Hmm STP gave this a 2/4 citing difficult controls . Well IMO the controls are perfectly fine, and grinds will come easier if you keep practicing(to those that say it is too hard)
It is possible to manual, but it is pretty sucky. I messed around a bit with improving that yesterday, its already a lot better, but needs more work. At one point of development it was actually possible to do some of those Rodney Mullen style tricks, but not really in a good way. However, from that experience, I am not sure they can be implement in a way that would feel nice and add to the game. I guess they would be a little similar to manuals though. Anyway, any thing like that is a very low priority. Another idea would be to do an under flip by starting a swipe from off the board, but I don't really want to encourage people to do under flips that way because they might miss-understand how the controls should work for normal flips. Like JCS, it is meant to be hard. Make it easy and you will get board quickly. We are targeting people who like a luring curv, and being rewarded for skill, not effort. We are trying to please a certain audience, not everybody. Although, maybe one day we will and an easy mode option for people who don't want a challenge.
The STP review was bogus. Would you have someone who doesn't like basketball review a basketball game? I feel like anyone with an appreciation for skating would love this game.
They also gave a 2/4 to Super Crate Box, one of the best arcade platformers on the appstore. Yeesh... I pretty much agree with everyone else here... don't mess with the controls or grinds too much. They are perfect how they are. As for tricking into/out of manuals, I agree that in THPS it is ridiculous (it's more an arcade game anyway) but I'd still love for it to be implemented here, albeit much more realistically. While I myself was never able to trick into or out of a manual, it's obviously possible in real life and should be possible in this game as well. However, I'm not sure exactly how you'd go about implementing it in a way that couldn't be gamed like in THPS... hmm.
They also gave a 2/4 for Touchgrind, so fairs fair I guess. Yeah, not much motivation to change the grinds much, except on the bowl lip which needs more love, and vert ramp which is too hard. I will definitely improve manuals, but how to integrate this into the scoring system is a question. You don't want to always start and end everything in a manual for a high score. Or maybe there can just be some separate leaderboard or scoring for manual freaks. Maybe you should only be scored for manuals if you ollie or flilp trick up onto some furniture.
[Off topic part removed] Anyways, about True Skate, the control scheme right now is perfect for me. Extremely responsive and just feels right.
For scoring manuals, what thps did that you wouldn't want to do is that everything you did added a multiplier, so you would always get a manual wherever you could. You can just make manuals worth not that much, or have them increase the value of the trick that preceded or follows them.
You could make manuals give no points at all, there should enough bonus from the fact you're comboing multiple tricks. I think. Not sure exactly how combos work. I've only just noticed how essential two-finger controls are for bowl tricks, there's no way you can switch between pushing and pumping and then still pull off a trick with just one finger. Keep one on the board and use the other to push for big air.
I think we will make the manual physics better first, then worry about scoring later. I had not considered that. I was messing around a bit with the vert physics, and noticed I would always loose speed if trying a trick early, I didn't think to try two fingers. You can get quite big airs on the version I am working on now, but there are still problems.
I found that to get higher air in the pool, keep pushing until you're about to go up the slope, then ollie. If you ollie when you get to the top, you won't go very high.
I skimmed this thread to see if this had been mentioned already and didn't see it. I think it would be sick if the rails, ramps etc that I used would show wear over time. I don't know anything about programming and what kind of effort this would take to create, but with True Axis's attention to detail (from the impression True Skate left with me) I know you could make this look so realistic. True Skate is paving the way.
That is something I considered, but it would be very difficult to do well, and there are some technical limitations that would make int impractical.
It never made much sense to me to have music on these types of games on these devices. It would be expensive for us to add, take up space, become annoying and repetitive, plus people often already have there own music collection, and these types of games are often played in public where you don't want the extra sound anyway. But, same with JCS, we always got some people thinking it should have some music.
Man each time i read the name of this game, or even think about it, i hear it/think it as TWO SKATES The same way Steve Malkmus yells TWO STATES in the Pavement song titled TWO STATES from Slanted and Enchanted Its funny because Pavement is a very "skater" band.