Universal Triple Town (By Spry Fox)

Discussion in 'iPhone and iPad Games' started by goiMot, Jan 19, 2012.

  1. delfin

    delfin Well-Known Member

    Dec 28, 2011
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    Your first order of business is to keep the bears out of your way. As many have said, fence off a little bear ghetto and drop bears in there as often as possible. Use the last-bear-placed-forms-the-church principle to your advantage, and use grass to tweak their area a bit to form churches intelligently (so that you get cathedrals, then two cathedrals close enough for a crystal to clear both, or three cathedrals forming a chest if you're stylish).

    Next, if you're a novice, the tree is a good level to focus on. Look at the grid and think to yourself 'I want a tree on THIS square.' How do you go about that? Work out which two neighboring squares should contain bushes. Figure in that you'll sometimes get to plant bushes or trees directly instead of making them with grass. If you can make the last bush with grass, that's great; if it's fenced off, play around with other things until you get a bush to plant there directly.

    Once you can grow a tree anywhere you want reliably, apply the same logic one level up; use your tree-building skills to put a hut anywhere you want reliably. Mastered that? You get the idea... That will get you in the habit of building even advanced structures close enough together to be useful.

    Also, when you get one of those times when your setup would be PERFECT if a bear would just take one more step, and swapping with your storehouse doesn't help, buy grass from the shop. This will displace your item-to-drop for one move, which might make everything fall into place.
     
  2. mikeg123

    mikeg123 Well-Known Member

    Sep 23, 2009
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    Yesterday, I managed to get a new high score of 404k. However, checking GC today, I see my old score of 307k is still listed. Not sure if there is a bug in sending new high scores or not. I've tried quitting the game (even from the task bar) to see if I couldn't get the score to resend with no luck. Any ideas?
     
  3. pipja

    pipja Member

    Feb 7, 2012
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    I hate those ninjas, any tips to deal with them?
     
  4. caltab

    caltab Well-Known Member

    Feb 11, 2010
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    I love this game, but really wish there were no IAP, either I suck or the ability to purchase coins really changes the game play. After buying the full game, I played the game a TON but could never get more than around 100k points. I finally relented and decided to buy 5 bucks worth of coins and it made the game way easier.

    I also got double billed for coins. When I first tried to buy them, the app crashed right after I put in my password and when I relaunched it no coins were there so I figured it didnt go through so I did it again. When I got my receipt I ended up getting billed twice.
     
  5. CzarCastic

    CzarCastic Well-Known Member

    Your total score does not necessarily determine the number of coins that you earn in a given game. The coins you earn are tied to creating certain combinations and game play length. If you join two large rocks, you can earn 1,800 coins (you also happen to earn 50,000 points). It's the easiest way to build up coins quickly without buying the IAP. What I typically do is make it my goal to join two large rocks every game. You can usually do this in the first few hundred turns. I do this for several games in a row to build up my coins, then once I have a good number of coins (20,000+) I make a run for score where I spend the coins to buy items during a game.

    You can also earn 500 coins by joining two large castles, which is easy to do if you are good at corraling your bears into the same corner the entire game.
     
  6. caltab

    caltab Well-Known Member

    Feb 11, 2010
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    cool, thanks for the tips about the coins, I didnt really get that my score wasnt the most important factor.

    On another note, I got a refund from apple for the double charge,
     
  7. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    Looks like they just added a new way for people to spend coins to boost their high scores. That should be popular here!
     
  8. andsoitgoes

    andsoitgoes Well-Known Member

    Wait, what? I obviously need to check the update.
     
  9. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    Honestly, the people who've been complaining don't understand puzzle games or their appeal, the coin earning mechanics in this game, or, well, really much of anything about the game. A single turn undo for 75 coins, ohnoes, there go the leaderboards... oh wait, that happened about 4 hours after the game came out :p
     
  10. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    I haven't played the game with the update, but if you can buy an unlimited number of one-turn undos, that really is pretty game-breaking, right? So much of the game is in the randomness of not being sure what will come next.
     
  11. bruab

    bruab Well-Known Member

    Mar 12, 2010
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  12. slewis7

    slewis7 Well-Known Member

    Apr 6, 2011
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    I am very happy that the new undo feature has been added and I don't see how undos will make scores higher. I will use it to correct accidental moves which seems to happen to me at least once a game. How else would it be used?
     
  13. DaviddesJ

    DaviddesJ Well-Known Member
    Patreon Bronze

    May 19, 2010
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    To change your move after you see where the enemies move, or what's coming next.
     
  14. delfin

    delfin Well-Known Member

    Dec 28, 2011
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    One use is with ninja bears. If I play a piece and I'm unhappy with where the ninjas land, I can use Undo to retract the move and replay it until they go where I need them.
     
  15. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    /facepalm

    I'm at a loss here to see how this is in any way game lightly touching let alone game breaking.

    You earn coins in this game to spend on the "store" items and, now, undos. It is absolutely as much of the core game design as is matching grasses to make a bush. If there was no OPTION to buy coins for real money I wonder if you all could find so many ways to object to the very game design in spite of the fact that real money cannot have any significant effect in the grand scheme of things because you earn plenty of coins in the course of playing the game at a high skill anyhow.

    It's the greatest dog whistle in the world to distract people on this forum, just suggest that money buys higher scores and people's brains stop processing information.
     
  16. DaviddesJ

    DaviddesJ Well-Known Member
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    May 19, 2010
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    I'm skeptical of this "fact", it was true that store purchases are limited and you can max them out, but it doesn't seem unlikely to me to spend many tens of thousands of coins, per game, on undos.

    Of course you can grind for coins if you want, the point is that changes to the game that encourage you to grind for coins, and then to buy them when you get tired of grinding for them, are an unpleasant marketing strategy.
     
  17. slewis7

    slewis7 Well-Known Member

    Apr 6, 2011
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    I could not care less if there are possibly ways to game your score and get high up on the leader boards. This is a fantastic strategy game that is easy to play and understand, but very difficult to master. I just play it for the enjoyment of bettering my own tactics and high score. Whatever other folks may be doing is immaterial.

    I know the undo feature will remove my one frustration with the game - unintended moves. I do appreciate other folks suggestions as to how it can also be strategically used.
     
  18. mikeg123

    mikeg123 Well-Known Member

    Sep 23, 2009
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    And that is a big reason why I'd be happy with an undo feature. There have been countless times that I've touched a square, only to have the piece place in the square above (or below). And at that time I have wished for an Undo feature.
     
  19. Tuilelath

    Tuilelath Well-Known Member

    Aug 15, 2009
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    #299 Tuilelath, Feb 11, 2012
    Last edited: Feb 11, 2012
    I don't see any undo feature or purchase. Where is it, please?

    Nevermind, had an update lurking for me.
     
  20. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    #300 C.Hannum, Feb 11, 2012
    Last edited: Feb 11, 2012
    Are you really that insecure and/or that cynical about humanity that you think there is somebody out there who would spend many times more a week than they spent on the game itself just to be one person with a boosted score on a leaderboard of hundreds of thousands that's dominated by spoofed scores anyhow?

    Where does this ePeen envy/insecurity come from on these boards? No matter how casual the game, somebody somewhere is convinced every game with consumable IAP is a conspiracy to drain their bank account because surely no one could ever resist the lure to spend infinite money on a game if the option exists :rolleyes:


    Or, and I know this will just blow your mind, you can NOT grind for coins and you can NOT pay for them, you can, and this is the really crazy part, just play the game and have fun.

    You are not at any point encouraged let alone required to constantly be dipping into the store. It is a limited resource that only a fool uses willy nilly to the point they are grinding/spending. I've had this game since it came out, I'm sitting on tens of thousands of coins, I've never intentionally ground for coins and I never bought coins. I just don't use them very often because there's no point. I'm playing a puzzle game, not trying to free western democracy. If/when I ever get good enough that I actually care about trying to go for a big score, I'll be sitting on hundreds of thousands of coins.

    -------------

    EDIT: Some figures for people who think that this is some realistic threat to the vibrant community of competitive Triple Town players*

    In spite of the incomplete logic involved, I'm going to assume my purported money sink player would choose the most economical coin purchases. The most economical coin purchase is $5 for 50,000.

    So, as spelled out earlier, it's 12,200 coins for the item purchases per game, so that's $1.22 each and every game because people can't control themselves. Let's assume with the way the random nature of the game goes, a good player wants to undo 250 turns per game, so that brings the total coin cost per game up to 30,950, or $3.10, or over 3/4ths the cost of the game in the first place.

    If you believe this is the intended cost to play the game by the devs, I suppose I can see why you'd be ruffled, I just can't see how anyone would assume this is the intended cost to play the game. A significant percentage, if not majority, of games contain these optional boosts for money, it's not a problem at all.

    * Wait, someone is whispering in my ear that there is no such thing as a community of competitive Triple Town players! Why are we having this debate again?
     

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