Less floatiness would make grinding easier and flipping harder, so it's kinda pointless changing it. The stomp down maneuver was suggested earlier (two fingers on the board while airborne) and it seems like the best solution to me.
I'm still early learning but I am getting the feeling that less is more in controlling the board. One push to move slowly towards a rail - keep your speed low and la landing on rails is easier. Would like hints from others. Wish the trick book showed how to do the moves.
Some cool stuff there! I've posted this before. I've just added this to the first post now. You can do both of those, however, I hated the manual mechanic to link tricks in tony hawks. So fake! I would rather add some kind of time limit between tricks to make a linked run. It seems some people don't realize that you can control the height of your ollie by how hard you swipe down on the tail. Also, once you push down on the board, if there is a rail in front of you, the board will be pushed down on to it. It looks a bit silly to make that force stronger given the camera angle. One trick is to push down on the board as early as you can. Anyway, I think the challenge is all part of the fun. Still, a stomp down effect has been a popular request so I am thinking about it. Also a very good tip! The problem is that if we change the game so you can do anything at any speed, it takes out a lot of the skill, and half the point of the game is give the feeling of acheivement of learning something tricky, which is the feeling of real skating.
Follow Me Can someone explain how the follow me scoring works? I've had so many runs where I follow the shadow boar and get a very low or zero accuracy score! Very frustrating.
Not sure how the scoring works, but just take it easy. The Shadow board will move faster if you accelerate, and if you slow down, it will too, so no pressure there. Just keep moving, otherwise the shadow will slowly leave you behind. In the mission briefing screen, watch the board a few times to get the path into your head and then practise a few times, and you should get the hang of hit. Be gentle in steering, as over steering then requires you to compensate and possible swerve in the opposite direction too much.
I know you can power slide and wall ride, I just meant that it could be recognized and given minimal points. Another thing, it would be nice to get a bit more height off of the pool lip or half pipe thing. It would be cool to be able to spin , not like a shuv it but like a 180 off of something and the camera would pan around... That could make bowl stuff more fun. I love the game, I can't wait for more stuff that comes out!
The vert and lip stuff definitely has a lot of room for improvement. The camera is an issue, no free roaming skate game I have played has felt nice on vert, and True Skate is a particular problem where the camera swinging around affects the control, but even so there is definitely a lot of room to make vert and lips better, we just focused on street for the first release. I'm really feel the pressure now for getting a lot of these improvements or new content people want to see, but, it is going to take time, and people still want to see JCS2 as well. At least if True Skate stays high on the charts for a while, we might be able to hire more help.
Well I sure hope everything goes well. I'll pay whatever for more content in this game. The more I play the more I feel that overall the controls are perfect, and the physics are great. This really is the only thing out there that satisfies my skate needs. I'm so impressed with this game. What exactly are the needs that need to be met to bring more content? Who do you have to hire? Financial needs? Also, my top request would be a tie for a replay editor and a new park.
I'd gladly pay for each new area or a board editor. People around here love to hate on IAP, but it still sells if you've got a game worth playing.
How about monetizing a free board + park editor and distributing the user generated content for free? (Like Forever Drive) Those who want new stuff take it into their own hands (with limitations) or enjoy the community generated content and more hardcore fans/talented desingers can shell out for a more robust editor suite.
just take your time... i see TS as one of the most sustainable apps currently available (and i'm going to buy every extension, whenever they see the light of day) with more ramp-scenarios/vert-tricks later on, this will really become epic... endless fun/gameplay
I'm just messing around a little bit with the code. I fixed the rewind button issue, and the board tilt the wrong way when going backwards on an transition issue. I also decided to tried making the camera spin as a way to differentiate a backside 360 from a pop shove-it or a way to implement body varials, but it just made me very motion sick very quickly, and I don't get motion sickness that easily. I tried a few different camera positions, some where better then others, but all made me sick. I still feel sick now. Too bad, because it looked cool
About the stomping... the current stomp-onto-rail is soo subtle it's hard to notice it, even when I'm looking very hard for it. I agree with Luke that the game should remain tricky/skilful but I think the strength of the stomp could stand to be increased a little. Just my 2c.
Believe me, you would definitely notice if we removed the current stomp code Anyway, this is a tough choice what to do about this, but I might experiment around with some options, I was just messing around just now making so that if you are moving up, and you stop, then you will instantly stop moving up, but that completely sucked. It might just be a case of ramping up the initial stomp reaction so that you can notice that it definitely has an effect. Another option would be to and another board with different physics and an extreme stomp.
Why when'd we I got to a YouTube video from within the TA app, it does not let me back to the app. Anyone else have this problem? Please pm. On topic, great trick video. I myself never was into skating to much, so I have not purchased this yet, but with what I see in these videos, this looks good. Plus I want to support these guys cause they do make awesome games, and I really want to see more from them!!!
Congrats on true skate being apples official editors choice. It's the first game I see when I open the App Store. I don't know if that was published yet, but I needed to post that. Congrats, it's a huge accomplishment. That alone should sell a ton of copies.
I do this and still sometimes I will see the Accuracy meter plummet to 0. When does the run end? Other times I do what looks like the identical run and score over 80% Accuracy. I'm just missing something but the game does not make it obvious. I may be stopping too early?
oz oz oz No doubt this is a great tech demo, and will stay on my device for a very long time. I would love to see a downhill course where we have to race against time or opponents.
can someone give me an advice on doing "hardflips" correctly... i'm managed the mission (somehow), but i'm having problems repeating the trick constantly (i always doing varial heelflips or laserflips instead)?