Ha i just read the post requesting a soundtrack consisting of 90s alternative bands (like Pavement) How COINCIDENTAL!
Ive been following this game and it looks great. I am going to hold off on buying it though until there is more "game" there to actually play.
Congratulations!! [thread=161440][/thread] [size=+3]TRUE SKATE[/size] [thread=161273] [/thread] [size=+2]Touch Arcade Forums Game of the Week 17/10/2012[/size] What's New? [thread=158763]HERE[/thread] What's Next? [thread=162877]HERE[/thread] What's Best? [thread=119439]HERE[/thread] - Thanks a lot for your votes! -
Awesome news! Thanks to everybody who voted. Looks like True Skate came in ahead by quite a margin. Good enough to be able to make all the stress and hard work worth while, but low enough to give me the motivation to keep trying to push True Skate to make it better and keeping hanging in the charts somewhere in the long run.
Personally I don't need music. The first thing I do when playing either a skating or driving game is turn off the music anyway. I prefer to just play with the sound effects. So it's fine just the way it is for me.
Look at games like Bike Baron and Angry Birds. They have music on the "title pages" of the game ('Play' button, etc). Maybe thats what you do with JCS2, but not add music in the actual game. Any news on a release for JSC2?
The first thing I do is disable those annoying fairground noises, but I guess some people like it It would make more sense for JCS2 though.
The funny part is I never even noticed that JCS never had music till you just mentioned it. I have played it constantly since release. I guess I don't like music in games like this.
If we do, they will be just as a short cut for people who don't want to earn them by playing the game normally. In other words, if we do, there will be an alternative method of obtaining the same thing with out having to use consumable iAPs, such as earning points by playing the game. However, at the moment, I'm not sure if consumable iAPs fit with anything we want to do. We will most likely add some kind of iAPs at some point though.
Sorry to say this, but no deal. I am "one-of-those ridiculously-unreasonable-people" that will not stand for ANY consumable iAPs on grounds of principle. There are certainly unspoken others who think like this. If you can have a team discussion once and for all concerning this point, that would be appreciated. I totally love what you guys do and I think you can to well financially with what you've got plus a couple of extra iAP parks. I will certainly dl this app as soon as consumables are out of the question (as will others). However, if your final decision is to include them you have lost at least one costumer. I won't call you greedy for adding consumables (so please don't anyone reply to this post with more iAP opinions other than Luketrueaxis) but I also will not support you. Incidentally, the dev with the best stance on iAPs is Terry Cavanaugh. As TA reported, his app, Don't Look Back, got refused b/c its description read: No iAPs or any of that nonsense.
I wanted to share my point of view as someone who actually see's value in games with IAP. Consumable IAP are also perfectly valid if whatever you can buy is achievable within the game from a little bit of grinding (i.e. not excessive - the IAP is just there for lazy people) For me - a game like Junk Jack offered some nice IAP. It allowed me to buy certain in game bonus items - and I was even happy to pay for a golden game main streen logo that no one would ever see. Why? Because I loved the game, and I love what small indie devs are doing for a platform that would be NOTHING without all their hard work. Without them we would not have iphones as serious gaming devices. I understand where you are coming from when you say that consumable IAP can be bad - but not if its handled sensibly.
Case in point. You are reasonable. I am not. I yearn for a day without iAPs where devs get paid a good price upfront and bring lots of free updates. I would buy a separate version for an extra $1 if it didn't have iAP. I have learned to give with non-consumables, I have personally bought almost $10 worth. They are the only "good iAPs" to me.
I am for iap if it adds to the game like more levels, etc like they did with JCS. That is a perfect reason for IAP.
Urgh. I'm sick of this mindless bitching in every game thread from people who have no idea what it takes to earn a decent wage making games. When you can't even accept there are valid exceptions to the rule you're either running off ignorance or pure greed. If charging a higher price upfront worked, they'd do it, but it doesn't. Go start yet another thread on this subject in the General Discussion forum and watch the developers roll in to tell you why your plan is flawed.
I am against IAP like how gameloft and other people do them, but I would gladly pay 1.99 for every new level he would come out with.
Don't forget to read Jeff Minter's take on IAP while you're at it! Junk Jack was a great example - the IAP is completely optional, mostly cosmetic with a little non-game-breaking stuff thrown in. And HOLY COW the developer has added a lot to the game over time. Back to True Skate, I'd be happy to shell out another buck for another park, or perhaps even a 'course' or two like what Touchgrind BMX has, which should be easier to create. The existing park is, as others have said, very complete and compact - I could see both a more open area to be fun as well as some linear courses, I can imagine 3D versions of the downhill skating courses from Skate or Die: