Suggestions Great game! My suggestions (since you asked for ideas for future updates): 1. Absolutely 100% needs a help screen. I'm not saying you have to script an in-game tutorial, but the core game mechanics need to be explained. I still don't know what's up with items, it only ever looks like I'm carrying one. 2. More on items. When your item slots are full, there should be a prompt at the store when buying asking if you'd like to replace the current item. Very easy to accidentally buy multiple items and lose the one you have. 3. Tooltips! You have it on a few things, needs more. Clicking and holding on an element should explain it briefly. Possibly enemies as well. 4. Character balancing. Just looking at max stats, all characters have either 4 or 5 max speed. More variance would be nice. Think archetypal builds, low attack/high speed. High speed and attack, low defense, etc. all the characters feel pretty much the same when you play them as it is now. A lot of these issues would be less bothersome if the game was explained better; I might go for the high item robot guy if I actually knew how they worked. Oh, on items, maybe a way to tap and see what the player is carrying, like an inventory? Great game again!