I know I'm just one person here, but again, I think the way you have things right now is definitely the most elegant solution and gives players the best of two worlds, whether they're premium or freemium players. I appreciate the timer because it gives me a reason to keep coming back (as if that wasn't already happening thanks to the core gameplay loop), and would absolutely hate it if I put the game aside for a week/month/year knowing I'd be able to upgrade everything entirely just by being patient. I certainly wouldn't mind an additional way to collect fezzes, but I urge you to keep things as is regarding the timer and whatnot.
Currently on iOS, no. I implemented CloudSaving but it didn't work as planned and caused some problems. I don't have enough devices to test it efficiently so I will have to wait until I get my hand on multiple devices again (most people around here have Android devices). On the other hand you will get a new experience on each device as the order in which enemies are unlocked are random and this will greatly affect the gameplay. Unlocking the Necromancer first is one of the most difficult challenges.
I wish the game was more generous with tentacles. I retired after 15 waves just to save those 6 tentacles I collected. Also, I got only one from 6-7 scavenger runs. It's gonna take months to completely upgrade my cave. I'm not sure if the game can hold my attention for so long. Don't get me wrong. For those 2 bucks I spent I got tens of hours of fine gaming in return already. I got almost everything unlocked. On the other hand I collected enough tentacles to unlock barely 4 cheapest cave upgrades. Feels kinda unbalanced. Still, I highly recommend this game. I don't know why it shows only 25 people in the online leaderboards. I hope that's not the final count of active players. That would be a shame.
Congratulations on the game. It’s brilliant and has filled the void I have had since dungeon raid. My personal feedback which I think would make the game even better, which is admittedly based on only 3 hours of game play: 1. the cool downs for active abilities seem really generous and I haven’t had a situation where I was stuck because one I needed was still cooling down 2. linked to above point: I chose the same active ability for the 2nd time in a run and (I could be wrong) I didn’t notice that anything changed with it. If the cool downs weren’t so generous, perhaps choosing the same ability more than once in a run could reduce the cool down number? 3. The countdowns such as coins, loot bag etc I think would be more informative if they were reflected as the number you have against the target you need to reach next, instead of the percentage currently shown. E.g if I have 90 coins and need another 10 for my upgrade, then to show it as 90/100 rather than 90% Obviously, the above is all very subjective, but I thought I would share with you! Thanks
How do you restore the remove ads purchase? I first bought this on my phone but really wanted it on my iPad now can’t figure out how to restore the ad removal
I don't have an iPhone myself so my expectation is (as it works that way with Android) is that you click on "Remove Ads" and that you will be notified that you already purchased it and the ads are gone. What is the response you get when you click that button? As I can't purchase my own IAPs I am also a bit handicapped in that regard.
There are some skills which can only be used once each wave. Besides that as you are limited to only four active skills they are supposed to be really helpful. If you encounter an exploitable situation regarding the skills then please tell. Selecting it a second time reduces the cooldown by 1. It should be written below the skill's description during the selection. Good idea. I might make that configurable so that everyone gets what he prefers. I am always open for every kind of feedback!
The little die button to change your appearance is very nearly impossible to use on iPhone 11 due to the curved screen corner.
I feared as much. The next version (1.04, currently awaiting review) will at least have experimental Notch support. I don't know if the iPhone11 reports a Safe Area. I will try to move the die a bit to the side nonetheless. As it is just a silly gimmick it might result in some strange combinations where the items layer wrong, which wouldn't happen in the game itself. 'Cause with the button you can mix metal and mage armor. Another thing on the todo list.
The 1.04 update seems to have broken the game for me. It crashes immediately after loading the home screen (with the Play/Continue) button. Not sure how to contact the dev directly to submit a crash log iPhone 11, iOS 13.3
Came to say the same thing. Seems to crash as soon as it tries to connect to GameCenter. iPhone 10, iOS 13.3
I am at it! Was just asleep. Let's hope I can fix it before I have to go to work ... EDIT: Was able to fix it and it is awaiting review for over 10 hours now...
My thoughts on tentacles: Rather than having to leave a game after a successful wave & end you run in order to keep acquired tentacles, how about you keep what you get at each completed wave. So, no tentacles if you die but you do not have to end a run. I was having “the run of the century” but only had 2 tentacles so at such a low rate I felt I needed to keep something. I get the risk/reward aspect & this is not a complaint. I like that they are rare. I think my suggestion wouldn’t change that much. Just throwing some thoughts out. I love the game! Simply having a blast!!!
Some bad news: the update, after 12 hours of review, has been rejected. A new one is now awaiting review. I wrote them again to speed the process up. Let us hope it goes quicker now. There is an event that lets you save your tentacles and continue your run. Once you get stronger you will also complete quests quicker which will yield in more tentacles rewards. But I see that the game doesn't make it clear enough that tentacles are supposed to be rare and the cave upgrade the "endgame" and not your first goal.