Hi TouchArcade team, I set out to create a game that brings back childhood memories and captures the tactile sensations of exploring the world during that magical time. I hope I’ve been able to achieve that! Play a game True 15 Puzzle Max Babenko Classic 15-puzzle gameplay with a retro design. Multiple grid sizes (3x3, 4x4, 5x5) for varying difficulty levels. Bea… $1.99 Buy Now Watch Media DetailsClassic 15-puzzle gameplay with a retro design. Multiple grid sizes (3x3, 4x4, 5x5) for varying difficulty levels. Beautifully crafted graphics that evoke the charm of vintage puzzles. Timer to track your solving speed. Stylish themes to customize your gaming experience. Easy-to-use interface with smooth animations Information Seller:Max Babenko Genre:Arcade, Puzzle Release:Sep 11, 2024 Updated:Sep 11, 2024 Version:1.0 Size:57.9 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal sebgo likes this. sebgo Well-Known Member Dec 26, 2010 823 392 63 Male 95% leisure. Somewhere in a town amidst the Amazon jungle. http://www.google.com #2 sebgo, Sep 13, 2024 Requires iOS17+, therefore I had to code my own. (ಥ_ಥ) Meltedmen likes this. Brightsiderus Well-Known Member Feb 1, 2017 2,233 538 113 #3 Brightsiderus, Sep 14, 2024 Ouch, it will take hours to solve it sebgo likes this. sebgo Well-Known Member Dec 26, 2010 823 392 63 Male 95% leisure. Somewhere in a town amidst the Amazon jungle. http://www.google.com #4 sebgo, Sep 14, 2024 Last edited: Sep 14, 2024 Spoiler I've been meaning to add a timer to track solving times, but I lack the dedication for doing most stuff. At least it saves its current state so that it can be solved over several sessions, though. Also, since it places tiles in random positions, I might end up with an unsolvable puzzle such as the case of the classic [13][15][14], which is a problem since it might render an effort futile. P.S: I can set any amount of rows and columns, but a big number would make it unplayable since I made it show the whole board (I haven't tried coding a zoom in/out option, like the one used in some Picross games, because I'm a noob) with very tiny, almost untouchable, movable pieces. Yes, it's taking a while. Also, I just noticed it's not running properly, it became kinda sluggish, so I'll try to run the project with an older version of the app and see if it's a matter of the latest version. Spoiler (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Spoiler I've been meaning to add a timer to track solving times, but I lack the dedication for doing most stuff. At least it saves its current state so that it can be solved over several sessions, though. Also, since it places tiles in random positions, I might end up with an unsolvable puzzle such as the case of the classic [13][15][14], which is a problem since it might render an effort futile. P.S: I can set any amount of rows and columns, but a big number would make it unplayable since I made it show the whole board (I haven't tried coding a zoom in/out option, like the one used in some Picross games, because I'm a noob) with very tiny, almost untouchable, movable pieces. Yes, it's taking a while. Also, I just noticed it's not running properly, it became kinda sluggish, so I'll try to run the project with an older version of the app and see if it's a matter of the latest version. Spoiler