iPad Trism Review and Discussion

Discussion in 'iPhone and iPad Games' started by Zincous, Jan 13, 2009.

?

Which video explanation would you like first?

  1. Bombs

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  2. Locks

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  3. Off-Screen Trisms

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  4. Starshine Mode

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  5. Achievements

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  6. The Trism Forums

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  7. Infinism

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  8. Terminism

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  9. Tutorials

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  10. Other? Please explain in a post....

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  1. Zincous

    Zincous Well-Known Member

    Dec 23, 2008
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    #1 Zincous, Jan 13, 2009
    Last edited: Jan 19, 2009
    Hey guys,

    I did a video review on Trism explaining all the basics to the game here: http://www.youtube.com/watch?v=iV3GPkgH9Kw

    Maybe this will enlighten some of you here on what this game has to offer :)

    I also would like this to be a place for discussion on Trism, if you guys have any questions, comments, scores, screen shots, etc....anything post 'em!

    Thanks
     
  2. firteen888

    firteen888 Active Member

    Oct 4, 2008
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    In my opinion, Trism is the best game on the iphone. It's the game I ALWAYS go back to when there's nothing else I wanna play. Everyone should own this game.
     
  3. Zincous

    Zincous Well-Known Member

    Dec 23, 2008
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    Aha! Thank you, exactly what I think. Trying to spread the word here at touch arcade.
     
  4. firteen888

    firteen888 Active Member

    Oct 4, 2008
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    It's hard to tell just from the pictures, but this is the most addicting game ever. Especially trying to get all the acheivements (Which I have all of).
     
  5. different

    different Well-Known Member

    Aug 8, 2008
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    I dunno. There's much better accelerometer based puzzle games that come to mind. Gaia did rotation right by only having rotation along the vertical/horizontal axis of the iPhone, whereas Trism forces diagonal rotation, which is not as easy and got frustrating for me.

    Sure, it has a LOT of modes, and if you love the gameplay then there's a lot to do. I didn't.
     
  6. Tennisking1o1

    Tennisking1o1 Well-Known Member

    Nov 15, 2008
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    I enjoy it every once and a while, but it's fallen in rank from my first page of apps to the middle of my third page, and I find myself playing it less and less. It's really the only match-3 I bought, so for that it's great to just have on my iPod whenever I feel like playing it
     
  7. BrettArchibald

    BrettArchibald Well-Known Member

    Jul 17, 2008
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    Self-employed interactive designer.
    Formerly Zimbabwe - now England.
    Neither the game nor your review explains what "Starshine Mode" is.
    Can you enlighten me please?
    The graphic symbol change when toggling between Starshine Mode being on or off shows it toggling between a black triangle or a multi-coloured / rainbow-coloured triangle, implying, to me, that Starshine Mode is the mode where you get rainbow-coloured triangles. In your gameplay demo however, you play with Starshine Mode set to OFF, yet you still get a rainbow triangle when matching 5 colours at once...

    Also, you describe Terminism mode as being a mode whereby the timer presents you with locks or bombs.
    As far as I was aware, you also get these same locks and bombs when playing in Infinism mode. Is this not correct?
    If so, then what is the difference between Terminism and Infinism?
     
  8. firteen888

    firteen888 Active Member

    Oct 4, 2008
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    the bombs in infinism are on a counter. Everytime you make a move, you go down a number on the bomb, when it hits 0 it's game over
    the bombs in terminism are on a timer. When a bomb appears you have to hurry to get rid of it. You don't have the luxury of taking your time to plan a move. After a certain amount of time, the bomb will explode, even if your nto making any moves.
     
  9. Zincous

    Zincous Well-Known Member

    Dec 23, 2008
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    #9 Zincous, Jan 13, 2009
    Last edited: Jan 13, 2009
    You bring up some very good points that I left out of the video. I'm sorry for skipping over some of these features. One because I only had ten mins and I knew it would come close. And two because I was going over the basic features of the game and Starshine mode was the complex strategy part of the game.

    And of course I will gladly enlighten you :)

    Ok for locks and bombs. Yes locks and bombs do show up in infinism but not on level one. They come randomly throughout the game after you make moves. The bombs are different though, they have a number on them in infinism and count down after each move you make, so it's not a timed thing, just strategic. Locks work the same way as in terminism and infinism.

    There is a Trism called a star trism and it is black in infinism that I also didn't get a chance to go over. This pieces gives you starwalking power (5 moves for each black piece), which allow you to move a row or column without having to make a match.
    And there are also the rainbow trisms in normal infinism that are just regular rainbows that match with any 2 or more colors of trisms (except black trisms)

    Now starshine mode is based off strategy and matching rainbow trisms. In starshine mode, the rainbows are different though, they are a combination of black star trisms and rainbow trisms. It is a rainbow piece with unlimited star powers. Now the object is to match as many rainbows pieces together as possible. In infinism long chains and high combos from multiplying the chain gives you lots of points, although in starshine mode there are little points for making a match. The point scoring in starshine mode is determined by the rainbow trisms, which are multipliers. So the more rainbows the more points. This is not easy to pull off though. Since matching three or more results in activation. You must strategically place trisms on the board so when you make a final move they all line up into place. Take this picture for example in which I have set up some starshien mode trisms:
    From this:
    [​IMG]

    To this:
    [​IMG]

    Notice the looks of a starshine mode rainbow with unlimited starwalking power looks different than a normal rainbow.
    Now see how this is advanced stuff? lol This is not that easy. A lot of people struggle trying to get these rainbows/ actually keep them on the board. If you try it for yourself, you will see why. Which makes this game as great as it is. Not until you play it will you see why this is actually a fun but challenging puzzle game.

    And I haven't even gone through any of the achievements which are all hard to get within themselves. Each one provides a different look/strategy needed in order to complete these.
     
  10. dboeren

    dboeren Well-Known Member

    Jan 7, 2009
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    It's a pretty cool game, but it desperately needs an info screen explaining all the funky trism types. Rainbow trisms, supertrisms, rainbow supertrisms, black trisms. What EXACTLY do they all do?

    How about a clue on the scoring model? I've gotten big multiway combos that scored huge points, and gotten equally big multiway combos that scored virtually nothing. I haven't got any idea how the points are calculated and there's nothing in the game that tells you.

    And finally, the game seems too random. I'm not saying there isn't strategy, but for the most part you're tilting this way and that and hoping for a match to extend your combo. There's not enough time to LOOK and see which way to tilt, or am I missing something?
     
  11. yankjenets

    yankjenets Well-Known Member

    Dec 12, 2008
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    Believe me, this game (especially starshine) takes a ton of skill. Sure, tilting is mostly luck (although for the most part, you want to tilt so the most pieces move--for example, if you just cleared a match in the bottom left corner, tilt the iDevice so the pieces fall from the top right to bottom left). Making your first supertrism (or starshine) can be luck, but after that, you can easily set the pieces up to make more. One thing to pay attention to is the little strips on the side that tell you what color is coming next. Using this, you can set up more starshines and create huge combos.
     
  12. dboeren

    dboeren Well-Known Member

    Jan 7, 2009
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    I'd love to see some kind of tutorial or example video that shows how to actually use the side-strip information. Is there any such thing?

    Same thing with bombs, most of the time now I get rid of them by luck. But if there's not a piece lined up to match it's not clear how to go about manipulating the board to CREATE that opportunity beyond trial and error where you slide rows around to a useful position and then hope that maybe something matches so it will be a legal move.
     
  13. Zincous

    Zincous Well-Known Member

    Dec 23, 2008
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    Off-screen trism tutorial has been a request towards the developer before. I will try an take a stab at it, along with some other tutorials. A lot of people seem to be asking for these.

    As for bombs and locks, I will add those to the to-do list. I might have to do some cutting and editing to these videos to get the good shots, since it would be hard for everything to line up nicely while I'm taking a video just isn't going to happen.

    But yes there are ways to create strategies for disarming bombs and locks. A big key to this is starwalking.

    And I don't think there is a list of all the trisms and their abilities, but some are covered in the tutorials
     
  14. dboeren

    dboeren Well-Known Member

    Jan 7, 2009
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    Thanks, Zincous. If you do make some tutorial videos I'd love to see them.

    What is starwalking?
     
  15. Zincous

    Zincous Well-Known Member

    Dec 23, 2008
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    K I post things on the trism forum as well. I will post them here and PM you when I can get around to it.

    Starwalking is using the black trism/rainbow star trisms to move a row or column and placing it down without having to have a match. So the row won't snap back. Here is a video tutorial on starshine and shows a little bit on starwalking: http://www.youtube.com/watch?v=m5AZoBFuFrs&feature=channel
     
  16. dboeren

    dboeren Well-Known Member

    Jan 7, 2009
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    Thanks, Zincous. If you do make some tutorial videos I'd love to see them.

    What is starwalking?

    Edit: OK, I see that starwalking is using a star trism to move a row without requiring a match. Obviously very useful. So then the question becomes, how does one earn a star trism?
     
  17. jecebn

    jecebn Well-Known Member

    Nov 29, 2008
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    :confused: I think I must be the only person in the world who doesnt like this game... I tried it out because of all the rave reviews and hype it got back when the app store first opened. But after playing it for awhile I was pretty unimpressed. IDK, just thought I'd throw that out there
     
  18. Zincous

    Zincous Well-Known Member

    Dec 23, 2008
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    In starshine mode there are a couple ways, but matching together 5 or more trisms of the same color, or a super trism are the best ways.

    In normal mode, a super trism creates a black star trism which is the way to do it in normal mode. Black star trisms get 5 moves (counted down by the amount of legs on the star left on the trism piece) Star rainbows get unlimited starwalking ability.

    There are some other more complicated ways of getting them but these^^ are the easiest and most commonly used ways to receive star powered trisms
     
  19. Zincous

    Zincous Well-Known Member

    Dec 23, 2008
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    #19 Zincous, Jan 14, 2009
    Last edited: Jan 15, 2009
    Have you given Trism a chance since the 1.1 or 1.2 updates? There are some new things if you have only played it when it first came out.

    And maybe you didn't see all the achievements or object to the game? If you watch the video in the original post of this thread maybe that will help you alittle?

    I'm not a converter here lol, just trying to help out. Its my favorite game, but I understand everyone has their own opinions and some people may just not like this kind of puzzle game. No problem...
     
  20. gcl

    gcl Well-Known Member

    Jan 1, 2009
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    I too felt the same way about Trism after I bought it; another boring match game, but the odd thing happened, the game started to grow on me. The more I played it, the more I relaxing and enjoyable it became. I find Trism less frenetic/stressful and less overpowering (sound effects) than some of my other match games and that has kept me coming back. hate those bombs though.
     

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