct 6, 2012
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    Oooh. So mysterious. Excited to see what this is all about!
     
  3. sweetdiss

    sweetdiss Well-Known Member

    Jun 15, 2009
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    Fingers crossed for some sort of replay editor!

    But I'm sure whatever it is it'll be rad.
     
  4. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
    980
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    Game Development (Managing Director of True Axis)
    Melbourne, Australia
    #984 luketrueaxis, May 11, 2014
    Last edited: May 11, 2014
    It will be an announcement about new paid content, rather then features.

    I'm not sure what our plans are for a replay editor yet, but, the next update will have replay viewing. There wont be anyway to share the replays yet, that will probably come later.
     
  5. dontdiewondering

    dontdiewondering Active Member

    Feb 20, 2014
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    Replay Viewer!

    I'll take a replay viewer, regardless if they can be shared - can't wait for that! The ability to save some of your best tricks/lines in a personal library would be awesome too.

    Can't wait for the next announcement, and happy to throw more money your way for new content!
     
  6. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
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    Game Development (Managing Director of True Axis)
    Melbourne, Australia
    Unfortunately, you wont be able to save replays either. Saving and sharing will come in later updates.
     
  7. riggysmalls

    riggysmalls Well-Known Member

    Jun 27, 2010
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    Ah! But they are coming! :D :D
     
  8. dontdiewondering

    dontdiewondering Active Member

    Feb 20, 2014
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    Anticipation

    Getting excited over here for the new update - any word?!

    Thanks!
     
  9. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
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    Game Development (Managing Director of True Axis)
    Melbourne, Australia
    True Skate 1.2.6 has been made active now. It should appear on the App Store and on Android in the coming hours. Fingers crossed all goes well!

    - New Park : The Factory
    - Realistic mode option
    - Crash Cam
    - Replay viewer
    - Limited skateboard skid outs while turning
    - New leaderboards and adjusted scoring for more trick variety.
     
  10. fenderbendr

    fenderbendr Well-Known Member

    Mar 7, 2012
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    I really love realistic mode. It feels a a lot more like real life skating.

    The new factory park is also really cool.
     
  11. Naked Snake

    Naked Snake Well-Known Member

    Jan 14, 2013
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    Bought the factory, it doesn't look like one that'll be a favorite of mine but more parks is always better. I'll buy all of them, keep em coming.
     
  12. riggysmalls

    riggysmalls Well-Known Member

    Jun 27, 2010
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    Really large drops seem to always bail for me now. No matter how perfect I land them :(
     
  13. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
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    Game Development (Managing Director of True Axis)
    Melbourne, Australia
    That's how it works. If a drop is too big, you can't land it. Some of the drops to flat in the Factory just seemed so high, that even in my imagination they seemed silly, so we wanted to make big drops impossible, unless you can find a nice transition or slope to help break the fall.

    If enough people complain, we might add an option to disable crashes, I think we would disable leaderboards and such in that case.

    I can see that crash cam can feel a little random at times. That is one aspect I wonder if we can improve some how.
     
  14. dontdiewondering

    dontdiewondering Active Member

    Feb 20, 2014
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    #994 dontdiewondering, May 29, 2014
    Last edited: May 29, 2014
    Improvements!

    Love the new update, super stoked, thanks for all the hard work True Axis!

    The realistic mode is exactly what I was hoping for - it really gives me the feel of authentic skateboarding. I really like how you it is possible to do higher ollies only if you slide the front foot up slightly when catching the board, that very much approximates the feeling of trying to bust a huge ollie up onto something high. It is awesome how you have to ollie just right to get up onto the high rails, rather than just blasting a huge ollie and trying to land on the object. Huge props, thanks for including this mode! I'm also really glad you made it a mode instead of only having one option - it is fun to go back to unrealistic mode now and just blast huge ollies off everything.

    I also think it is really well done how you can still get big ollies in realistic mode when ollieing off banks or transitions, which makes it feel authentic to real life.

    The new park is awesome, super creative and different - I have the feeling there are lots of cool tricks and lines possible that will emerge over many hours of shredding.

    My input on crash cam: I like the idea, but I think it should be an option that can be turned on/off in the menu. I think I'm spoiled by the way it was, but I like the addition to the realistic nature of the game.

    I am SUPER glad you limited the sliding out as well, it is so much more fun to just be able to carve super hard in the bowls, this update has improved this aspect of the game IMMENSELY. By the way, it is awesome how much speed you can get in the new small bowl :)

    I also really like the replay cam, I think you did a great job implementing that option. I have found myself wanting to rewatch/slow down my best tricks, and it is very satisfying to be able to do that.

    Looking forward to the announcement about future paid content you mentioned - when can we look forward to hearing more about that?

    Keep up the great work!
     
  15. skeerup

    skeerup Well-Known Member

    Feb 1, 2010
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    I can't seem to find the option for realistic mode. Any help please?
     
  16. fenderbendr

    fenderbendr Well-Known Member

    Mar 7, 2012
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    Go to help and options-options-realistic mode-on.
     
  17. skeerup

    skeerup Well-Known Member

    Feb 1, 2010
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    Sweet. Thanks
     
  18. riggysmalls

    riggysmalls Well-Known Member

    Jun 27, 2010
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    Makes sense; I would add it as an option, bc sometimes it's really fun to session big drops. Definitely remove leaderboards for those who have it turned off though.

    Fall can is kind of fun at first, but it gets a little tedious to me after a while. Also, sometimes we you reset when the fall cam just started. You'll reset but the camera will be sideways and you can't move.
     
  19. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
    980
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    16
    Game Development (Managing Director of True Axis)
    Melbourne, Australia
    #999 luketrueaxis, May 30, 2014
    Last edited: May 30, 2014
    That's strange, we had a few bugs with the rewind, but I thought the reset guaranteed everything would be good.

    Edit: I think we might have found a new cause of this, hopefully it will fix it, however for now, if you just hit reset, with some luck you might be ok again.

    It is good to see some appreciation after all the effort, sometimes we focus to much on what people want improved.

    Unless disaster strikes, there will be something happening in the next month.
     
  20. totallymichael

    totallymichael Well-Known Member

    Oct 6, 2012
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    So after some serious time put into realistic mode, I'm noticing some issues with the way you make tricks go higher.

    Sliding up the board after you pop seems like a great idea in theory, but actually, with the way certain tricks are pulled off in True Skate, it makes them almost impossible to pop high. For instance, with hardflips if you pop straight down you actually have to slide your front finger down from the nose instead of up. But with varial flips, if you pop straight down you would normally slide up from the tail/mid. This makes varial flips infinitely easier to pop higher than hardflips. In fact, I've tried over and over and I simply cannot get hardflips to pop high at all. They instantly drop back to the ground.

    Also, this affects certain flip to grind/slide tricks as well. Take kickflip noseslides for example. A kickflip frontside noseslide is very easy to pop high enough to get on the ledge because you're already swiping up on the board to tweak the nose into the ledge. A kickflip backside noseslide is the exact opposite. You swipe downish from the nose to tweak it into the ledge so they're much much harder to pop high.

    And, lastly, there's the issue of pop shove-its. Everybody knows with shove-its your front foot actually doesn't do anything at all. No sliding or anything. The trick is 100% in the back foot, while your front foot literally just lifts straight off the board. But they're still very easy to pop high. In True Skate, however, if you try to do a pop shove-it normally (with just the back foot) they barely come off the ground. The only way to make them pop higher is to cheat it and quickly slide up and then kind of do a late shove-it. It looks pretty unnatural and weird. This method also applies to other tricks that don't pop high (like hardflips, inward heelflips, etc.), but, like I said, they just look weird when you slide up and flip them late.

    I have absolutely no idea how to fix this, but it can get a little annoying. I find myself coming up to a high ledge backside with a kickflip noseslide in mind, but realizing a heelflip noseslide will be twice as easy to actually pop high enough. Or easily doing a varial heelflip over something high, but then trying countless times to hardflip it unsuccessfully.

    Other than this issue, I absolutely love realistic mode. For now I just stick to backside kickflip tricks and frontside heelflip tricks, unless the ledge/rail is already pretty low.

    Here's an example screenshot I made showing how certain tricks slide down and others slide up (This also applies to kickflip backside noseslides (hardflip) and kickflip frontside noseslides (varial flip)).
    [​IMG]
     

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