Universal Traps n' Gemstones (by Donut Games)

Discussion in 'iPhone and iPad Games' started by smes3817, Jul 23, 2014.

  1. r+b

    r+b Active Member

    Jul 28, 2014
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    Australian Store
    - Ratings: 5
    - Average: *****
    - Reviews: 1
     
  2. nightc1

    nightc1 Well-Known Member

    Oct 19, 2012
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    Too bad more people haven't written reviews on the AU store. But at least a few took the time to rate it in GameCenter.

    On the US store it's got 92 ratings with 25 actual written reviews. Most of the reviews are 5/5 but of the written reviews two are 4/5's with the rest 5/5.

    Maybe more people chose to buy it on the US store? GameCenter now shows 13,072 registered players. Not sure how many of them are paid. My son, for example, is on my iTunes account as I buy/screen all the apps on the appstore for my family.

    Also of note...

    On the US Store the game is now ranked #75 of all paid apps, and #35 of all Paid Games, and #13 among Paid Action Games! I'd love to see this in the top 10... even if it's just a few days.
     
  3. DonutGames

    DonutGames Well-Known Member
    Patreon Indie

    Jul 12, 2009
    558
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    Wow, thank you guys for your appreciation of the game, and for contributing with your ratings and all. I'm at a loss of words.... :eek:
     
  4. psj3809

    psj3809 Moderator

    Jan 13, 2011
    12,966
    718
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    England
    It's an amazing game. Congrats. Now get back to coding the sequel ;)
     
  5. DonutGames

    DonutGames Well-Known Member
    Patreon Indie

    Jul 12, 2009
    558
    13
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    Indie Game Developer
    #245 DonutGames, Jul 31, 2014
    Last edited: Jul 31, 2014
    :) :) :)
     
  6. solinari6

    solinari6 Member

    Apr 13, 2012
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    I dunno, I want to like it. Maybe I just suck, but the "get hit once and you are dead" mechanic frustrates me enough to not want to play anymore.
     
  7. nightc1

    nightc1 Well-Known Member

    Oct 19, 2012
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    The only negative of death is having your score reset. Ignore the highscore feature and play on. You lose nothing.

    It's like the Mikey Shorts games... It's also about perfecting a run through an area. Once you get good at all the areas then focus on joining us on the highscore board.
     
  8. solinari6

    solinari6 Member

    Apr 13, 2012
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    It's things like having to start an underwater section over everytime I accidentally graze a fish or what ever ... That's what drives me nuts. Touch controls aren't precise enough for that kind of nonsense, imho.
     
  9. Sn0wCl0ne

    Sn0wCl0ne Member

    Jul 24, 2014
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    It's a amazing game man, go buy your self something nice and pretend it's from me ;)
     
  10. TRB4

    TRB4 Well-Known Member

    Jan 30, 2013
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    The only part that I absolutely get frustrated with is the blue mine cart section. I swear, I always end up having to play that section like 20 times to get out of there.
     
  11. nightc1

    nightc1 Well-Known Member

    Oct 19, 2012
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    The only underwater section I had problems with was the area where there are spikes above and below. But I adjusted to tapping only when close to the bottom spikes and ignoring the top spikes. I found the controls very precise... but some things it helps having a lot of experience. My first time on the minecarts I thought I had been taken back to the days of dominating Battle Toads and memorizing the entire run of of the jet bike segments. The underwater parts reminded me of the first TMNT game on the NES. Some of the game even reminded me of the tricky room solving stuff of Conan: Hall of Volta on the Apple IIe. So maybe having a lot of experience helped me. The touch controls though are as close to perfect as thje bestr platformers on ios.
     
  12. ColeDaddy

    ColeDaddy Silver Supporter<br>Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Mar 20, 2010
    4,234
    131
    63
    Male
    Sojourner
    Washington D.C.
    Finished the game a few days ago. Thanks Donut Games for an incredible gaming experience.
     
  13. MrMambo

    MrMambo Member

    Jan 15, 2009
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    Really awesome game, I can't stop playing it. Great job, donut games.
    The only thing that could make this game even better if you guys implemented mfi controller support. That would be outstanding!
     
  14. DonutGames

    DonutGames Well-Known Member
    Patreon Indie

    Jul 12, 2009
    558
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    MFi support is coming in v1.01
    Out next week on App Store if there are no hick-ups in the approval process.
     
  15. jar0d

    jar0d Well-Known Member

    Jan 4, 2010
    530
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    The price increases.
    And I was stupid enough not to buy it on day one. #
    Never mind. Now I buy it right away when I have wifi.
    Worth every penny from what I've heard.
     
  16. Revolvix

    Revolvix Well-Known Member

    Jan 14, 2014
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    Just wondering if I could add some of you guys names to my game centre? I'm feeling a bit Billy no mates and it will be fun to compare scores and the like!

    Revolvix
     
  17. r+b

    r+b Active Member

    Jul 28, 2014
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    3rd top score - 9,231

    2nd top score - 10,829

    Top score - 712,037 lol
     
  18. nightc1

    nightc1 Well-Known Member

    Oct 19, 2012
    4,362
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    Feel free to send me a friend request on GC, I'm nightc1 there too (as may be obvious by the leaderboards :p


    Hopefully that hacked score will get kicked much like the others have been.
     
  19. DonutGames

    DonutGames Well-Known Member
    Patreon Indie

    Jul 12, 2009
    558
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    Indie Game Developer
    Cheater removed!
     
  20. Matt33

    Matt33 Well-Known Member

    Jan 1, 2010
    828
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    Canada
    Oh, so that 30k one was fake. So mine is currently the best, and they deleted the newest fake one. Woohoo!
     

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