Ye, looks really nice. Especially those levels with interesting forms. Just need to find a perfect balance between exciting level and getting a motion sickness.
This is something I've worked on since the beginning of the project. I think I've achieved a balance between the camera motion and letting the player get a good viewing angle.
I've got a few issues to resolve, but essentially the game is in beta. For everyone who messaged me expressing an interest in beta testing I'll be contacting you soon. I'll be uploading a new video this week at some point. Thanks for your interest in TriBlaster!
Haha! Sorry, I hope you meant that as a joke - very funny. Triangles are just cooler with all those angles adding up to 180...
As an independent developer getting people to notice your work is half the battle / fun. Thanks for taking a look and I hope you'll check out the game when it's released. Currently in beta, so I don't think it will be long now.
Now in BETA! Ok, TriBlaster is now feature complete. Here are some screen shots showing the new look. Additional Screen Shots here (showing iPad Retina and glow effects)
Right now I'm negotiating with a publisher who will handle the marketing and promotion of TriBlaster. I am happy about the prospects of TriBlaster getting the attention it deserves. I'll have more on this at a later date. Thanks for your continued interest!