Universal True Skate - (by True Axis)

Discussion in 'iPhone and iPad Games' started by Sanuku, Oct 17, 2012.

  1. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    Tail/Nose grinds or slides? I think the grind detection can be a little picky, but slides I can pull off with little to no trouble at all, it's all about judging the right distance and riding parallel to the rail.
     
  2. 1337brian

    1337brian Well-Known Member

    Oct 12, 2008
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    In My Head
    Having the same issues on my ipad mini as well.. My first gen ran it much smoother. I'm hoping to see an update soon!!!
     
  3. Quantum Apocalypse

    Quantum Apocalypse Well-Known Member

    Mar 23, 2011
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    Melbourne, Australia
    Lol, don't know the difference :p Just grinds in general with the tail or nose.
     
  4. mynameisjesse

    mynameisjesse Well-Known Member

    Jul 21, 2009
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    With a car charger. Some places like our main mall have power as well.
     
  5. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
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    Game Development (Managing Director of True Axis)
    Melbourne, Australia
    We will need to do an update for that, not sure how quickly we can do it since we are on the middle of other stuff, and I am actually away on a long weekend right now. The game will be running with quality at full, but we need to change it to medium.
     
  6. fenderbendr

    fenderbendr Well-Known Member

    Mar 7, 2012
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    It works great on my iPod touch 4g. Try restarting the device.
     
  7. sweetdiss

    sweetdiss Well-Known Member

    Jun 15, 2009
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    1. Who is Max?
    2. What move button?
    3. What screens at the top?
    4. Is this really cause for panic?
     
  8. chimpman252

    chimpman252 Well-Known Member

    May 8, 2012
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    Front Staff at Chinese Restaurant
    WHOA! :(
    Been only playing this on my iPod Touch 4th Gen and it runs silky smooth, no drops in framerate whatsoever. Today I tried it out on my iPad 2 and it runs AWFULLY! Terrible framerate, and tons of input lag from swipes due to this. Why is it running so badly on a device 7x as powerful?
     
  9. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
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    Game Development (Managing Director of True Axis)
    Melbourne, Australia
    What game are you talking about? Sounds like you posted ont he wrong thread.

    There may be an issue on the iPad 2.4 with the new manufacturing process. True Skate runs much better on our iPad 2 then an iPod Touch 4th Gen, with higher quality shaders, but I've heard reports of the newer iPad 2 having troubles. Still looking into this, but possibly it either isn't as powerful, or it is being misdetected, and we have our shader quality set to full, instead of medium which is needed for the iPad 2.

    Also, is anybody having any starting issues with the new update?
     
  10. Quantum Apocalypse

    Quantum Apocalypse Well-Known Member

    Mar 23, 2011
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    No issues with the new update for me :)

    And my iPad 2 runs fine as well....
     
  11. PeterJames

    PeterJames Well-Known Member

    Feb 28, 2012
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    All is still working great for me!
     
  12. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    Still running great on our iPad2.
     
  13. riggysmalls

    riggysmalls Well-Known Member

    Jun 27, 2010
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    Oregon
    How do you do the spins? I can do them occasionally but I am unsure how.
     
  14. Quantum Apocalypse

    Quantum Apocalypse Well-Known Member

    Mar 23, 2011
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    Melbourne, Australia
    What do you mean spins?
     
  15. riggysmalls

    riggysmalls Well-Known Member

    Jun 27, 2010
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    Oregon
    Backside 180/360, frontside 180/360
     
  16. CoreyB

    CoreyB Well-Known Member

    Aug 25, 2011
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    Aircraft Mechanic
    Chicago, IL
    Anyone having trouble doing the Ollie impossible challenge? I can't for the life of me get the board to do the trick using the motions shown on screen.
     
  17. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Forge World
    I said something about this a few pages back. To do it you have to keep your finger on the screen. One continuous motion down for the ollie then up for the impossible.
    Hope this helps.
     
  18. chimpman252

    chimpman252 Well-Known Member

    May 8, 2012
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    Front Staff at Chinese Restaurant
    If you ollie and swipe down just as you hit the ground you can do a manual. You can still turn, but the controls are inverted.
     
  19. riggysmalls

    riggysmalls Well-Known Member

    Jun 27, 2010
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    Oregon
    Do you know how to180 or 360?
     
  20. luketrueaxis

    luketrueaxis Well-Known Member

    Oct 14, 2009
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    Game Development (Managing Director of True Axis)
    Melbourne, Australia
    You are awarded a 180 or 360 when you do the same action as a pop shove-it, on a transition where you start going up, and land coming down.
     

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