We've always wanted to add new units, 1 being the medic, but we have a challenge to overcome. The interface is designed with only 6 slots on the bottom. We are actively seeking to figure out a fun and balanced way to adapt new units into what we already have.
Part of the strategy could be which 6 units to take into battle. So you would have to pick the 6 units before battle or something.
Tabs could work. Offensive Units -Rifleman, Sniper, MG, Mortar Support Units -Engineer, (Medic) Abilities -Poison Gas, Bombardment Though this may take an extra click to select units, it would prevent the screen from being clogged up with options [o] [a] [o] ->[r] [mg] [m] ->[e] [m] [a] ->[p]
the problem is nobody uses trenches in war today. the only time trenches are used is maybe to fortify an area. my zombie horde strategy is to just spam all my riflemen into a trench that's pretty close to another trench. that way while zombies are trying to get out of the trench they are bombarded with grenades. i got to 1,800+ points that way
they have to get promotions, standard riflemen can't throw grenades. and they only ever throw them at trenches.
i found another bug in zombie horde. after 1000 points, zombies suddenly gain super-speed. haha zombie horde mode seriously pushes any device to it's limits!
thundergameworks you guys should do a cross over update with minigore and add a special mode "Furry Hordes" - same as zombies but with furrys and john gore as a field commander also is it just me or do the zombies get faster when you use poison gas on them