I noticed a spot like that tonight. I was trying to grind this one ledge on a planter and the reset point had me pointed straight at the wall of the plantar instead of at a nice angle.
I mostly just use the rewind feature my self. It might be that the direction of the spawn points depend on where you where when you re-spawned. They are mostly just there for an easy recovery if you get stuck. If you want to control your spawn point, then it is best to set a session marker by holding down the respawn button until the session marker appears. Amway, that is something easy to think about a little more in the future, although in some ways it might make sense to let players explore rather then putting making the spawn points always line up perfect for everything. Really? There are actually a large variety of kinks on this level, and I don't have trouble staying on most. The board does get a little bit of air on the double kinked rails on the stairs though. I did noticed a physics glitches on one rail kink. I only noticed that after we submitted, I might need to take a closer look at what is going on there. Do other levels have higher rails? It makes sense that everything on this level is standard heights, because it is a schoolyard, however, if you move away from the obvious options, I am sure you can find more then a few hard grinds to reach on this level. I think the strong point of this level is there is more to explore then most others. There are just so many rails with so many optoins, with so many different angles to jump on to them, over them or transfer between them. Haven't been able to repro that one, although, if you start in a manual, you can ollie a bit higher, since the board start higher in the manuals position, which doesn't make real world sense. If that is the rail I am thinking you are talking about, if you have enough speed, you can jump the grass and land on the stair rails, or you can grind down the other side of the walk way, and jump the gap at the end and continue down the next rail. It might be difficult to do anything about that. It is all about the camera position. The controls are identical for both nollie and ollie, the only difference should be the camera angle. Anyway, we are trying to deliver variety between levels, rather then on all the one level now. The next 3 levels are all very very different to each other.
Here is a picture of the height bug. Try popping and swiping really hard almost backwards on a three flip or laser. *edit: this jump was from flat ground and I'm over the little roof on the building.
This picture shows the rail I was talking about. You really can't go anyway after grinding it It kind of dead ends into that double set
Impressions from latest park Ok so first off : True Skate is one of my favorite iOS games ever. Having spent several years skating I have to say this game is the only thing even close to feeling like I'm actually able to perform the tricks in a realistic way (and yes I know it's not that real considering it's on an iPhone with my fingers ). But regardless, I love the game as I just like to skate around and try and do tricks that I would attempt in real life. Now that that said: I love the first park, and the indoor park was solid too. I'm not so much in love w/ the new park (school) for a few reasons though: Everything is packed so close to each other and the layout could probably be better. I think less of something in one area is better. The design you had for the first level was great because you had very defined ledges, perfect for setting up grinds, and just 1 big rail down a set of stairs that was my tailsliding dream rail . Anyhow, my suggestion for future parks is try and spread things out a bit more. the more crammed it is the less I feel I can do b/c it starts becoming unrealistic and then I feel like I'm playing Tony Hawk. I guess if that's what you're going for then I understand... but my play style of the game will always be suited for a sense of realism. Regardless, keep up the great work. I love True Skate!
The more I've played of the new school level the less I like it I agree with other people that there's just not the lines to hit because the rails end into walls or onto grass and everything is so close there's no room to do anything. I don't mind as it's only 69p and I love true skate but I'm hoping the other new levels coming are better set up, my favourite level so far is inbound. Guess I maybe haven't played enough yet? I'm going to go find some of these grinds.
Strange to get that kind of feed back because this level was specifically designed to give some wide open spaces and long runs that people had been asking for. I guess you are talking about there not being much space on the corridor along the top, and not being able to get a good run up for double stairs or something. Again, I find it a bit strange that we are getting feed back about this level being cramped in. Perhaps it is because we made so much effort to make some big empty spaces, and long runways for people do do flip tricks, or long grinds, that some of the areas around the edge are quite full of stuff. Yep that is the one I was talking about, going down the left side, you can always just exit early, or you can jump off the end on to the double set of stairs, and if your get it right, you can even grind down the rails on those stairs, but it is much more fun to grind down the right side. I just jumped over the ledge at the top, over the right left rail, did a 50/50 down the right rail, jumped over the gap at the end, and did a rail slide down the left side rail of the connecting walk way, which lines up reasonably well. There are a few points that I think could points where I wished we had of made the flow better, but there are just so many options for grinds everywhere on this level, that I am actually a bit surprised people are signaling out a few areas. Anyway, each of the next 3 levels feels very different. It will be interesting to get the feed back on them all. It seems like everybody likes different parts of the game. Some people complain about some things in some parks that other people love, that is why we are going for variety. I still have no idea how to reproduce that. I did try quite a bit, but I am not really to sure what you are trying to say. Do you think you could be more specific? How many swipes do you do and when do you do them? I really want to track that down, but I can't think of anything that would make that possible.
The height bug is easier on ipad than on iPhone. It works in any camera mode. It occurs when doing to swipes that have a very slight delay between them, but almost as fast as you can move your fingers. The first swipe is to pop the board, the second is the flick. Start the flick very low, like almost on the back bolts of the board, and move your finger down towards the bottom corner of your screen. If you do it right, then you will get a huge pop and the board will rotate and it will actually spin the opposite way of how you flicked.
Ah, the rail that we were both referring to seems to point out the differences in gameplay styles for us. I try to play this game by doing realistic lines that feel like actual skateboarding. What you described about transferring rails is similar to THPS. While those games were fun when I was a kid and didn't skate, I quickly lost interest in there once I did. I love this game for its realistic physics and challenge to actually learn tricks. I think we might just play the game a bit differently and that's why it isn't making sense to you why the new park feels cramped. I like a ton of stuff on it, but I almost exclusively skate a few things. Benches shouldn't have benches immediately after them in my opinion, because it would be unrealistic to transfer between them. The stair sets should have more run-up, and the rails should either not be kinked, or the kinks shouldn't force you to fly off the rail so easily. All-in-all this is my favorite game on either my iPhone or ipad (and I own a lot). It will stay on my devices probably until you make True Skate 2. But I really play this game in order to get the feeling of skateboarding when I can't be actually doing it.
So the leaderboard replays things in the next update... how fleshed out will the replay system be? I love the game to death (even the controversial new park!) but the one thing I've been just dying for since launch is a good skate vid editor. Especially since the game is so focused on skating and doing whatever you want (like real life) it'd be mind blowingly awesome to be able to record your runs and add different camera angles and slow mo and stuff after the fact and throw it up on YouTube. In fact, one of my favorite things earlier in this thread was when one or two of the people here were using capture rigs to record their best runs and do just that. TL;DR I love this game, please add the ability to make little skate vids to upload and share! : )
Is there any news about when the update will hit Android? I sort of just assumed it would be the same time but I guess not
Cool, thanks a lot for that, I can repro this now. I did it using two fingers, skipping them across the board in quick succession when starting flip trick. It seems like you can basically do a double jump this way. It is actually pretty easy to do, I can do it pretty much at will. Quite a cool bug really, but I will try to fix it. Maybe I need to think about adding a cheat menu to re-enable some of these things. Some people get disappointed when they are fixed. So what you are really saying is that you are disappointed with the way a few rails end because with your realistic play style, you have to exit early, when you would prefer to be able to continue of the end smoothly, and you want a bit more space between rails so you can line up the next. I guess this just comes back to the fact we can't please everybody at once. There are heaps of different rails on this level, lots of different kings, lots of different endings, lots of different lengths. We didn't want to make them all perfect, we didn't want to make the level so that it really looked like it was designed for skating. Honestly, I am a bit disappointed with the craziness of some of the tricks in the game. I never meant the ollie height to be so big, I was meant to be much more realistic, so that you could only just ollie high enough to grind the high rails. I am completely confused how that happened and why the ollie was so much higher on release, but a lot of people love it as it is, and I actually do have a lot of fun with it my self. There are heaps of things you can do that look like they may not be possible, but if you try enough times, you might eventually get it. That is where the real fun is for me, and that is where it reminds me of real skating. Try and try again until you succeed. I am pretty sure we will at a realism mode at some point that is a bit more under control. We might actually make that do you have to push forward on the board to ollie higher. Although, THPS is a step up in rediculous, you can just transfer from rail to rail picking up speed and going up hill and locking on with no effort. These tricks take a lot of thought, skill and many attemps to hit True Skate. We where really trying to avoid a THPS like school level, with quarter pipes all over the place. It is just repays for high scores. I do really want to find some time to get start getting some kind of instant replay feature in the game, then maybe later add youtube upload and ingame sharing of replays. We have a lot on our list though. Cool. Did I see some double jumps there to get up the stairs?
I'm actually not sure how to do this double jump you guys are talking about. I just noticed I can ollie higher just by swiping from the back bolts directly down as hard and fast as possible. And then I had to delay my front finger swipe a little bit. If I swipe instantly like normal I can't get nearly as high. It's very hit or miss though. Those two tricks up the double set seriously took me like 30 minutes. A bit frustrating. Ha ha. Also, that 6 kink boardslide near the end took me about a million tries to finally make it to the end. There are seriously so many possibilities with this new map. It's insane. I'm kind of glad that you only released one at a time. I feel like it's going to take me at least four or five more videos before I'm tapped out for Schoolyard. I've only tested out the new transition camera and grinds for like five minutes, but it seems like that's going to open up a whole new ballgame as well. This update is epic. Good job. Edit: Any word on the single swipe 360 flips and laser flips? Was that intentional? In my opinion, it almost seems a bit too easy and unrealistic.
Awesome, I can't wait for the replay stuff in the future. Keep doin' what you're doin! Will there ever be a way to do manuals to string tricks together? Back in high school when I was really into skating I was obsessed with Rodney Mullen. I'd love to see more technical stuff in this someday.
You actually can do manuals, they're just extremely hard to do longer than a few feet. Unless you're manualing down or nosemanualing up. I've definitely always thought it would be awesome if there was a new implementation where you could actually hold long flat manuals or nosemanuals over distances. Any word on this Luke?
The update has been out on Android at the same time as the iOS release. In fact Android is ahead on physics bug fixes than iOS. That's a version behind now. But the current version on Android is 1.2.1 which has the new park and such, plus leaderboards and replays have been on there awhile now.