Universal Trigger Fist - (by Lake Effect)

Discussion in 'iPhone and iPad Games' started by Toad In The Hole, Aug 7, 2012.

  1. Gabrien

    Gabrien Well-Known Member

    Nov 24, 2009
    5,148
    0
    36
    Logical. Unfortunately logic isn't really going to work here. The developers already know their game is unbalanced and put their financial needs first. (Which by the way is fully debatable as a valid choice, just not the current issue.) The asskissers and compulsive apologists will argue on the devs' behalf until they (or you) are blue in the face, without seemingly having anything at stake, but a closer look normally reveals they're driven by cognitive dissonance and the craving for approbation to reinforce the desired half of their inner conflicts.

    The bottom line is always the same: if a game contains IAP the developer has a vested interest in it being bought. Everything else is irrelevant. As I have said before: there is a reason the ref is not allowed to bet on the game. No matter how swell a guy he might be.
     
  2. banger1103

    banger1103 Well-Known Member

    Jun 26, 2011
    711
    0
    0
    Definitely. Agree with you on that.

    But I honestly don't have a problem with financial issues being put first because that's kind of expected. Devs must make money first to even continue to make a game. And at least the devs are honest about slight balancing issues to convince ppl to use IAP
     
  3. Gabrien

    Gabrien Well-Known Member

    Nov 24, 2009
    5,148
    0
    36
    I don't have a problem with that either. I just think there have to be ways to do it that don't require a developer sacrificing their (and their game's) integrity.
     
  4. SOLIDzizou

    SOLIDzizou Well-Known Member

    Aug 5, 2012
    59
    0
    0
    Guadalajara, México.
    Exactly!
     
  5. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
    4,399
    0
    0
    Okay, so if I'm reading it right, you mean, say for example, if there was items such as weapon add ons, grenades and the like in between the major weapon unlocks to give a sense of achievement or more variety?
    Okay, I get that point alright. More would be nice. After less than a week of release, it's hard to know if any those type of upgrades are in the pipeline or not though.
     
  6. SOLIDzizou

    SOLIDzizou Well-Known Member

    Aug 5, 2012
    59
    0
    0
    Guadalajara, México.
    That is what it mean yes, the rewards are a big part of these kind of games.
     
  7. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
    4,399
    0
    0
    #547 Rip73, Aug 14, 2012
    Last edited: Aug 14, 2012
    Just because someone backs up a developer or a game doesn't make them an asskisser or a compulsive apologist.
    And I'm not quite sure why someone who is content with the purchase of a game and has no problem with iap would be suffering from cognitive dissonance. Being content with the purchase and with the game itself goes against the very definition of cognitive dissonance. Some of your terms have a distinct pop psychology sense to them as opposed to actual applied psychology. I'm pretty sure those that bought the game and enjoy it don't need absolute approval of the fact or have any inner conflicts over said transaction. Some might have post purchase dissonance if they are unsatisfied with it. But we are talking about a game and iap, not the meaning of life as we see it or any kind of moral absolute.
    Maybe in fact you're actually over analysing it yourself.

    It's perfectly normal that a developer wants you to buy iap. It's not put in there for no reason. Everybody needs to make a buck.
    The opposition about iap in general is that some developers tend to push iap at you at every opportunity in a game. In this game, if you have in app purchases turned off in settings on your device, which as a precaution most people should, you don't even see the little green plus button that represents iap. So no pushing of iap there.
    And yes, okay, there is a pretty decent xp gap once you hit the fourth to fifth weapon, but most multiplayer games want you to stay with them for the long haul in order to keep people online, so having that xp gap is more to keep you playing than it is to force you into iap. Again, another very reasonable model where mutiplayer would be concerned.
    I think if you actually took a closer look at the psychology of online gamers you'd see less to do with cognitive dissonance and more to do with it requiring a sense of achievement or targets to keep people playing. Unlocking everything in the first week would essentially kill it.

    Plus I'm not really sure if you're referee analogy stands up to comparison with a developer.
    A referee betting on a team would give said ref a bias towards the team he bet on and therefore his judgments would lose all impartiality.
    A developer doesn't have to be impartial. They already have a vested interest as they developed the game in the first place and they are betting on it being a winner.
    I don't understand what kind of analogy you're trying to make. It sorta fails a logical comparison. Unless you're trying to make a different point with it that I missed.
     
  8. diffusion8r

    diffusion8r Well-Known Member

    Dec 21, 2008
    1,648
    2
    0
    Termina
    Do you not get it? If you were already at like level 60 after 6 days of the game being out it'd be pointless! If you like the game then play it and level up. Maybe that would actually save you money on iOS and so you wouldn't have to buy a new game to satisfy your urge every week.

    And I simply argued against your opinion, not deny it. Either you're too used to getting your own way ad everyone agreeing with you or you are implying the fact I do not have the right to argue and therefore cannot have an opinion myself, making you a hypocrite :)

    Before iOS games can become truly dominant, there are so many core problems with them - that they're released unfinished and need updates to complete them; the pricing issue and finally the demanding, self entitled fans.
     
  9. Johnny101

    Johnny101 Well-Known Member

    Jun 29, 2011
    2,171
    1
    0
    USA
    I think this game is awesome. Hopefully the devs can make some coin and be able to update it in the future.

    Suggestions that I have are to make a human online mode only, and to be able to customize matches. Extended time, Kills, etc..
     
  10. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
    2,865
    0
    0
    steel worker
    After not playing this game in almost a week, I tried to play online but couldn't it has Bluetooth & single player modes.thinking that was some error,I deleted & reinstalled the game same thing.
     
  11. jar0d

    jar0d Well-Known Member

    Jan 4, 2010
    530
    0
    16
    Europe
    It would be nice to have two options regarding the sound. First for fun fire. Second for the environment. The sound of the levels is very quiet if you're not using headphones.
     
  12. Boardumb

    Boardumb Administrator
    Staff Member Patreon Silver Patreon Gold

    Apr 14, 2009
    8,964
    880
    113
    THE BOSS
    Sacramento, CA
    It's not slanted towards spending money at all. You can earn everything in game without spending a dime.

    As someone said before, if you average 500xp per game then it would take 200 matches to earn 100k, which to them seemed excessive.

    200 matches is NOTHING in an online multiplayer shooter like this. I have friends who have played tens of thousands of games of Call of Duty. If playing 200 games of Trigger Fist doesn't sound fun to you, then you probably don't like the game enough in the first place. These types of reward tiers are built to reward the people who like to play the game, and encourage them to CONTINUE playing long term to keep the online community alive and healthy.

    Yeah, I think some extra trinkets to unlock along the way in-between the big unlocks would be cool. But those sort of things take time and money and it's not just like a small indie team can whip out dozens of attachments and equipment and camouflages on a whim.

    I look at these higher tiered weapons as bonuses for the hardcore fans to work towards. I've faced people with these weapons online and it's not like they're exceptionally overpowered or anything.

    So, the GAME isn't skewed towards spending money. Rather players expectations are skewed for feeling they should be able to master a complex game inside of a week's time.

    I find it laughable that someone would condemn a dev for their pushy IAP when it's not even advertised in game and lots of people couldn't even find where you're supposed to buy it.
     
  13. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
    4,399
    0
    0
    #553 Rip73, Aug 14, 2012
    Last edited: Aug 14, 2012
    ^100% agree.

    The fact that the option to buy iap is hidden if you have in app purchases turned off on your device is something I cant remember even seen on any other game. (I feel kinda stupid that I couldn't find it at first though)

    Separate from the iap issue some people have anyway, the game is hugely addictive and great fun.
     
  14. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
    4,399
    0
    0
    #554 Rip73, Aug 14, 2012
    Last edited: Aug 14, 2012
    It only came out last Wednesday, get back in there, it's great fun. We need you online.

    That issue is a gamecenter matching problem. They did a fix on it and I think the update is just waiting approval.
     
  15. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
    2,865
    0
    0
    steel worker
    Thanks for the words of encouragement Rip73
     
  16. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
    4,399
    0
    0
    No bother, I need some quality opposition and I know you qualify for that category.
    Playing a lot myself and finding it a lot easier now to get matches against human players.
    It is definitely coming along nicely.
    Hopefully that fix will be approved soon and we'll see you on the battlefield.
     
  17. Johnny101

    Johnny101 Well-Known Member

    Jun 29, 2011
    2,171
    1
    0
    USA
    If you and others want quality opposition invite me or I'll see you online. I've been playing a lot of matches online. Kinda bugs me when apposing players aren't doing too well and they end up quitting.
     
  18. SOLIDzizou

    SOLIDzizou Well-Known Member

    Aug 5, 2012
    59
    0
    0
    Guadalajara, México.
    #558 SOLIDzizou, Aug 14, 2012
    Last edited: Aug 14, 2012
    you're trying to make it personal here kid, very well, the developer already stated that is in fact unbalanced on purpose, so you have to buy IAPs, which makes the whole ranking up thing irrelevant since the weapons you get are not even more powerful according to Rip73 and not rewarding, so ergo, making me right, and you, a denier, which makes me not a hypocrite :)

    moving on... it is really annoying i just unlocked 2 achievements in one match one for 500 xp and the other one for 2500 xp, and none of those XP went to my class rank but the 150xp that i got from the match....
     
  19. SOLIDzizou

    SOLIDzizou Well-Known Member

    Aug 5, 2012
    59
    0
    0
    Guadalajara, México.
    what happens then? do they get replaced by a bot or what?
     
  20. Boardumb

    Boardumb Administrator
    Staff Member Patreon Silver Patreon Gold

    Apr 14, 2009
    8,964
    880
    113
    THE BOSS
    Sacramento, CA
    That is not what they said, now you're just making things up.

     

Share This Page