iPad Tower Dwellers - [Unit Crafting - Micromanaging - Tower Defence]

Discussion in 'iPhone and iPad Games' started by hube_eccgames, Nov 19, 2013.

  1. loox

    loox Well-Known Member

    Feb 9, 2011
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    I can see the message boards now...

    What's the best way to use a 3 combo tower?
    Mage armory armory gives you a Thor like soldier. But he loses the ranged attack on flying enemies.
     
  2. tabs

    tabs Well-Known Member

    Feb 26, 2009
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    Philippines
    I'm in love with the bomber (boom tosser): archer, mage, mage and the blunderbusish archer (lazy eye): mage, archer, archer.
     
  3. Zakalwe42

    Zakalwe42 Member

    Sep 5, 2013
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    Brilliant, thank you very much :D
     
  4. RickyBrooke

    RickyBrooke Well-Known Member

    May 13, 2012
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    Yes please think about expanding the campaign as a big single player adventure is what I look for in a tower defense game... With an expansion this will get an extra star rating to 4 out of 5!
     
  5. tabs

    tabs Well-Known Member

    Feb 26, 2009
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    Philippines
    Finished the campaign already but still have to clear hard mode on some maps. It did give me a few hours of fun, and more as I still need to get all stars. I just hope the Devs will continue to support the game with new modes and/or maps since it is really a fun game.
     
  6. andrew9oh7

    andrew9oh7 Member

    May 29, 2013
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    Love the game! Can't wait for endless mode :)
     
  7. kaibosh

    kaibosh Well-Known Member

    Jun 14, 2012
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    *bought*

    No IAP's? SOLD
     
  8. Echoen

    Echoen Well-Known Member

    May 16, 2012
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    What's the install size?
     
  9. Nyx1978

    Nyx1978 Well-Known Member

    Nov 20, 2013
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    It's 165MB
     
  10. deserted

    deserted Member

    Jul 1, 2013
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    Interested, but really not liking the way units, especially the archers in the video, don't prioritize the flying guys ahead of the rest of the enemies. The archers just seem to ignore them and focus on the enemies further back while the flying things pass right by them. They should target the units furthest along I think.
     
  11. hube_eccgames

    hube_eccgames Well-Known Member

    Jul 9, 2013
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    #71 hube_eccgames, Nov 20, 2013
    Last edited: Nov 20, 2013
    It is part of the micromanagement. You can click on the individual enemies you want targeted , you can reposition your units, and in that video the player was making some mistakes - he was investing a lot in upgrading towers.

    A tower upgrade costs 200 gold and grants you one extra unit from the tower. You can get the same unit by building a new tower for 50 on a slot next to an already built support structure thus re-using that support building and getting more units for less gold.

    [​IMG]
     
  12. hube_eccgames

    hube_eccgames Well-Known Member

    Jul 9, 2013
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    #72 hube_eccgames, Nov 20, 2013
    Last edited: Nov 20, 2013
    Ladies and gentlemen we have some bad news - a critical bug was found in release 1.1 of the game that came out today.

    The bug involves launching the game in portrait and causes a crash.

    The fix is to launch the game in landscape and go on killing monsters

    We have already submitted a patch and contacted apple in hopes of a quicker update.

    We apologize for this - if you haven't updated to 1.1 maybe hold off for the quick fix coming in the next 3-4 days or hopefully sooner.

    We apologize for this. Its uncertain how this slipped through as version 1.0 was not affected by this problem.

    [​IMG]
     
  13. bobbstermang

    bobbstermang Active Member

    Dec 11, 2012
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    I'm surprised with all the positive things being said about this game that there are no ratings being shown in the AppStore.
     
  14. ttocs

    ttocs Well-Known Member

    Feb 3, 2012
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    Sr. Data Analyst
    Baltimore, MD
    I got this on the ipad and the small game area is off putting. It's hard to explain but I just don't like te way it's all scrunched in the middle with black bars around it. Sometimes I mistakenly grab the area and drag it instead of clicking in something. Is full screen on ipad something that will be coming? Fun game besides that.
     
  15. hube_eccgames

    hube_eccgames Well-Known Member

    Jul 9, 2013
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    The game is always full screen - we are experiencing an issue with v1.1 of the game so make sure you are launching it with your device in landscape mode.

    If you are still having trouble - try stopping the app completely form the app manager and then re-launching in landscape mode.

    We have submitted a patch to Apple and this will not be an issue in the coming days!
     
  16. ttocs

    ttocs Well-Known Member

    Feb 3, 2012
    283
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    16
    Sr. Data Analyst
    Baltimore, MD
    Good to know. Thanks for the quick reply!
     
  17. hube_eccgames

    hube_eccgames Well-Known Member

    Jul 9, 2013
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    Just to clarify - achievements are via Game Center
     
  18. blebhertz

    blebhertz Well-Known Member

    Mar 17, 2010
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    Hey Dev, when is the android version of this game, coming out? I rather play this on my droid phone
     
  19. hube_eccgames

    hube_eccgames Well-Known Member

    Jul 9, 2013
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    Hi!

    The android build is still being completed and going through testing. There are many more devices to consider on android, not to mention the varios spin-offs of the OS.

    Porting and testing takes longer and it requires more effort. I wish I could just give you a number but it all depends on how many bugs we find and how quickly we can get past them.
     
  20. DevM

    DevM New Member

    Nov 20, 2013
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    #80 DevM, Nov 20, 2013
    Last edited: Nov 20, 2013
    Hello guys. Almost complete campaign and this is my thoughts:
    1. Sometimes (not always) troops behave stupidly:
    - sometimes my knights staying in 10 pixels near enemy archers and ... do nothing!
    - sometimes if I change tower troops goto location (blue flag), units do not relocates.
    - sometimes if I click on enemy and it is in area of tower's attack field (circle), free unit do ... nothing / and sometimes while unit is busy attacking other it doesn't retarget immediately (what is VERY annoying, especially when boombox are going to your force).

    2. In Kingdom Rush towers automatically attack enemies that are mostly close to my Gates. In TD my units attack random enemies, that's annoying too.

    3. Balance (costs, enemy props, number of enemies per wave etc.) I think should be tweaked more. Some enemies are very hard to kill (bcoz of amount of their HP), especially and if they're going crowd.

    4. BoomBox should just take down some amout of HP instead of killing my unit regardless of their level.

    5. Freeze should not only slow down movement, but also and attack speed. In ideal: just freeze enemies; current freeze magic ss almost useless)

    6. "Hard" mode is by fact "Insane". I've tried to complete Deadwood in hard mode in 2 hours (!) and had no luck — that's made me mad :)

    7. We should have some ability to simplify game process if we want (for ex: in KR we have diamonds that collected after each win of any level and have ability to buy extra gold for buildings).

    Personally I don't like so much of micromanagement. Koreans will like, I'm sure :)

    And final, bug report: If device is idle while running TD, after turning off and back on and switching to TD, sounds are gone (but music is still playing).

    After all, graphics are great, gameplay is ok. Hope you'll correct balance (especially in hard mode). Keep going, guys!
     

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