The campaign acts as a tutorial for the Skirmish modes, but we have heard the desire for a longer, more in-depth campaign and that will be coming out very soon with new gameplay modes for skirmish as well.
AURORA!!! dude, we get it. You don't like the devs marketing strategy. But thats not what this thread is for. This thread is for people that want to improve trenches, and are maybe a little excited about the future of the game. Every post I read of yours is negative and unconstructive. Your just crowding this thread with unnecessary arguing and negativity. If you really cared about the way the dev talks about the game, you would just pm them. But its obvious that you just wanna make a wave. That will be all on that subject. Anyway.... (*turns back to group of people with ideas about the game)
yes, thankyou for 99cent sale! just bought! I was going to buy the full price but...i spent it on other apps
Awesome! Can't let our players know that the game is suppose to crash all the time. Kidding, of course.
This is what I learned, If you WiFi is faulty and turned on, and your iPod is reading the signal, it will crash certain games with online capabilities. For EX. My mom turned off the internet (how did she learn that,I have no clue), and my WiFi was still on, I tapped on Line Rider and it crashed, as soon as I turned off the WiFi, It worked
Ima gonna by it in like an hour. But what u mean its not finish i know that but like u dont know if its gonna be co op or not
Oh, sorry, I understand you now. We are working on BOTH cooperative and competitive modes. (Cooperative work together to stop the enemies; either Germans or Zombies.) and competitive would be the standard skirmish with the settings determined by the host. Setitngs would include what weapons can be used, the map, and the game mode, such as Standard, Capture the Flag, etc.
Our goal is to have both local and online internet options, but we can't set anything in stone when these objectives will be accomplished. Our primary goal is to make the single player experience the best we can and create a multiplayer world around that.